// Used to define and load this application's specific configuration package config import ( "gopkg.in/yaml.v2" "io/ioutil" "os" "os/exec" ) type Config struct { SteamRepositories []string `yaml:"SteamRepositories"` DefaultRepository string `yaml:"DefaultRepository"` Listen string } var configFilename string = "steam-export.yml" // By default it reads 'config.yml' in the current directory func LoadConfig() (*Config, error) { c := &Config{} err := c.ReadDefaultConfig() return c, err } func (c *Config) ReadConfig(cfg string) error { contents, err := ioutil.ReadFile(cfg) if err != nil { return err } return yaml.Unmarshal([]byte(contents), c) } func checkConfigFile(cf string) error { // Check if our config file exists, or create it if _, err := os.Stat(cf); err != nil { if f, err := os.Create(cf); err != nil { return err } else { f.WriteString(` --- listen: 0.0.0.0:9413 # Repositories that you want to expose on the web server SteamRepositories: # We're ideally looking for the full path to the steamapps folder # On windows you're going to escape the slashes - "C:\\Program Files (x86)\\Steam\\steamapps" # - "/usr/mitch/SteamGames/steamapps" # This defaults to: # Only change this if your default Steam library is different than the Steam default # DefaultRepository: "/usr/mitch/SteamGames/steamapps" # DefaultRepository: "Z:\\SteamGames\\steamapps" `) f.Close() } } return nil } func (c *Config) ReadDefaultConfig() error { if err := c.ReadConfig(configFilename); err != nil { if err = checkConfigFile(fn); err != nil { return err } return c.ReadConfig(fn) } return nil } func EditDefaultConfig(e string) error { if e != "" { editor = e } if _, err := os.Stat(configFilename); err != nil { if _, err := os.Stat(fn); err != nil { return err } c := exec.Command(editor, fn) c.Stdout = os.Stdout c.Stdin = os.Stdin c.Stderr = os.Stderr return c.Run() } cmd := exec.Command(editor, configFilename) return cmd.Run() }