# steam-export A small cross-platform program written in Go designed to ease the process of exporting, import and copying of Steam games. This applications specifically copies the `appmanifest` files into the archives. This prevents you from needing Steam to "discover" or "check" the files. Steam only seems to scan libraries on startup, so any changes made to your libraries is going to require you to restart steam. This process also seems to be much faster, and more reliable than Steam's built in backup tool. Running the web server should pull up a local GUI that will allow you to download your games, delete them and install from remote URLs or local file paths. Latest binaries for windows and linux are available here: [https://git.riedstra.dev/mitch/steam-export/plain/bin/?h=binaries]( https://git.riedstra.dev/mitch/steam-export/plain/bin/?h=binaries) `steam-export-web-windows-amd64.exe` is probably the one of interest to most people. The server started when accessed remotely also allows people to download a copy of the application to easily install games from. Screenshots: ![remote view](../plain/img/remote.png) ![download view](../plain/img/download.png) ## Building On Windows I'm using https://www.msys2.org/ for my development environment.