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package main
import (
"errors"
"flag"
"fmt"
"os"
"git.riedstra.us/mitch/steam-export/steam"
)
var (
errorHandling flag.ErrorHandling = flag.ExitOnError
defaultLib string = "C:\\Program Files (x86)\\Steam\\steamapps"
steamLib *steam.Library = &steam.Library{}
)
func parseArgs(args []string) error {
if len(args) < 2 {
return errors.New("Not enough arguments")
}
switch a := args[1]; a {
case "list":
return listGames(args[2:])
default:
printHelp()
}
return nil
}
func printHelp() {
fmt.Printf(`Program usage:
steam-export-cli $subcommand $options
Subcommands:
list -l $steam_library
package -l $steam_library -f $output_file [ -G $game_index | -g "game_name" ]
extract -l $steam_library -f $input_file
delete -l $steam_library [ -G $game_index | -g $game_name ]
server -c $config_file -l $steam_library -L $listen_addr`)
}
func listGames(args []string) error {
fl := flag.NewFlagSet("list", errorHandling)
lib := fl.String("l", defaultLib,
"Path to library in question. All the way to the 'steamapps' folder")
l := defaultLib
fl.Parse(args)
if fl.Parsed() {
l = string(*lib)
}
if err := steamLib.ProcessLibrary(l); err != nil {
return err
}
fmt.Println(steamLib)
return nil
}
func main() {
if err := parseArgs(os.Args); err != nil {
fmt.Fprintln(os.Stderr, err)
printHelp()
}
}
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