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// Used to define and load this application's specific configuration
package config
import (
"gopkg.in/yaml.v2"
"io/ioutil"
"os"
"os/exec"
)
type Config struct {
SteamRepositories []string `yaml:"SteamRepositories"`
DefaultRepository string `yaml:"DefaultRepository"`
Listen string
}
var configFilename string = "steam-export.yml"
// By default it reads 'config.yml' in the current directory
func LoadConfig() (*Config, error) {
c := &Config{}
err := c.ReadDefaultConfig()
return c, err
}
func (c *Config) ReadConfig(cfg string) error {
contents, err := ioutil.ReadFile(cfg)
if err != nil {
return err
}
return yaml.Unmarshal([]byte(contents), c)
}
func checkConfigFile(cf string) error {
// Check if our config file exists, or create it
if _, err := os.Stat(cf); err != nil {
if f, err := os.Create(cf); err != nil {
return err
} else {
f.WriteString(`
---
listen: 0.0.0.0:9413
# Repositories that you want to expose on the web server
SteamRepositories:
# We're ideally looking for the full path to the steamapps folder
# On windows you're going to escape the slashes
- "C:\\Program Files (x86)\\Steam\\steamapps"
# - "/usr/mitch/SteamGames/steamapps"
# This defaults to:
# Only change this if your default Steam library is different than the Steam default
# DefaultRepository: "/usr/mitch/SteamGames/steamapps"
# DefaultRepository: "Z:\\SteamGames\\steamapps"
`)
f.Close()
}
}
return nil
}
func (c *Config) ReadDefaultConfig() error {
if err := c.ReadConfig(configFilename); err != nil {
if err = checkConfigFile(fn); err != nil {
return err
}
return c.ReadConfig(fn)
}
return nil
}
func EditDefaultConfig(e string) error {
if e != "" {
editor = e
}
if _, err := os.Stat(configFilename); err != nil {
if _, err := os.Stat(fn); err != nil {
return err
}
c := exec.Command(editor, fn)
c.Stdout = os.Stdout
c.Stdin = os.Stdin
c.Stderr = os.Stderr
return c.Run()
}
cmd := exec.Command(editor, configFilename)
return cmd.Run()
}
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