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authorMitch Riedstra <mitch@riedstra.us>2020-11-21 15:33:57 -0500
committerMitch Riedstra <mitch@riedstra.us>2020-11-21 15:33:57 -0500
commit36dc9ff10971cf97eb077907072c519cb5349fe4 (patch)
treefaf3ff607714ee8b155c801b91a04e2cc8cb2279 /Readme.md
parent4ed57528379c9d1ac0f5bc77b95439bbba3d4488 (diff)
downloadsteam-export-36dc9ff10971cf97eb077907072c519cb5349fe4.tar.gz
steam-export-36dc9ff10971cf97eb077907072c519cb5349fe4.tar.xz
Most of the functionality I want is there now, it's not pretty though.
Build the web server and the command line in the build script Allow for deletion of games from the library Move the download function out of main.go Add more information to the index template and handler. Allow for downloads from URLs and installation from local files. Allow changing of the library path via a command line flag Automatically start the web browser on windows
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-# steam-export
-
-
-A small cross-platform program written in Go designed to ease the
-process of exporting, import and copying of Steam games.
-
-This applications specifically copies the `appmanifest` files into
-the archives. This prevents you from needing Steam to "discover" or
-"check" the files.
-
-Steam only seems to scan libraries on startup, so any changes made to
-your libraries is going to require you to restart steam.
-
-This process also seems to be much faster, and more reliable than
-Steam's built in backup tool.
-
-Future plans:
- * Local web server to give GUI access to this program's features
- * Dynamic discovery of other servers on local network.
- * Copy games between servers
- * Allow the game archive to be cached instead of created dynamically.
- * Multiple compression options
- * Multi-game export and import