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authorMarc André Tanner <mat@brain-dump.org>2017-02-24 09:17:04 +0100
committerMarc André Tanner <mat@brain-dump.org>2017-02-24 09:55:32 +0100
commit30b32b7d9f5ddb34abfc57663553e5b0ca3f4f83 (patch)
tree7a135cba78eda985a4cd6bb2e98c0c2286b35f0a /vis-core.h
parentf2090b4b13c13711e6e1b9d3a7cde2cf5f121efe (diff)
downloadvis-30b32b7d9f5ddb34abfc57663553e5b0ca3f4f83.tar.gz
vis-30b32b7d9f5ddb34abfc57663553e5b0ca3f4f83.tar.xz
vis: remove unused struct member
The macro replay code has since been refactored, making this obsolete. There is only ever one input queue from which keys are interpreted.
Diffstat (limited to 'vis-core.h')
-rw-r--r--vis-core.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/vis-core.h b/vis-core.h
index a67fd69..4350794 100644
--- a/vis-core.h
+++ b/vis-core.h
@@ -183,7 +183,6 @@ struct Vis {
char key_current[VIS_KEY_LENGTH_MAX];/* current key being processed by the input queue */
char key_prev[VIS_KEY_LENGTH_MAX]; /* previous key which was processed by the input queue */
Buffer input_queue; /* holds pending input keys */
- Buffer *keys; /* currently active keys buffer (either the input_queue or a macro) */
bool errorhandler; /* whether we are currently in an error handler, used to avoid recursion */
Action action; /* current action which is in progress */
Action action_prev; /* last operator action used by the repeat (dot) command */