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package steam
import (
"os"
"path/filepath"
)
// Game represents an actual game in the steam Library. The purpose is only
// to provide info on a game.
type Game struct {
Name string `json:"Name" example:"Doom"`
LibraryPath string `json:"LibraryPath" example:"C:\\Program Files (x86)\\Steam\\steamapps"`
Size int64 `json:"Size" example:"12345"`
}
// GetSizeBytes returns the size in bytes, calling SetSizeInfo info Size is
// currently == 0
func (g *Game) GetSizeBytes() int64 {
if g.Size == 0 {
_ = g.SetSizeInfo()
}
return g.Size
}
// GetSize returns the size of a game in a pretty format. If size is 0
// it will call SetSizeInfo before returning
func (g *Game) GetSize() string {
if g.Size == 0 {
_ = g.SetSizeInfo()
}
return formatBytes(g.Size)
}
// SetSizeInfo reads the size information for the game off of the disk
// and stores it in the Size struct element
func (g *Game) SetSizeInfo() error {
pth := filepath.Join(g.LibraryPath, "common", g.Name)
return filepath.Walk(pth, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if info.Mode().IsRegular() {
g.Size += info.Size()
}
return nil
})
}
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