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// This is designed to be a rather simplistic library to help pull information
// from a local steam library
package steam
import (
"fmt"
"io/ioutil"
"errors"
"bufio"
"os"
"path/filepath"
"strings"
// "log"
)
type Library struct {
Folder string
Games []string
}
func ProcessMultipleLibraries(r []string) ([]*Library, error) {
var libs []*Library
for _, i := range r {
lib := &Library{}
err := lib.ProcessLibrary(i)
if err != nil {
return nil, err
}
libs = append(libs, lib)
}
return libs, nil
}
// Populate the "Folder" and "Games" fields based on the provided directory
func (s *Library) ProcessLibrary(r string) error {
if hasCommon(r) {
dirs, err := ioutil.ReadDir(r + "/common")
if err != nil {
return err
}
s.Folder = r
for _, f := range dirs {
if f.IsDir() {
s.Games = append(s.Games, f.Name())
}
}
} else {
return errors.New(fmt.Sprintf("No common directory in: %s", r))
}
return nil
}
// Find the ACF files related to this video game
func (l *Library) FindACF(g string) (string, error) {
working_dir, err := os.Getwd()
if err != nil {
return "", err
}
if err = os.Chdir(l.Folder); err != nil {
return "", err
}
files, err := filepath.Glob("*.acf")
if err != nil {
return "", err
}
for _, fn := range files {
info, err := os.Lstat(fn)
if err != nil {
return "", err
}
// We don't want it if it's a directory
if info.IsDir() {
continue
}
// Open up the file
f, err := os.Open(fn)
defer f.Close()
if err != nil {
return "", err
}
scanner := bufio.NewScanner(f)
for scanner.Scan() {
// Finally check and see if the file has the video game name
if strings.Contains(scanner.Text(), g) {
os.Chdir(working_dir)
return fn, nil
// fmt.Printf("%s/%s:%d: %s\n", root, path, i, scanner.Text())
}
}
}
str := "Couldn't find ACF file related to Game: %s"
return "", errors.New(fmt.Sprintf(str, g))
}
// This is automatically called to print out the contents of the struct
// when things like fmt.Println are used
func (s *Library) String() (str string) {
str = fmt.Sprintln("\n----")
str = str + fmt.Sprintln(s.Folder)
str = str + "\n----\n"
for k, v := range s.Games {
str = str + fmt.Sprintf("%d: %s\n", k, v)
//str = str + fmt.Sprintln(v)
}
return
}
func hasCommon(d string) bool {
dirs, err := ioutil.ReadDir(d)
if err != nil {
return false
}
for _, f := range dirs {
if f.Name() == "common" && f.IsDir() {
return true
}
}
return false
}
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