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authorMitch Riedstra <mitch@riedstra.us>2017-02-04 18:16:22 -0500
committerMitch Riedstra <mitch@riedstra.us>2017-02-04 18:16:22 -0500
commit0e346bf5ad4852db5db82343b2aca5911c38ad00 (patch)
tree5a2528211318da0c550dfb5ca576a0292ed8176b /lib
parent41752a0cf50735bc29dae18271539719f7b59f7c (diff)
downloadsteam-export-0e346bf5ad4852db5db82343b2aca5911c38ad00.tar.gz
steam-export-0e346bf5ad4852db5db82343b2aca5911c38ad00.tar.xz
Moved the libraries around
Diffstat (limited to 'lib')
-rw-r--r--lib/archive/archive.go104
-rw-r--r--lib/archive/unarchive.go85
-rw-r--r--lib/config/config.go89
-rw-r--r--lib/config/config_unix.go21
-rw-r--r--lib/config/config_windows.go22
-rw-r--r--lib/steam/package.go96
-rw-r--r--lib/steam/steam.go123
-rw-r--r--lib/steam/unix.go10
-rw-r--r--lib/steam/windows.go5
9 files changed, 555 insertions, 0 deletions
diff --git a/lib/archive/archive.go b/lib/archive/archive.go
new file mode 100644
index 0000000..639a864
--- /dev/null
+++ b/lib/archive/archive.go
@@ -0,0 +1,104 @@
+package archive
+
+import (
+ "archive/tar"
+ "path/filepath"
+
+ "compress/gzip"
+
+ "io"
+ "os"
+
+ "strings"
+)
+
+type Archive struct {
+ Output string
+ Input []string
+ file *os.File
+}
+
+func (a *Archive) Tar(compressionType string) error {
+ var err error
+ if a.file, err = os.Create(a.Output); err != nil {
+ return err
+ }
+
+ defer a.file.Close()
+
+ var twriter *tar.Writer
+
+ // Set the compression type... if any
+ switch compressionType {
+ case "gz":
+ gzwriter, err := gzip.NewWriterLevel(a.file, gzip.BestSpeed)
+ if err != nil {
+ return err
+ }
+ defer gzwriter.Close()
+ // Write to the gzip writer
+ twriter = tar.NewWriter(gzwriter)
+ default:
+ // Write directly to the file
+ twriter = tar.NewWriter(a.file)
+ }
+
+ // Close off the tar writer when we're done
+ defer twriter.Close()
+
+ for _, v := range a.Input {
+ if err := filepath.Walk(v, tarWalkfn(twriter)); err != nil {
+ return err
+ }
+ }
+
+ return nil
+
+}
+
+func tarWalkfn(writer *tar.Writer) filepath.WalkFunc {
+ // This is an interesting trick to get around scoping issues
+ return func(path string, info os.FileInfo, err error) error {
+ if err != nil {
+ return err
+ }
+
+ if info.IsDir() {
+ return nil
+ }
+
+ f, err := os.Open(path)
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+
+ // Convert Windows paths to Unix paths
+ path = strings.Replace(path, "\\", "/", -1)
+
+ // TODO; See if tar.FileInfoheader() could be used instead
+ // without the pathing issues I encountered
+ h := &tar.Header{
+ Name: path,
+ Size: info.Size(),
+ // I don't like it... but it helps with platform compatibility
+ Mode: 0664,
+ ModTime: info.ModTime(),
+ }
+
+ err = writer.WriteHeader(h)
+ if err != nil {
+ return err
+ }
+
+ _, err = io.Copy(writer, f)
+ if err != nil {
+ // TODO: Figure out how to add more useful information to
+ // These errors
+ // fmt.Fprintln(os.Stderr, f.Name())
+ return err
+ }
+
+ return nil
+ }
+}
diff --git a/lib/archive/unarchive.go b/lib/archive/unarchive.go
new file mode 100644
index 0000000..8a5617e
--- /dev/null
+++ b/lib/archive/unarchive.go
@@ -0,0 +1,85 @@
+package archive
+
+import (
+ "archive/tar"
+ fp "path/filepath"
+
+ "compress/gzip"
+
+ "io"
+ "os"
+
+ "strings"
+)
+
+type Unarchive struct {
+ Input string
+ tarReader *tar.Reader
+}
+
+// Extracts a tar arcive to the current working directory
+// This will overwrite everything. So be careful
+func (u *Unarchive) UnTar(compressionType string) error {
+ f, err := os.Open(u.Input)
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+
+ var treader *tar.Reader
+
+ switch compressionType {
+ case "gz":
+ gzreader, err := gzip.NewReader(f)
+ if err != nil {
+ return err
+ }
+ // Read from the gzip reader instead of the file
+ treader = tar.NewReader(gzreader)
+ default:
+ // Read from the file directly
+ treader = tar.NewReader(f)
+ }
+
+ for {
+ hdr, err := treader.Next()
+ if err == io.EOF {
+ // We've reached the end! Whoee
+ break
+ }
+ if err != nil {
+ return err
+ }
+
+ // Fix windows slashes...
+ fileName := strings.Replace(hdr.Name, "\\", "/", -1)
+
+ info := hdr.FileInfo()
+ if info.IsDir() {
+ // I don't like hard-coded permissions but it
+ // it helps with overall platform compatibility
+ if err = os.MkdirAll(fileName, 0775); err != nil {
+ return err
+ }
+ continue
+ }
+
+ if err = os.MkdirAll(fp.Dir(fileName), 0775); err != nil {
+ return err
+ }
+
+ // Create a file handle to work with
+ // f, err := os.Create(fileName)
+ f, err := os.OpenFile(fileName, os.O_CREATE|os.O_TRUNC|os.O_WRONLY, 0664)
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+ if _, err := io.Copy(f, treader); err != nil {
+ return err
+ }
+
+ }
+
+ return nil
+}
diff --git a/lib/config/config.go b/lib/config/config.go
new file mode 100644
index 0000000..839acbf
--- /dev/null
+++ b/lib/config/config.go
@@ -0,0 +1,89 @@
+// Used to define and load this application's specific configuration
+package config
+
+import (
+ "gopkg.in/yaml.v2"
+ "io/ioutil"
+ "os"
+ "os/exec"
+)
+
+type Config struct {
+ SteamRepositories []string `yaml:"SteamRepositories"`
+ DefaultRepository string `yaml:"DefaultRepository"`
+ Listen string
+}
+
+var configFilename string = "steam-export.yml"
+
+// By default it reads 'config.yml' in the current directory
+func LoadConfig() (*Config, error) {
+ c := &Config{}
+ err := c.ReadDefaultConfig()
+ return c, err
+}
+
+func (c *Config) ReadConfig(cfg string) error {
+ contents, err := ioutil.ReadFile(cfg)
+ if err != nil {
+ return err
+ }
+ return yaml.Unmarshal([]byte(contents), c)
+}
+
+func checkConfigFile(cf string) error {
+ // Check if our config file exists, or create it
+ if _, err := os.Stat(cf); err != nil {
+ if f, err := os.Create(cf); err != nil {
+ return err
+ } else {
+ f.WriteString(`
+---
+listen: 0.0.0.0:9413
+# Repositories that you want to expose on the web server
+SteamRepositories:
+ # We're ideally looking for the full path to the steamapps folder
+ # On windows you're going to escape the slashes
+ - "C:\\Program Files (x86)\\Steam\\steamapps"
+ # - "/usr/mitch/SteamGames/steamapps"
+
+# This defaults to:
+# Only change this if your default Steam library is different than the Steam default
+# DefaultRepository: "/usr/mitch/SteamGames/steamapps"
+# DefaultRepository: "Z:\\SteamGames\\steamapps"
+`)
+ f.Close()
+ }
+ }
+ return nil
+}
+
+func (c *Config) ReadDefaultConfig() error {
+ if err := c.ReadConfig(configFilename); err != nil {
+ if err = checkConfigFile(fn); err != nil {
+ return err
+ }
+ return c.ReadConfig(fn)
+ }
+ return nil
+}
+
+func EditDefaultConfig(e string) error {
+ if e != "" {
+ editor = e
+ }
+
+ if _, err := os.Stat(configFilename); err != nil {
+ if _, err := os.Stat(fn); err != nil {
+ return err
+ }
+ c := exec.Command(editor, fn)
+ c.Stdout = os.Stdout
+ c.Stdin = os.Stdin
+ c.Stderr = os.Stderr
+ return c.Run()
+ }
+ cmd := exec.Command(editor, configFilename)
+ return cmd.Run()
+
+}
diff --git a/lib/config/config_unix.go b/lib/config/config_unix.go
new file mode 100644
index 0000000..8be1967
--- /dev/null
+++ b/lib/config/config_unix.go
@@ -0,0 +1,21 @@
+// +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris
+
+package config
+
+import (
+ "os"
+ "path/filepath"
+)
+
+var (
+ editor string = setEditor()
+ fn string = filepath.Join(os.Getenv("HOME"), "."+configFilename)
+)
+
+func setEditor() string {
+ e := os.Getenv("EDITOR")
+ if e == "" {
+ return "vi"
+ }
+ return e
+}
diff --git a/lib/config/config_windows.go b/lib/config/config_windows.go
new file mode 100644
index 0000000..39b6b6c
--- /dev/null
+++ b/lib/config/config_windows.go
@@ -0,0 +1,22 @@
+// +build windows
+
+package config
+
+import (
+ "os"
+ // "os/exec"
+ "path/filepath"
+)
+
+var (
+ editor string = setEditor()
+ fn string = filepath.Join(os.Getenv("LOCALAPPDATA"), configFilename)
+)
+
+func setEditor() string {
+ e := os.Getenv("EDITOR")
+ if e == "" {
+ return `C:\Program Files\Windows NT\Accessories\wordpad.exe`
+ }
+ return e
+}
diff --git a/lib/steam/package.go b/lib/steam/package.go
new file mode 100644
index 0000000..2e25994
--- /dev/null
+++ b/lib/steam/package.go
@@ -0,0 +1,96 @@
+package steam
+
+import (
+ // "fmt"
+ "git.riedstra.us/mitch/steam-export/lib/archive"
+ "os"
+ "path/filepath"
+)
+
+func (l *Library) PackageGameToFile(index int, file, compress string) error {
+ g := l.Games[index]
+
+ working_dir, err := os.Getwd()
+ if err != nil {
+ return err
+ }
+ // output := working_dir + "/" + g + ".tar"
+ output, err := filepath.Abs(file)
+ if err != nil {
+ return err
+ }
+
+ os.Chdir(l.Folder)
+ acf, err := l.FindACF(g)
+ if err != nil {
+ return err
+ }
+ input := []string{"common/" + g, acf}
+ a := archive.Archive{Output: output, Input: input}
+ err = a.Tar(compress)
+ if err != nil {
+ return err
+ }
+
+ os.Chdir(working_dir)
+
+ return nil
+}
+
+func (l *Library) ExtractGameFromFile(f, compress string) error {
+ working_dir, err := os.Getwd()
+ if err != nil {
+ return err
+ }
+
+ f, err = filepath.Abs(f)
+ if err != nil {
+ return err
+ }
+
+ if err = os.Chdir(l.Folder); err != nil {
+ return err
+ }
+ u := &archive.Unarchive{
+ Input: f,
+ }
+ if err := u.UnTar(compress); err != nil {
+ return err
+ }
+
+ if err = os.Chdir(working_dir); err != nil {
+ return err
+ }
+ return nil
+}
+
+func (l *Library) DeleteGame(i int) error {
+ g := l.Games[i]
+
+ working_dir, err := os.Getwd()
+ if err != nil {
+ return err
+ }
+
+ if err = os.Chdir(l.Folder); err != nil {
+ return err
+ }
+
+ acf, err := l.FindACF(g)
+ if err != nil {
+ return err
+ }
+ // fmt.Fprintf(os.Stderr, "Removing %q %q\n", acf, "common/"+g)
+ if err := os.Remove(acf); err != nil {
+ return err
+ }
+ if err := os.RemoveAll("common/" + g); err != nil {
+ return err
+ }
+
+ if err = os.Chdir(working_dir); err != nil {
+ return err
+ }
+
+ return nil
+}
diff --git a/lib/steam/steam.go b/lib/steam/steam.go
new file mode 100644
index 0000000..ea27e5a
--- /dev/null
+++ b/lib/steam/steam.go
@@ -0,0 +1,123 @@
+// This is designed to be a rather simplistic library to help pull information
+// from a local steam library
+package steam
+
+import (
+ "fmt"
+ "io/ioutil"
+
+ "errors"
+
+ "bufio"
+ "os"
+ "path/filepath"
+ "strings"
+ // "log"
+)
+
+type Library struct {
+ Folder string
+ Games []string
+}
+
+func ProcessMultipleLibraries(r []string) ([]*Library, error) {
+ var libs []*Library
+ for _, i := range r {
+ lib := &Library{}
+ err := lib.ProcessLibrary(i)
+ if err != nil {
+ return nil, err
+ }
+ libs = append(libs, lib)
+ }
+ return libs, nil
+}
+
+// Populate the "Folder" and "Games" fields based on the provided directory
+func (s *Library) ProcessLibrary(r string) error {
+ if hasCommon(r) {
+ dirs, err := ioutil.ReadDir(r + "/common")
+ if err != nil {
+ return err
+ }
+ s.Folder = r
+ for _, f := range dirs {
+ if f.IsDir() {
+ s.Games = append(s.Games, f.Name())
+ }
+ }
+ } else {
+ return errors.New(fmt.Sprintf("No common directory in: %s", r))
+ }
+ return nil
+}
+
+// Find the ACF files related to this video game
+func (l *Library) FindACF(g string) (string, error) {
+ working_dir, err := os.Getwd()
+ if err != nil {
+ return "", err
+ }
+ if err = os.Chdir(l.Folder); err != nil {
+ return "", err
+ }
+ files, err := filepath.Glob("*.acf")
+ if err != nil {
+ return "", err
+ }
+ for _, fn := range files {
+ info, err := os.Lstat(fn)
+ if err != nil {
+ return "", err
+ }
+ // We don't want it if it's a directory
+ if info.IsDir() {
+ continue
+ }
+
+ // Open up the file
+ f, err := os.Open(fn)
+ defer f.Close()
+ if err != nil {
+ return "", err
+ }
+ scanner := bufio.NewScanner(f)
+ for scanner.Scan() {
+ // Finally check and see if the file has the video game name
+ if strings.Contains(scanner.Text(), g) {
+ os.Chdir(working_dir)
+ return fn, nil
+ // fmt.Printf("%s/%s:%d: %s\n", root, path, i, scanner.Text())
+ }
+ }
+
+ }
+ str := "Couldn't find ACF file related to Game: %s"
+ return "", errors.New(fmt.Sprintf(str, g))
+}
+
+// This is automatically called to print out the contents of the struct
+// when things like fmt.Println are used
+func (s *Library) String() (str string) {
+ str = fmt.Sprintln("\n----")
+ str = str + fmt.Sprintln(s.Folder)
+ str = str + "\n----\n"
+ for k, v := range s.Games {
+ str = str + fmt.Sprintf("%d: %s\n", k, v)
+ //str = str + fmt.Sprintln(v)
+ }
+ return
+}
+
+func hasCommon(d string) bool {
+ dirs, err := ioutil.ReadDir(d)
+ if err != nil {
+ return false
+ }
+ for _, f := range dirs {
+ if f.Name() == "common" && f.IsDir() {
+ return true
+ }
+ }
+ return false
+}
diff --git a/lib/steam/unix.go b/lib/steam/unix.go
new file mode 100644
index 0000000..caa4b43
--- /dev/null
+++ b/lib/steam/unix.go
@@ -0,0 +1,10 @@
+// +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris
+
+package steam
+
+import (
+ "os"
+ "path/filepath"
+)
+
+var DefaultLib string = filepath.Join(os.Getenv("HOME"), ".steam/steam/steamapps")
diff --git a/lib/steam/windows.go b/lib/steam/windows.go
new file mode 100644
index 0000000..17fe62c
--- /dev/null
+++ b/lib/steam/windows.go
@@ -0,0 +1,5 @@
+// +build windows
+
+package steam
+
+var DefaultLib string = `C:\Program Files (x86)\Steam\steamapps`