Vis a vim-like text editor ========================== [![Build status](https://travis-ci.org/martanne/vis.svg?branch=master)](https://travis-ci.org/martanne/vis) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3939/badge.svg)](https://scan.coverity.com/projects/3939) [![#vis-editor on freenode](https://www.irccloud.com/invite-svg?channel=%23vis-editor&hostname=irc.freenode.net&port=6697&ssl=1)](irc://irc.freenode.net/vis-editor) Vis aims to be a modern, legacy free, simple yet efficient vim-like editor. It extends vim's modal editing with built-in support for multiple cursors/selections and combines it with [sam's](http://sam.cat-v.org/) [structural regular expression](http://doc.cat-v.org/bell_labs/structural_regexps/) based [command language](http://doc.cat-v.org/bell_labs/sam_lang_tutorial/). As an universal editor it has decent Unicode support (including double width and combining characters) and should cope with arbitrary files including: - large (up to a few Gigabytes) ones including - Wikipedia/OpenStreetMap XML / SQL / CSV dumps - amalgamated source trees (e.g. SQLite) - single line ones e.g. minified JavaScript - binary ones e.g. ELF files Efficient syntax highlighting is provided using Parsing Expression Grammars which can be conveniently expressed using Lua in form of LPeg. The editor core is written in a reasonable amount of clean (your mileage may vary), modern and legacy free C code enabling it to run in resource constrained environments. The implementation should be easy to hack on and encourage experimentation (e.g. native built in support for multiple cursors). There also exists a Lua API for in process extensions. Vis strives to be *simple* and focuses on its core task: efficient text management. As an example the file open dialog is provided by an independent utility. There exist plans to use a client/server architecture, delegating window management to your windowing system or favorite terminal multiplexer. The intention is *not* to be bug for bug compatible with vim, instead a similar editing experience should be provided. The goal could thus be summarized as "80% of vim's features implemented in roughly 1% of the code". [![vis demo](https://asciinema.org/a/41361.png)](https://asciinema.org/a/41361) Getting started / Build instructions ==================================== In order to build vis you will need a C99 compiler as well as: * a C library, we recommend [musl](http://www.musl-libc.org/) * [libcurses](http://www.gnu.org/software/ncurses/), preferably in the wide-character version * [libtermkey](http://www.leonerd.org.uk/code/libtermkey/) * [lua](http://www.lua.org/) >= 5.2 (optional) * [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/) >= 0.12 (optional runtime dependency required for syntax highlighting) Assuming these dependencies are met, execute: $ ./configure && make && sudo make install By default the `configure` script will try to auto detect support for Lua. See `configure --help` for a list of supported options. You can also manually tweak the generated `config.mk` file. On Linux based systems `make standalone` will attempt to download, compile and install all of the above dependencies into a subfolder inorder to build a self contained statically linked binary. `make local` will do the same but only for libtermkey, Lua and LPeg (i.e. the system C and curses libraries are used). Or simply use one of the distribution provided packages: * [ArchLinux](http://www.archlinux.org/packages/?q=vis) * [Alpine Linux](https://pkgs.alpinelinux.org/packages?name=vis) * [Source Mage GNU/Linux](http://download.sourcemage.org/grimoire/codex/test/editors/vis) * [Void Linux](https://github.com/voidlinux/void-packages/tree/master/srcpkgs/vis) * [pkgsrc](http://pkgsrc.se/wip/vis-editor) Editing Features ================ The following section gives a quick overview over the currently supported features. ### Operators c (change) d (delete) ! (filter) = (indent, currently an alias for gq) gq (format using fmt(1)) gu (make lowercase) gU (make uppercase) J (join) p (put) < (shift-left) > (shift-right) ~ (swap case) y (yank) Operators can be forced to work line wise by specifying `V`. ### Movements 0 (start of line) b (previous start of a word) B (previous start of a WORD) $ (end of line) e (next end of a word) E (next end of a WORD) F{char} (to next occurrence of char to the left) f{char} (to next occurrence of char to the right) ^ (first non-blank of line) g0 (begin of display line) g$ (end of display line) ge (previous end of a word) gE (previous end of a WORD) gg (begin of file) G (goto line or end of file) gj (display line down) gk (display line up) g_ (last non-blank of line) gm (middle of display line) | (goto column) h (char left) H (goto top/home line of window) j (line down) k (line up) l (char right) L (goto bottom/last line of window) `{mark} (go to mark) '{mark} (go to start of line containing mark) % (match bracket) M (goto middle line of window) ]] (next end of C-like function) } (next paragraph) ) (next sentence) ][ (next start of C-like function) N (repeat last search backwards) n (repeat last search forward) [] (previous end of C-like function) [{ (previous start of block) ]} (next start of block) [( (previous start of parenthese pair) ]) (next start of parenthese pair) { (previous paragraph) ( (previous sentence) [[ (previous start of C-like function) ; (repeat last to/till movement) , (repeat last to/till movement but in opposite direction) # (search word under cursor backwards) * (search word under cursor forwards) T{char} (till before next occurrence of char to the left) t{char} (till before next occurrence of char to the right) ?{text} (to next match of text in backward direction) /{text} (to next match of text in forward direction) w (next start of a word) W (next start of a WORD) An empty line is currently neither a word nor a WORD. Some of these commands do not work as in vim when prefixed with a digit i.e. a multiplier. As an example in vim `3$` moves to the end of the 3rd line down. However vis treats it as a move to the end of current line which is repeated 3 times where the last two have no effect. ### Text objects All of the following text objects are implemented in an inner variant (prefixed with `i`) and a normal variant (prefixed with `a`): w word W WORD s sentence p paragraph [,], (,), {,}, <,>, ", ', ` block enclosed by these symbols For sentence and paragraph there is no difference between the inner and normal variants. gn matches the last used search term in forward direction gN matches the last used search term in backward direction Additionally the following text objects, which are not part of stock vim are also supported: ae entire file content ie entire file content except for leading and trailing empty lines af C-like function definition including immediately preceding comments if C-like function definition only function body al current line il current line without leading and trailing white spaces ### Modes Vis implements more or less functional normal, operator-pending, insert, replace and visual (in both line and character wise variants) modes. Visual block mode is not implemented and there exists no immediate plan to do so. Instead vis has built in support for multiple cursors. Command mode is implemented as a regular file. Use the full power of the editor to edit your commands / search terms. Ex mode is deliberately not implemented, instead a variant of the structural regular expression based command language of `sam(1)` is supported. ### Multiple Cursors / Selections vis supports multiple cursors with immediate visual feedback (unlike in the visual block mode of vim where for example inserts only become visible upon exit). There always exists one primary cursor located within the current view port. Additional cursors ones can be created as needed. If more than one cursor exists, the primary one is blinking. To manipulate multiple cursors use in normal mode: Ctrl-K create count new cursors on the lines above Ctrl-Meta-K create count new cursors on the lines above the first cursor Ctrl-J create count new cursors on the lines below Ctrl-Meta-J create count new cursors on the lines below the last cursor Ctrl-P remove primary cursor Ctrl-N select word the cursor is currently over, switch to visual mode Ctrl-U make the count previous cursor primary Ctrl-D make the count next cursor primary Ctrl-C remove the count cursor column Ctrl-L remove all but the count cursor column Tab try to align all cursor on the same column Esc dispose all but the primary cursor Visual mode was enhanced to recognize: I create a cursor at the start of every selected line A create a cursor at the end of every selected line Tab left align selections by inserting spaces Shift-Tab right align selections by inserting spaces Ctrl-N create new cursor and select next word matching current selection Ctrl-X clear (skip) current selection, but select next matching word Ctrl-P remove primary cursor Ctrl-U/K make the count previous cursor primary Ctrl-D/J make the count next cursor primary Ctrl-C remove the count cursor column Ctrl-L remove all but the count cursor column + rotates selections rightwards count times - rotates selections leftwards count times \ trim selections, remove leading and trailing white space Esc clear all selections, switch to normal mode In insert/replace mode Shift-Tab align all cursors by inserting spaces ### Marks [a-z] general purpose marks < start of the last selected visual area in current buffer > end of the last selected visual area in current buffer No marks across files are supported. Marks are not preserved over editing sessions. ### Registers Supported registers include: "a-"z general purpose registers "A-"Z append to corresponding general purpose register "*, "+ system clipboard integration via shell script vis-clipboard "0 yank register "/ search register ": command register "_ black hole (/dev/null) register If no explicit register is specified a default register is used. ### Undo/Redo and Repeat The text is currently snapshotted whenever an operator is completed as well as when insert or replace mode is left. Additionally a snapshot is also taken if in insert or replace mode a certain idle time elapses. Another idea is to snapshot based on the distance between two consecutive editing operations (as they are likely unrelated and thus should be individually reversible). Besides the regular undo functionality, the key bindings `g+` and `g-` traverse the history in chronological order. Further more the `:earlier` and `:later` commands provide means to restore the text to an arbitrary state. The repeat command `.` works for all operators and is able to repeat the last insertion or replacement. ### Macros The general purpose registers `[a-z]` can be used to record macros. Use one of `[A-Z]` to append to an existing macro. `q` starts a recording, `@` plays it back. `@@` refers to the least recently recorded macro. `@:` repeats the last :-command. `@/` is equivalent to `n` in normal mode. ### Structural Regular Expression based Command Language Vis supports [sam's](http://sam.cat-v.org/) [structural regular expression](http://doc.cat-v.org/bell_labs/structural_regexps/) based [command language](http://doc.cat-v.org/bell_labs/sam_lang_tutorial/). The basic command syntax supported is mostly compatible with the description found in the [sam manual page](http://man.cat-v.org/plan_9/1/sam). The [sam reference card](http://sam.cat-v.org/cheatsheet/) might also be useful. Sam commands can be entered from the vis prompt as `:` A command behaves differently depending on the mode in which it is issued: - in visual mode it behaves as if an implicit extract x command matching the current selection(s) would be preceding it. That is the command is executed once for each selection. - in normal mode: * if an address for the command was provided it is evaluated starting from the current cursor position(s) i.e. dot is set to the current cursor position. * if no address was supplied to the command then: + if multiple cursors exist, the command is executed once for every cursor with dot set to the current line of the cursor + otherwise if there is only 1 cursor then the command is executed with dot set to the whole file The command syntax was slightly tweaked to accept more terse commands. - When specifying text or regular expressions the trailing delimiter can be elided if the meaning is unambiguous. - If only an address is provided the print command will be executed. - The print command creates a selection matching its range. - In text entry `\t` inserts a literal tab character (sam only recognizes `\n`). Hence the sam command `,x/pattern/` can be abbreviated to `x/pattern` If after a command no selections remain, the editor will switch to normal mode otherwise it remains in visual mode. Other differences compared to sam include: - The following commands are deliberately not implemented: * move `m` * copy `t` * print line address `=` * print character address `=#` * set current file mark `k` * undo `u` - Multi file support is currently very primitive: * the "regexp" construct to evaluate an address in a file matching regexp is currently not supported. * the following commands related to multiple file editing are not supported: `b`, `B`, `n`, `D`, `f`. - The special grouping semantics where all commands of a group operate on the the same state is not implemented. - The file mark address `'` (and corresponding `k` command) is not supported ### Command line prompt Besides the sam command language the following commands are also recognized at the `:`-command prompt. Any unique prefix can be used. :bdelete close all windows which display the same file as the current one :earlier revert to older text state :e replace current file with a new one or reload it from disk :langmap set key equivalents for layout specific key mappings :later revert to newer text state :! launch external command, redirect keyboard input to it :map add a global key mapping :map-window add a window local key mapping :new open an empty window, arrange horizontally :open open a new window :qall close all windows, exit editor :q close currently focused window :r insert content of another file at current cursor position :set set the options below :split split window horizontally :s search and replace currently implemented in terms of `sed(1)` :unmap remove a global key mapping :unmap-window remove a window local key mapping :vnew open an empty window, arrange vertically :vsplit split window vertically :wq write changes then close window :w write current buffer content to file tabwidth [1-8] default 8 set display width of a tab and number of spaces to use if expandtab is enabled expandtab (yes|no) default no whether typed in tabs should be expanded to tabwidth spaces autoindent (yes|no) default no replicate spaces and tabs at the beginning of the line when starting a new line. number (yes|no) default no relativenumber (yes|no) default no whether absolute or relative line numbers are printed alongside the file content syntax name default yes use syntax definition given (e.g. "c") or disable syntax highlighting if no such definition exists (e.g :set syntax off) show show/hide special white space replacement symbols newlines = [0|1] default 0 tabs = [0|1] default 0 spaces = [0|1] default 0 cursorline (yes|no) default no highlight the line on which the cursor currently resides colorcolumn number default 0 highlight the given column horizon number default 32768 (32K) how far back the lexer will look to synchronize parsing theme name default dark-16.lua | solarized.lua (16 | 256 color) use the given theme / color scheme for syntax highlighting Commands taking a file name will use a simple file open dialog based on the `vis-open` shell script and the [`slmenu`](https://bitbucket.org/rafaelgg/slmenu) utility, if given a file pattern or directory. :e *.c # opens a menu with all C files :e . # opens a menu with all files of the current directory ### Configuring vis: visrc.lua, and environment variables Settings and keymaps can be specified in a `visrc.lua` file, which will be read by `vis` at runtime. An example `visrc.lua` file is installed in `/usr/local/share/vis` by default. This file can be copied to `$XDG_CONFIG_HOME/vis` (which defaults to `$HOME/.config/vis`) for further configuration. The environment variable `VIS_PATH` can be set to override the path that `vis` will look for Lua support files as used for syntax highlighting. `VIS_PATH` defaults (in this order) to - The location of the `vis` binary - `$XDG_CONFIG_HOME/vis`, where `$XDG_CONFIG_HOME` refers to `$HOME/.config` if unset - `/usr/local/share/vis` - `/usr/share/vis` The environment variable `VIS_THEME` can be set to specify the theme used by `vis` e.g. VIS_THEME=/path/to/your/theme.lua export VIS_THEME ### Runtime Configurable Key Bindings Vis supports run time key bindings via the `:{un,}map{,-window}` set of commands. The basic syntax is: :map where mode is one of `normal`, `insert`, `replace`, `visual`, `visual-line` or `operator-pending`. lhs refers to the key to map, rhs is a key action or alias. An existing mapping can be overridden by appending `!` to the map command. Key mappings are always recursive, this means doing something like: :map! normal j 2j will not work because it will enter an endless loop. Instead vis uses pseudo keys referred to as key actions which can be used to invoke a set of available (see :help or for a list) editor functions. Hence the correct thing to do would be: :map! normal j 2 Unmapping works as follows: :unmap The commands suffixed with `-window` only affect the currently active window. ### Layout Specific Key Bindings Vis allows to set key equivalents for non-latin keyboard layouts. This facilitates editing non-latin texts. The defined mappings take effect in all non-input modes, i.e. everywhere except in insert and replace mode. For example, the following maps the movement keys in Russian layout: :langmap ролд hjkl More generally the syntax of the `:langmap` command is: :langmap If the key sequences have not the same length, the rest of the longer sequence will be discarded. ### Tab <-> Space conversion and Line endings \n vs \r\n Tabs can optionally be expanded to a configurable number of spaces. The first line ending in the file determines what will be inserted upon a line break (defaults to \n). ### Jump list and change list A per window, file local jump list (navigate with `CTRL+O` and `CTRL+I`) and change list (navigate with `g;` and `g,`) is supported. The jump list is implemented as a fixed sized ring buffer. ### Mouse support The mouse is currently not used at all. ### Non Goals Some of the features of vim which will *not* be implemented: - tabs / multiple workspaces / advanced window management - file and directory browser - support for file archives (tar, zip, ...) - support for network protocols (ftp, http, ssh ...) - encryption - compression - GUIs (neither x11, motif, gtk, win32 ...) although the codebase should make it easy to add them - VimL - plugins (certainly not vimscript, if anything it should be lua based) - right-to-left text - ex mode - diff mode - vimgrep - internal spell checker - compile time configurable features / `#ifdef` mess Lua API for in process extension ================================ Vis provides a simple Lua API for in process extension. At startup the `visrc.lua` file is executed, this can be used to register a few event callbacks which will be invoked from the editor core. While executing these user scripts the editor core is blocked, hence it is intended for simple short lived (configuration) tasks. At this time there exists no API stability guarantees. - `vis` - `MODE_NORMAL`, `MODE_OPERATOR_PENDING`, `MODE_INSERT`, `MODE_REPLACE`, `MODE_VISUAL`, `MODE_VISUAL_LINE` mode constants - `mode` current mode (one of the above constants) - `lexers` LPeg lexer support module - `events` hooks - `start()` - `quit()` - `win_open(win)` - `win_close(win)` - `files()` iterator - `win` currently focused window - `windows()` iterator - `command(cmd)` - `info(msg)` display a single line message - `message(msg)` display an arbitrarily long message - `open(filename)` - `textobject_register(function)` register a Lua function as a text object, returns associated `id` or `-1` - `textobject(id)` select/execute a text object - `motion_register(function)` register a Lua function as a motion, returns associated `id` or `-1` - `motion(id)` select/execute a motion - `command_register(name, function(argv, force, win, cursor, range))` hook up a Lua function to `:name` command - `map(mode, key, function)` map a Lua function to `key` in `mode` - `file` - `content(pos, len)` or `content({start, finish})` - `insert(pos, data)` - `delete(pos, len)` or `delete({start, finish})` - `lines_iterator()` - `name` - `lines[0..#lines+1]` array giving read/write access to lines - `newlines` type of newlines either `"nl"` or `"crnl"` - `size` current file size in bytes - `window` - `file` - `cursors_iterator()` - `cursors[1..#cursors]` array giving read access to all cursors - `cursor` primary cursor - `syntax` lexer name used for syntax highlighting or `nil` - `cursor` - `line` (1 based), `col` (1 based) - `to(line, col)` - `pos` bytes from start of file (0 based) - `number` one based index of cursor - `selection` read/write access to selection represented as a `range` - `range` denoted by absolute postions in bytes from the start of the file, an invalid range is represented as `nil` - `start` - `finish` Most of the exposed objects are managed by the C core. Allthough there is a simple object life time management mechanism in place, it is still recommended to *not* let the Lua objects escape from the event handlers (e.g. by assigning to global Lua variables). Text management using a piece table/chain ========================================= The core of this editor is a persistent data structure called a piece table which supports all modifications in `O(m)`, where `m` is the number of non-consecutive editing operations. This bound could be further improved to `O(log m)` by use of a balanced search tree, however the additional complexity doesn't seem to be worth it, for now. The actual data is stored in buffers which are strictly append only. There exist two types of buffers, one fixed-sized holding the original file content and multiple append-only ones storing the modifications. A text, i.e. a sequence of bytes, is represented as a double linked list of pieces each with a pointer into a buffer and an associated length. Pieces are never deleted but instead always kept around for redo/undo support. A span is a range of pieces, consisting of a start and end piece. Changes to the text are always performed by swapping out an existing, possibly empty, span with a new one. An empty document is represented by two special sentinel pieces which always exist: /-+ --> +-\ | | | | \-+ <-- +-/ #1 #2 Loading a file from disk is as simple as mmap(2)-ing it into a buffer, creating a corresponding piece and adding it to the double linked list. Hence loading a file is a constant time operation i.e. independent of the actual file size (assuming the operating system uses demand paging). /-+ --> +-----------------+ --> +-\ | | | I am an editor! | | | \-+ <-- +-----------------+ <-- +-/ #1 #3 #2 Insert ------ Inserting a junk of data amounts to appending the new content to a modification buffer. Followed by the creation of new pieces. An insertion in the middle of an existing piece requires the creation of 3 new pieces. Two of them hold references to the text before respectively after the insertion point. While the third one points to the newly added text. /-+ --> +---------------+ --> +----------------+ --> +--+ --> +-\ | | | I am an editor| |which sucks less| |! | | | \-+ <-- +---------------+ <-- +----------------+ <-- +--+ <-- +-/ #1 #4 #5 #6 #2 modification buffer content: "which sucks less" During this insertion operation the old span [3,3] has been replaced by the new span [4,6]. Notice that the pieces in the old span were not changed, therefore still point to their predecessors/successors, and can thus be swapped back in. If the insertion point happens to be at a piece boundary, the old span is empty, and the new span only consists of the newly allocated piece. Delete ------ Similarly a delete operation splits the pieces at appropriate places. /-+ --> +-----+ --> +--+ --> +-\ | | | I am| |! | | | \-+ <-- +-----+ <-- +--+ <-- +-/ #1 #7 #6 #2 Where the old span [4,5] got replaced by the new span [7,7]. The underlying buffers remain unchanged. Cache ----- Notice that the common case of appending text to a given piece is fast since, the new data is simply appended to the buffer and the piece length is increased accordingly. In order to keep the number of pieces down, the least recently edited piece is cached and changes to it are done in place (this is the only time buffers are modified in a non-append only way). As a consequence they can not be undone. Undo/redo --------- Since the buffers are append only and the spans/pieces are never destroyed undo/redo functionality is implemented by swapping the required spans/pieces back in. As illustrated above, each change to the text is recorded by an old and a new span. An action consists of multiple changes which logically belong to each other and should thus also be reverted together. For example a search and replace operation is one action with possibly many changes all over the text. The text states can be marked by means of a snapshotting operation. Snapshotting saves a new node to the history graph and creates a fresh Action to which future changes will be appended until the next snapshot. Actions make up the nodes of a connected digraph, each representing a state of the file at some time during the current editing session. The edges of the digraph represent state transitions that are supported by the editor. The edges are implemented as four Action pointers (`prev`, `next`, `earlier`, and `later`). The editor operations that execute the four aforementioned transitions are `undo`, `redo`,`earlier`, and `later`, respectively. Undo and redo behave in the traditional manner, changing the state one Action at a time. Earlier and later, however, traverse the states in chronological order, which may occasionally involve undoing and redoing many Actions at once. Marks ----- Because we are working with a persistent data structure marks can be represented as pointers into the underlying (append only) buffers. To get the position of an existing mark it suffices to traverse the list of pieces and perform a range query on the associated buffer segments. This also nicely integrates with the undo/redo mechanism. If a span is swapped out all contained marks (pointers) become invalid because they are no longer reachable from the piece chain. Once an action is undone, and the corresponding span swapped back in, the marks become visible again. No explicit mark management is necessary. Properties ---------- The main advantage of the piece chain as described above is that all operations are performed independent of the file size but instead linear in the number of pieces i.e. editing operations. The original file buffer never changes which means the `mmap(2)` can be performed read only which makes optimal use of the operating system's virtual memory / paging system. The maximum editable file size is limited by the amount of memory a process is allowed to map into its virtual address space, this shouldn't be a problem in practice. The whole process assumes that the file can be used as is. In particular the editor assumes all input and the file itself is encoded as UTF-8. Supporting other encodings would require conversion using `iconv(3)` or similar upon loading and saving the document. Similarly the editor has to cope with the fact that lines can be terminated either by `\n` or `\r\n`. There is no conversion to a line based structure in place. Instead the whole text is exposed as a sequence of bytes. All addressing happens by means of zero based byte offsets from the start of the file. The main disadvantage of the piece chain data structure is that the text is not stored contiguous in memory which makes seeking around somewhat harder. This also implies that standard library calls like the `regex(3)` functions can not be used as is. However this is the case for all but the most simple data structures used in text editors. Syntax Highlighting using Parsing Expression Grammars ===================================================== [Parsing Expression Grammars](https://en.wikipedia.org/wiki/Parsing_expression_grammar) (PEG) have the nice property that they are closed under composition. In the context of an editor this is useful because lexers can be embedded into each other, thus simplifying syntax highlighting definitions. Vis reuses the [Lua](http://www.lua.org/) [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/) based lexers from the [Scintillua](http://foicica.com/scintillua/) project. Future Plans / Ideas ==================== This section contains some ideas for further architectural changes. Event loop with asynchronous I/O -------------------------------- The editor core should feature a proper main loop mechanism supporting asynchronous non-blocking and always cancelable tasks which could be used for all possibly long lived actions such as: - `!`, `=` operators - `:substitute` and `:write` commands - code completion - compiler integration (similar to vim's quick fix functionality) Client/Server Architecture / RPC interface ------------------------------------------ In principle it would be nice to follow a similar client/server approach as [sam/samterm](http://sam.cat-v.org/) i.e. having the main editor as a server and each window as a separate client process with communication over a unix domain socket. That way window management would be taken care of by dwm or dvtm and the different client processes would still share common cut/paste registers etc. This would also enable a language agnostic plugin system. Efficient Search and Replace ---------------------------- Currently the editor copies the whole text to a contiguous memory block and then uses the standard regex functions from libc. Clearly this is not a satisfactory solution for large files. The long term solution is to write our own regular expression engine or modify an existing one to make use of the iterator API. This would allow efficient search without having to double memory consumption. The used regex engine should use a non-backtracking algorithm. Useful resources include: - [Russ Cox's regex page](http://swtch.com/~rsc/regexp/) - [TRE](https://github.com/laurikari/tre) as [used by musl](http://git.musl-libc.org/cgit/musl/tree/src/regex) which uses a parallel [TNFA matcher](http://laurikari.net/ville/spire2000-tnfa.ps) - [Plan9's regex library](http://plan9.bell-labs.com/sources/plan9/sys/src/libregexp/) which has its root in Rob Pike's sam text editor - [RE2](https://github.com/google/re2) C++ regex library Developer Overview ================== Feel free to join `#vis-editor` on freenode to discuss development related issues. A quick overview over the code structure to get you started: File(s) | Description ------------------- | ----------------------------------------------------- `array.[ch]` | dynamically growing array, can store arbitrarily sized objects `buffer.[ch]` | dynamically growing buffer used for registers and macros `config.def.h` | definition of default key bindings (mapping of key actions) `lexers/` | Lua LPeg based lexers used for syntax highlighting `main.c` | key action definitions, program entry point `map.[ch]` | crit-bit tree based map supporting unique prefix lookups and ordered iteration, used to implement `:`-commands and run time key bindings `register.[ch]` | register implementation, system clipboard integration via `vis-clipboard` `ring-buffer.[ch]` | fixed size ring buffer used for the jump list `sam.[ch]` | structural regular expression based command language `text.[ch]` | low level text / marks / {un,re}do tree / piece table implementation `text-motions.[ch]` | movement functions take a file position and return a new one `text-objects.[ch]` | functions take a file position and return a file range `text-regex.[ch]` | text search functionality, designated place for regex engine `text-util.[ch]` | text related utility functions mostly dealing with file ranges `ui-curses.[ch]` | a terminal / curses based user interface implementation `ui.h` | abstract interface which has to be implemented by ui backends `view.[ch]` | ui-independent viewport, shows part of a file, syntax highlighting, cursor placement, selection handling `vis-cmds.c` | vi(m) `:`-command implementation `vis-core.h` | internal header file, various structs for core editor primitives `vis.c` | vi(m) specific editor frontend implementation `vis.h` | vi(m) specific editor frontend library public API `vis-lua.[ch]` | Lua bindings, exposing core vis APIs for in process extension `vis-modes.c` | vi(m) mode switching, enter/leave event handling `vis-motions.c` | vi(m) cursor motion implementations, uses `text-motions.h` internally `vis-operators.c` | vi(m) operator implementation `vis-prompt.c` | `:`, `/` and `?` prompt implemented as a regular file/window with custom key bindings `vis-text-objects.c`| vi(m) text object implementations, uses `text-objects.h` internally `visrc.lua` | Lua startup and configuration script Testing infrastructure for the [low level core data structures] (https://github.com/martanne/vis-test/tree/master/core), [vim compatibility] (https://github.com/martanne/vis-test/tree/master/vim) and [vis specific features] (https://github.com/martanne/vis-test/tree/master/vis) is in place, but lacks proper test cases.