package main
import (
"sync"
"html/template"
"time"
"riedstra.dev/mitch/steam-export/steam"
)
type steamLib struct {
steam.Library
sync.Mutex
}
type statusInfo struct {
sync.RWMutex
Running bool
Error error
Url string
Transferred int64
Size int64
Start *time.Time
}
type App struct {
Library *steamLib
Status *statusInfo
Templates *template.Template
// Sending to this channel triggers the downloader in the background
download chan string
}
func NewApp(libPath string) (*App, error) {
lib, err := steam.NewLibrary(libPath)
if err != nil {
return nil, err
}
a := &App{
Library: &steamLib{},
Status: &statusInfo{},
download: make(chan string),
}
a.Library.Library = *lib
a.Templates = template.Must(template.New("index").Parse(indexTemplate))
return a, nil
}
func (a *App) LibrarySet(path string) {
Logger.Println("Starting library reload")
a.Library.Lock()
defer a.Library.Unlock()
var err error
l2, err := steam.NewLibrary(path)
if err != nil {
Logger.Printf("Error reopening lib: %s", err)
return
}
a.Library.Library = *l2
Logger.Println("Done reloading lib")
}
func (a *App) LibraryReload() {
cur := a.Library.Folder
a.LibrarySet(cur)
return
}