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path: root/steam/package.go
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package steam

import (
	"archive/tar"
	"io"
	"os"
	"path/filepath"
	"strings"
)

const (
	defaultDirectoryMode = 0775
	defaultFileMode      = 0644
)

// Package writes the package to wr, returning errors if any
func (l *Library) Package(game string, wr io.WriteCloser) error {
	g, ok := l.games[game]
	if !ok {
		return E_GameDoesNotExist
	}

	j := newJob("package", g)
	defer j.done()

	l.status.addJob(j)

	acf, err := FindACF(l.folder, g.Name)
	if err != nil {
		j.addError(err)
		return err
	}

	twriter := tar.NewWriter(wr)

	paths := []string{
		filepath.Join(l.folder, "common", g.Name),
		acf,
	}
	for _, pth := range paths {
		err := filepath.Walk(pth, tarWalkfn(twriter, l.folder))
		if err != nil {
			j.addError(err)
			return err
		}
	}

	err = twriter.Flush()
	if err != nil {
		j.addError(err)
		return err
	}

	err = twriter.Close()
	if err != nil {
		j.addError(err)
		return err
	}

	err = wr.Close()
	if err != nil {
		j.addError(err)
	}
	return err
}

// Extract will read a tarball from the io.Reader and install the game into
// the current library path. This offers no visibility into the progress,
// as it does not update the job status on the progress, though it will
// populate errors.
//
// Most callers will want to use ExtractHTTP or ExtractFile instead
func (l *Library) Extract(r io.Reader) (*Game, error) {
	g := &Game{LibraryPath: l.folder}
	j := newJob("extract", g)
	defer j.done()

	l.status.addJob(j)

	return l.extractPrimitive(j, g, r)
}

func (l *Library) extractPrimitive(j *Job, g *Game, r io.Reader) (*Game, error) {
	treader := tar.NewReader(r)

	for {
		hdr, err := treader.Next()
		if err == io.EOF {
			// We've reached the end! Whoee
			break
		}
		if err != nil {
			j.addError(err)
			return nil, err
		}

		fileName := filepath.ToSlash(hdr.Name)

		if g.Name == "" {
			s := strings.Split(fileName, "/")
			if len(s) >= 2 {
				g.Name = s[1]
			}
		}

		fileName = filepath.Join(l.folder, fileName)

		info := hdr.FileInfo()
		if info.IsDir() {
			// I don't like hard-coded permissions but it
			// it helps with overall platform compatibility
			err = os.MkdirAll(fileName, defaultDirectoryMode)
			if err != nil {
				j.addError(err)
				return nil, err
			}

			continue
		}

		err = os.MkdirAll(filepath.Dir(fileName), defaultDirectoryMode)
		if err != nil {
			j.addError(err)
			return nil, err
		}

		// Create a file handle to work with
		f, err := os.OpenFile(fileName, os.O_CREATE|os.O_TRUNC|os.O_WRONLY,
			defaultFileMode)
		if err != nil {
			j.addError(err)
			return nil, err
		}
		if _, err := io.Copy(f, treader); err != nil {
			j.addError(err)
			f.Close()
			return nil, err
		}
		f.Close()

	}

	err := g.SetSizeInfo()
	if err != nil {
		j.addError(err)
		return nil, err
	}

	l.m.Lock()
	l.games[g.Name] = g
	l.m.Unlock()

	return g, nil
}

// Delete removes all of the game files and the ACF
func (l *Library) Delete(game string) error {
	g, ok := l.games[game]
	if !ok {
		return E_GameDoesNotExist
	}

	j := newJob("delete", g)
	defer j.done()

	l.status.addJob(j)

	acf, err := FindACF(l.folder, game)
	if err != nil {
		j.addError(err)
		return err
	}
	if err := os.Remove(acf); err != nil {
		j.addError(err)
		return err
	}

	err = os.RemoveAll(filepath.Join(l.folder, "common", g.Name))
	if err != nil {
		j.addError(err)
		return err
	}

	l.m.Lock()
	delete(l.games, game)
	l.m.Unlock()

	return nil
}