aboutsummaryrefslogtreecommitdiff
path: root/config/config.go
diff options
context:
space:
mode:
Diffstat (limited to 'config/config.go')
-rw-r--r--config/config.go89
1 files changed, 89 insertions, 0 deletions
diff --git a/config/config.go b/config/config.go
new file mode 100644
index 0000000..839acbf
--- /dev/null
+++ b/config/config.go
@@ -0,0 +1,89 @@
+// Used to define and load this application's specific configuration
+package config
+
+import (
+ "gopkg.in/yaml.v2"
+ "io/ioutil"
+ "os"
+ "os/exec"
+)
+
+type Config struct {
+ SteamRepositories []string `yaml:"SteamRepositories"`
+ DefaultRepository string `yaml:"DefaultRepository"`
+ Listen string
+}
+
+var configFilename string = "steam-export.yml"
+
+// By default it reads 'config.yml' in the current directory
+func LoadConfig() (*Config, error) {
+ c := &Config{}
+ err := c.ReadDefaultConfig()
+ return c, err
+}
+
+func (c *Config) ReadConfig(cfg string) error {
+ contents, err := ioutil.ReadFile(cfg)
+ if err != nil {
+ return err
+ }
+ return yaml.Unmarshal([]byte(contents), c)
+}
+
+func checkConfigFile(cf string) error {
+ // Check if our config file exists, or create it
+ if _, err := os.Stat(cf); err != nil {
+ if f, err := os.Create(cf); err != nil {
+ return err
+ } else {
+ f.WriteString(`
+---
+listen: 0.0.0.0:9413
+# Repositories that you want to expose on the web server
+SteamRepositories:
+ # We're ideally looking for the full path to the steamapps folder
+ # On windows you're going to escape the slashes
+ - "C:\\Program Files (x86)\\Steam\\steamapps"
+ # - "/usr/mitch/SteamGames/steamapps"
+
+# This defaults to:
+# Only change this if your default Steam library is different than the Steam default
+# DefaultRepository: "/usr/mitch/SteamGames/steamapps"
+# DefaultRepository: "Z:\\SteamGames\\steamapps"
+`)
+ f.Close()
+ }
+ }
+ return nil
+}
+
+func (c *Config) ReadDefaultConfig() error {
+ if err := c.ReadConfig(configFilename); err != nil {
+ if err = checkConfigFile(fn); err != nil {
+ return err
+ }
+ return c.ReadConfig(fn)
+ }
+ return nil
+}
+
+func EditDefaultConfig(e string) error {
+ if e != "" {
+ editor = e
+ }
+
+ if _, err := os.Stat(configFilename); err != nil {
+ if _, err := os.Stat(fn); err != nil {
+ return err
+ }
+ c := exec.Command(editor, fn)
+ c.Stdout = os.Stdout
+ c.Stdin = os.Stdin
+ c.Stderr = os.Stderr
+ return c.Run()
+ }
+ cmd := exec.Command(editor, configFilename)
+ return cmd.Run()
+
+}