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| -rw-r--r-- | img/download.png | bin | 0 -> 59591 bytes | |||
| -rw-r--r-- | img/remote.png | bin | 0 -> 59758 bytes | |||
| -rw-r--r-- | readme.md | 14 |
3 files changed, 8 insertions, 6 deletions
diff --git a/img/download.png b/img/download.png Binary files differnew file mode 100644 index 0000000..dfc6cd4 --- /dev/null +++ b/img/download.png diff --git a/img/remote.png b/img/remote.png Binary files differnew file mode 100644 index 0000000..8613b4a --- /dev/null +++ b/img/remote.png @@ -19,18 +19,20 @@ file paths. Latest binaries for windows and linux are available here: -https://git.riedstra.dev/mitch/steam-export/plain/bin/?h=binaries +[https://git.riedstra.dev/mitch/steam-export/plain/bin/?h=binaries]( +https://git.riedstra.dev/mitch/steam-export/plain/bin/?h=binaries) `steam-export-web-windows-amd64.exe` is probably the one of interest to most people. +The server started when accessed remotely also allows people to download +a copy of the application to easily install games from. -TODO: +Screenshots: - * Progress bar / status metrics for installing and deleting games - * Let people change the library path from the GUI - * Compression support ( even if it's slower for most games ) - * Content-length header on downloads so we how how far along we are + + + ## Building |
