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Diffstat (limited to 'cmd/web/app.go')
-rw-r--r--cmd/web/app.go11
1 files changed, 11 insertions, 0 deletions
diff --git a/cmd/web/app.go b/cmd/web/app.go
index b0749b5..1050343 100644
--- a/cmd/web/app.go
+++ b/cmd/web/app.go
@@ -8,11 +8,13 @@ import (
"riedstra.dev/mitch/steam-export/steam"
)
+// steamLib is a steam libary with an embeded mutex to protect it
type steamLib struct {
steam.Library
sync.Mutex
}
+// statusInfo represents the internal status of game installation
type statusInfo struct {
sync.RWMutex
Running bool
@@ -23,6 +25,8 @@ type statusInfo struct {
Start *time.Time
}
+// App binds together the steam library, templates, and channel for install
+// requests as well as most the app specific http handlers.
type App struct {
Library *steamLib
Status *statusInfo
@@ -33,6 +37,8 @@ type App struct {
download chan string
}
+// NewApp sets up the steam library for us as well as parses the embedded
+// template
func NewApp(libPath string) (*App, error) {
lib, err := steam.NewLibrary(libPath)
if err != nil {
@@ -52,6 +58,9 @@ func NewApp(libPath string) (*App, error) {
return a, nil
}
+// LibrarySet takes care of locking the Library and switching over to a new
+// path, unlocking when done.
+// Errors will be logged and no changes will be made if unsuccessful.
func (a *App) LibrarySet(path string) {
Logger.Println("Starting library reload")
a.Library.Lock()
@@ -66,6 +75,8 @@ func (a *App) LibrarySet(path string) {
Logger.Println("Done reloading lib")
}
+// LibraryReload calls LibrarySet but with the current directory, forcing a reload of
+// information off of disk.
func (a *App) LibraryReload() {
cur := a.Library.Folder
a.LibrarySet(cur)