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| author | Mitch Riedstra <mitch@riedstra.us> | 2020-11-20 22:48:46 -0500 |
|---|---|---|
| committer | Mitch Riedstra <mitch@riedstra.us> | 2020-11-20 22:48:46 -0500 |
| commit | 78712527eed66929b8147e04d18f000dcb7dfff6 (patch) | |
| tree | 612e0a4110072eab973dfa930ba04de59c06020a /config/config.go | |
| parent | 891447f0e40a6d1a9637b3333cffed8eb2543c51 (diff) | |
| download | steam-export-78712527eed66929b8147e04d18f000dcb7dfff6.tar.gz steam-export-78712527eed66929b8147e04d18f000dcb7dfff6.tar.xz | |
Remove dead code. Remove 32 bit windows builds.
Diffstat (limited to 'config/config.go')
| -rw-r--r-- | config/config.go | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/config/config.go b/config/config.go deleted file mode 100644 index 839acbf..0000000 --- a/config/config.go +++ /dev/null @@ -1,89 +0,0 @@ -// Used to define and load this application's specific configuration -package config - -import ( - "gopkg.in/yaml.v2" - "io/ioutil" - "os" - "os/exec" -) - -type Config struct { - SteamRepositories []string `yaml:"SteamRepositories"` - DefaultRepository string `yaml:"DefaultRepository"` - Listen string -} - -var configFilename string = "steam-export.yml" - -// By default it reads 'config.yml' in the current directory -func LoadConfig() (*Config, error) { - c := &Config{} - err := c.ReadDefaultConfig() - return c, err -} - -func (c *Config) ReadConfig(cfg string) error { - contents, err := ioutil.ReadFile(cfg) - if err != nil { - return err - } - return yaml.Unmarshal([]byte(contents), c) -} - -func checkConfigFile(cf string) error { - // Check if our config file exists, or create it - if _, err := os.Stat(cf); err != nil { - if f, err := os.Create(cf); err != nil { - return err - } else { - f.WriteString(` ---- -listen: 0.0.0.0:9413 -# Repositories that you want to expose on the web server -SteamRepositories: - # We're ideally looking for the full path to the steamapps folder - # On windows you're going to escape the slashes - - "C:\\Program Files (x86)\\Steam\\steamapps" - # - "/usr/mitch/SteamGames/steamapps" - -# This defaults to: -# Only change this if your default Steam library is different than the Steam default -# DefaultRepository: "/usr/mitch/SteamGames/steamapps" -# DefaultRepository: "Z:\\SteamGames\\steamapps" -`) - f.Close() - } - } - return nil -} - -func (c *Config) ReadDefaultConfig() error { - if err := c.ReadConfig(configFilename); err != nil { - if err = checkConfigFile(fn); err != nil { - return err - } - return c.ReadConfig(fn) - } - return nil -} - -func EditDefaultConfig(e string) error { - if e != "" { - editor = e - } - - if _, err := os.Stat(configFilename); err != nil { - if _, err := os.Stat(fn); err != nil { - return err - } - c := exec.Command(editor, fn) - c.Stdout = os.Stdout - c.Stdin = os.Stdin - c.Stderr = os.Stderr - return c.Run() - } - cmd := exec.Command(editor, configFilename) - return cmd.Run() - -} |
