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package main
import (
"io/fs"
"os"
"riedstra.dev/mitch/steam-export/steam"
)
// // statusInfo represents the internal status of game installation
// type statusInfo struct {
// sync.RWMutex
// Running bool
// Error error
// Url string
// Transferred int64
// Size int64
// Start *time.Time
// }
// App binds together the steam library, templates, and channel for install
// requests as well as most the app specific http handlers.
type App struct {
Library *steam.Library
// Whether or not we're running in demo mode
Demo bool
ShareLink string
Version string
templateFS fs.FS
staticFS fs.FS
// download chan string
}
// NewApp sets up the steam library for us as well as parses the embedded
// template
func NewApp(libPath string) (*App, error) {
lib, err := steam.NewLibrary(libPath)
if err != nil {
return nil, err
}
a := &App{
Library: lib,
Version: Version,
ShareLink: getShareLink(),
// download: make(chan string),
templateFS: TemplateFS,
staticFS: StaticFS,
}
return a, nil
}
func (a *App) useLocalFS(pth string) {
a.templateFS = os.DirFS(pth)
a.staticFS = a.templateFS
}
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