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Why another text editor?
========================

It all started when I was recently reading the excellent
[Project Oberon](http://www.inf.ethz.ch/personal/wirth/ProjectOberon/),
where in chapter 5 a data structure for managing text is introduced.
I found this rather appealing and wanted to see how it works in practice.

After some time I decided that besides just having fun hacking around I
might as well build something which could (at least in the long run)
replace my current editor of choice: vim.

This should be accomplished by a reasonable amount of clean (your mileage
may vary), modern and legacy free C code. Certainly not an old,
[500'000 lines long](https://www.openhub.net/p/vim) `#ifdef` cluttered
mess which tries to run on all broken systems ever envisioned by mankind.

Admittedly vim has a lot of functionally, most of which I don't use. I
therefore set out with the following main goals:

 - Unicode aware

 - handle arbitrary files including
    - large ones e.g. >500M SQL dumps or CSV exports
    - single line ones e.g. minified JavaScript
    - binary ones e.g. ELF files

 - unlimited undo/redo support, the possibility to revert to any earlier/later state

 - regex search (and replace)

 - multiple file/window support

 - syntax highlighting

The goal could thus be summarized as "80% of vim's features (in other
words the useful ones) implemented in roughly 1% of the code".

Finally and most importantly it is fun! Writing a text editor presents
some interesting challenges and design decisions, some of which are
explained below.

![vis demo](https://raw.githubusercontent.com/martanne/vis/gh-pages/screencast.gif)

Text management using a piece table/chain
=========================================

The core of this editor is a persistent data structure called a piece
table which supports all modifications in `O(m)`, where `m` is the number
of non-consecutive editing operations. This bound could be further
improved to `O(log m)` by use of a balanced search tree, however the
additional complexity doesn't seem to be worth it, for now.

The actual data is stored in buffers which are strictly append only.
There exist two types of buffers, one fixed-sized holding the original
file content and multiple append-only ones storing the modifications.

A text, i.e. a sequence of bytes, is represented as a double linked
list of pieces each with a pointer into a buffer and an associated
length. Pieces are never deleted but instead always kept around for
redo/undo support. A span is a range of pieces, consisting of a start
and end piece. Changes to the text are always performed by swapping
out an existing, possibly empty, span with a new one.

An empty document is represented by two special sentinel pieces which
always exist:

    /-+ --> +-\
    | |     | |
    \-+ <-- +-/
     #1     #2

Loading a file from disk is as simple as mmap(2)-ing it into a buffer,
creating a corresponding piece and adding it to the double linked list.
Hence loading a file is a constant time operation i.e. independent of
the actual file size (assuming the operating system uses demand paging).

    /-+ --> +-----------------+ --> +-\
    | |     | I am an editor! |     | |
    \-+ <-- +-----------------+ <-- +-/
     #1             #3              #2

Insert
------

Inserting a junk of data amounts to appending the new content to a
modification buffer. Followed by the creation of new pieces. An insertion
in the middle of an existing piece requires the creation of 3 new pieces.
Two of them hold references to the text before respectively after the
insertion point. While the third one points to the newly added text.

    /-+ --> +---------------+ --> +----------------+ --> +--+ --> +-\
    | |     | I am an editor|     |which sucks less|     |! |     | |
    \-+ <-- +---------------+ <-- +----------------+ <-- +--+ <-- +-/
     #1            #4                   #5                #6      #2

           modification buffer content: "which sucks less"

During this insertion operation the old span [3,3] has been replaced
by the new span [4,6]. Notice that the pieces in the old span were not
changed, therefore still point to their predecessors/successors, and can
thus be swapped back in.

If the insertion point happens to be at a piece boundary, the old span
is empty, and the new span only consists of the newly allocated piece.

Delete
------

Similarly a delete operation splits the pieces at appropriate places.

    /-+ --> +-----+ --> +--+ --> +-\
    | |     | I am|     |! |     | |
    \-+ <-- +-----+ <-- +--+ <-- +-/
     #1       #7         #6      #2

Where the old span [4,5] got replaced by the new span [7,7]. The underlying
buffers remain unchanged.

Cache
-----

Notice that the common case of appending text to a given piece is fast
since, the new data is simply appended to the buffer and the piece length
is increased accordingly. In order to keep the number of pieces down,
the least recently edited piece is cached and changes to it are done
in place (this is the only time buffers are modified in a non-append
only way). As a consequence they can not be undone.

Undo/redo
---------

Since the buffers are append only and the spans/pieces are never destroyed
undo/redo functionality is implemented by swapping the required spans/pieces
back in.

As illustrated above, each change to the text is recorded by an old and
a new span. An action consists of multiple changes which logically belong
to each other and should thus also be reverted together. For example
a search and replace operation is one action with possibly many changes
all over the text.

The text states can be marked by means of a snapshotting operation.
Snapshotting saves a new node to the history graph and creates a fresh
Action to which future changes will be appended until the next snapshot.

Actions make up the nodes of a connected digraph, each representing a state
of the file at some time during the current editing session. The edges of the
digraph represent state transitions that are supported by the editor. The edges
are implemented as four Action pointers (`prev`, `next`, `earlier`, and `later`).

The editor operations that execute the four aforementioned transitions
are `undo`, `redo`,`earlier`, and `later`, respectively. Undo and
redo behave in the traditional manner, changing the state one Action
at a time. Earlier and later, however, traverse the states in chronological
order, which may occasionally involve undoing and redoing many Actions at once.

Properties
----------

The main advantage of the piece chain as described above is that all
operations are performed independent of the file size but instead linear
in the number of pieces i.e. editing operations. The original file buffer
never changes which means the `mmap(2)` can be performed read only which
makes optimal use of the operating system's virtual memory / paging system.

The maximum editable file size is limited by the amount of memory a process
is allowed to map into its virtual address space, this shouldn't be a problem
in practice. The whole process assumes that the file can be used as is.
In particular the editor assumes all input and the file itself is encoded
as UTF-8. Supporting other encodings would require conversion using `iconv(3)`
or similar upon loading and saving the document.

Similarly the editor has to cope with the fact that lines can be terminated
either by `\n` or `\r\n`. There is no conversion to a line based structure in
place. Instead the whole text is exposed as a sequence of bytes. All
addressing happens by means of zero based byte offsets from the start of
the file.

The main disadvantage of the piece chain data structure is that the text
is not stored contiguous in memory which makes seeking around somewhat
harder. This also implies that standard library calls like the `regex(3)`
functions can not be used as is. However this is the case for all but
the most simple data structures used in text editors.

Syntax Highlighting using Parsing Expression Grammars
=====================================================

[Parsing Expression Grammars](https://en.wikipedia.org/wiki/Parsing_expression_grammar)
(PEG) have the nice property that they are closed under composition.
In the context of an editor this is useful because lexers can be
embedded into each other, thus simplifying syntax highlighting
definitions.

Vis reuses the [Lua](http://www.lua.org/) [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/)
based lexers from the [Scintillua](http://foicica.com/scintillua/) project.

Future Plans / Ideas
====================

This section contains some ideas for further architectural changes.

Client/Server Architecture / RPC interface
------------------------------------------

In principle it would be nice to follow a similar client/server approach
as [sam/samterm](http://sam.cat-v.org/) i.e. having the main editor as a
server and each window as a separate client process with communication
over a unix domain socket.

That way window management would be taken care of by dwm or dvtm and the
different client processes would still share common cut/paste registers
etc.

Efficient Search and Replace
----------------------------

Currently the editor copies the whole text to a contiguous memory block
and then uses the standard regex functions from libc. Clearly this is not
a satisfactory solution for large files.

The long term solution is to write our own regular expression engine or
modify an existing one to make use of the iterator API. This would allow
efficient search without having to double memory consumption.

The used regex engine should use a non-backtracking algorithm. Useful
resources include:

 - [Russ Cox's regex page](http://swtch.com/~rsc/regexp/)
 - [TRE](https://github.com/laurikari/tre) as
   [used by musl](http://git.musl-libc.org/cgit/musl/tree/src/regex)
   which uses a parallel [TNFA matcher](http://laurikari.net/ville/spire2000-tnfa.ps)
 - [Plan9's regex library](http://plan9.bell-labs.com/sources/plan9/sys/src/libregexp/)
   which has its root in Rob Pike's sam text editor
 - [RE2](https://github.com/google/re2) C++ regex library

vis a vim-like frontend
=======================

The editor core is written in a library like fashion which should make
it possible to write multiple frontends with possibly different user
interfaces/paradigms.

The default, and currently only, interface is a vim clone called vis.
The following section gives a quick overview over various vim features
and their current support in vis.

###  Operators

    d   (delete)
    c   (change)
    y   (yank)
    p   (put)
    >   (shift-right)
    <   (shift-left),
    J   (join)
    ~   (swap case)
    gu  (make lowercase)
    gU  (make uppercase)

Operators can be forced to work line wise by specifying `V`.

### Movements

    h        (char left)
    l        (char right)
    j        (line down)
    k        (line up)
    gj       (display line down)
    gk       (display line up)
    0        (start of line)
    ^        (first non-blank of line)
    g_       (last non-blank of line)
    $        (end of line)
    %        (match bracket)
    b        (previous start of a word)
    B        (previous start of a WORD)
    w        (next start of a word)
    W        (next start of a WORD)
    e        (next end of a word)
    E        (next end of a WORD)
    ge       (previous end of a word)
    gE       (previous end of a WORD)
    {        (previous paragraph)
    }        (next paragraph)
    (        (previous sentence)
    )        (next sentence)
    [[       (previous start of C-like function)
    []       (previous end of C-like function)
    ][       (next start of C-like function)
    ]]       (next end of C-like function)
    gg       (begin of file)
    g0       (begin of display line)
    gm       (middle of display line)
    g$       (end of display line)
    G        (goto line or end of file)
    |        (goto column)
    n        (repeat last search forward)
    N        (repeat last search backwards)
    *        (search word under cursor forwards)
    #        (search word under cursor backwards)
    f{char}  (to next occurrence of char to the right)
    t{char}  (till before next occurrence of char to the right)
    F{char}  (to next occurrence of char to the left)
    T{char}  (till before next occurrence of char to the left)
    ;        (repeat last to/till movement)
    ,        (repeat last to/till movement but in opposite direction)
    /{text}  (to next match of text in forward direction)
    ?{text}  (to next match of text in backward direction)

  An empty line is currently neither a word nor a WORD.

  The semantics of a paragraph and a sentence is also not always 100%
  the same as in vim.

  Some of these commands do not work as in vim when prefixed with a
  digit i.e. a multiplier. As an example in vim `3$` moves to the end
  of the 3rd line down. However vis treats it as a move to the end of
  current line which is repeated 3 times where the last two have no
  effect.

### Text objects

  All of the following text objects are implemented in an inner variant
  (prefixed with `i`) and a normal variant (prefixed with `a`):

    w  word
    W  WORD
    s  sentence
    p  paragraph
    [,], (,), {,}, <,>, ", ', `         block enclosed by these symbols

  For sentence and paragraph there is no difference between the
  inner and normal variants.

  Additionally the following text objects, which are not part of stock vim
  are also supported:

    ae      entire file content
    ie      entire file content except for leading and trailing empty lines
    af      C-like function definition including immeadiately preceding comments
    if      C-like function definition only function body
    al      current line
    il      current line without leading and trailing white spaces

### Modes

  At the moment there exists a more or less functional insert, replace
  and visual mode (in both line and character wise variants).
  
  Visual block mode is not implemented and there exists no immediate
  plan to do so. Instead vis has built in support for multiple cursors.
  
### Multiple Cursors / Selections

  vis supports multiple cursors with immediate visual feedback (unlike
  in the visual block mode of vim where for example inserts only become
  visible upon exit). There always exists one primary cursor, additional
  ones can be created as needed.
  
  To manipulate multiple cursors use in normal mode:
  
    CTRL-K   create a new cursor on the line above
    CTRL-J   create a new cursor on the line below
    CTRL-P   remove least recently added cursor
    CTRL-N   select word the cursor is currently over, switch to visual mode
    CTRL-A   try to align all cursor on the same column
    ESC      if a selection is active, clear it.
             Otherwise dispose all but the primary cursor.

  Visual mode was enhanced to recognize:
    
    I        create a cursor at the start of every selected line
    A        create a cursor at the end of every selected line
    CTRL-N   create new cursor and select next word matching current selection
    CTRL-X   clear (skip) current selection, but select next matching word
    CTRL-P   remove least recently added cursor

### Marks

    [a-z] general purpose marks
    <     start of the last selected visual area in current buffer
    >     end of the last selected visual area in current buffer

  No marks across files are supported. Marks are not preserved over
  editing sessions.

### Registers

  Only the 26 lower case registers `[a-z]` and 1 additional default register
  is supported.

### Undo/Redo and Repeat

  The text is currently snapshotted whenever an operator is completed as
  well as when insert or replace mode is left. Additionally a snapshot
  is also taken if in insert or replace mode a certain idle time elapses.
  
  Another idea is to snapshot based on the distance between two consecutive
  editing operations (as they are likely unrelated and thus should be
  individually reversible).

  Besides the regular undo functionality, the key bindings `g+` and `g-`
  traverse the history in chronological order. Further more the `:earlier`
  and `:later` commands provide means to restore the text to an arbitrary
  state.

  The repeat command `.` works for all operators and is able to repeat
  the last insertion or replacement.

### Macros

  `[a-z]` are recoginized macro names, `q` starts a recording, `@` plays it back.
  `@@` refers to the least recently recorded macro.

### Command line prompt

  At the `:`-command prompt only the following commands are recognized, any
  valid unique prefix can be used:

    :nnn        go to line nnn
    :bdelete    close all windows which display the same file as the current one
    :edit       replace current file with a new one or reload it from disk
    :open       open a new window
    :qall       close all windows, exit editor
    :quit       close currently focused window
    :read       insert content of another file at current cursor position
    :split      split window horizontally
    :vsplit     split window vertically
    :new        open an empty window, arrange horizontally
    :vnew       open an empty window, arrange vertically
    :wq         write changes then close window
    :xit        like :wq but write only when changes have been made
    :write      write current buffer content to file
    :saveas     save file under another name
    :substitute search and replace currently implemented in terms of `sed(1)`
    :!          filter range through external command
    :earlier    revert to older text state
    :later      revert to newer text state 
    :set        set the options below

     tabwidth   [1-8]

       set display width of a tab and number of spaces to use if
       expandtab is enabled

     expandtab  (yes|no)

       whether typed in tabs should be expanded to tabwidth spaces

     autoindent (yes|no)

       replicate spaces and tabs at the beginning of the line when
       starting a new line.

     number         (yes|no)
     relativenumber (yes|no)

       whether absolute or relative line numbers are printed alongside
       the file content

     syntax      name

       use syntax definition given (e.g. "c") or disable syntax
       highlighting if no such definition exists (e.g :set syntax off)

     show        newlines=[1|0] tabs=[1|0] spaces=[0|1]

       show/hide special white space replacement symbols

     cursorline (yes|no)

       highlight the line on which the cursor currently resides

     colorcolumn number

       highlight the given column

     theme      name

       use the given theme / color scheme for syntax highlighting

  Each command can be prefixed with a range made up of a start and
  an end position as in start,end. Valid position specifiers are:

    .          start of the current line
    +n and -n  start of the line relative to the current line
    'm         position of mark m
    /pattern/  first match after current position

  If only a start position without a command is given then the cursor
  is moved to that position. Additionally the following ranges are
  predefined:

    %          the whole file, equivalent to 1,$
    *          the current selection, equivalent to '<,'>

  History support, tab completion and wildcard expansion are other
  worthwhile features. However implementing them inside the editor
  feels wrong.

### Tab <-> Space conversion and Line endings \n vs \r\n

  Tabs can optionally be expaned to a configurable number of spaces.
  The first line ending in the file determines what will be inserted
  upon a line break (defaults to \n).

### Jump list and change list

  A per window, file local jump list (navigate with `CTRL+O` and `CTRL+I`)
  and change list (navigate with `g;` and `g,`) is supported. The jump
  list is implemented as a fixed sized ring buffer.

### Mouse support

  The mouse is currently not used at all.

### Future Plans / Ideas

 Potentially interesting features:

   + code completion: this should be done as an external process. I will
     have to take a look at the tools from the llvm / clang project. Maybe
     dvtm's terminal emulation support could be reused to display an
     slmenu inside the editor at the cursor position?

   + something similar to vim's quick fix functionality

   + text folding

   + runtime configurable key bindings

### Non Goals

  Some of the features of vim which will *not* be implemented:

   - tabs / multiple workspaces / advanced window management
   - file and directory browser
   - support for file archives (tar, zip, ...)
   - support for network protocols (ftp, http, ssh ...)
   - encryption
   - compression
   - GUIs (neither x11, motif, gtk, win32 ...) although the codebase
     should make it easy to add them
   - VimL
   - plugins (certainly not vimscript, if anything it should be lua based)
   - right-to-left text
   - ex mode (if you need a stream editor use `ssam(1)`
   - diff mode
   - vimgrep
   - internal spell checker
   - compile time configurable features / `#ifdef` mess

How to help?
============

At this point it might be best to fetch the code, edit some scratch file,
notice an odd behavior or missing functionality, write and submit a patch
for it, then iterate.

Additional test cases either for the [low level text manipulation routines]
(https://github.com/martanne/vis/tree/test/test/text) or as [commands for the vis frontend]
(https://github.com/martanne/vis/tree/test/test/vis) would be highly appreciated.

WARNING: There are probably still some bugs left which could corrupt your
         unsaved changes. Use at your own risk. At this point I suggest to
         only edit non-critical files which are under version control and
         thus easily recoverable!

A quick overview over the code structure to get you started:

 File(s)             | Description
 ------------------- | -----------------------------------------------------
 `text.[ch]`         | low level text / marks / {un,re}do / piece table implementation
 `text-motions.[ch]` | movement functions take a file position and return a new one
 `text-objects.[ch]` | functions take a file position and return a file range
 `text-regex.[ch]`   | text search functionality, designated place for regex engine
 `text-util.[ch]`    | text related utility functions mostly dealing with file ranges
 `view.[ch]`         | ui-independent viewport, shows part of a file, syntax highlighting, cursor placement, selection handling
 `ui.h`              | abstract interface which has to be implemented by ui backends
 `ui-curses.[ch]`    | a terminal / curses based user interface implementation
 `buffer.[ch]`       | dynamically growing buffer used for registers and macros
 `ring-buffer.[ch]`  | fixed size ring buffer used for the jump list
 `map.[ch]`          | crit-bit tree based map supporting unique prefix lookups and ordered iteration. used to implement `:`-commands
 `vis.h`             | vi(m) specific editor frontend library public API
 `vis.c`             | vi(m) specific editor frontend implementation
 `vis-core.h`        | internal header file, various structs for core editor primitives
 `vis-cmds.c`        | vi(m) `:`-command implementation
 `vis-modes.c`       | vi(m) mode switching, enter/leave event handling
 `vis-motions.c`     | vi(m) cursor motion implementation
 `vis-operators.c`   | vi(m) operator implementation
 `main.c`            | key action definitions, program entry point
 `config.def.h`      | definition of default key bindings (mapping of key actions)
 `lexers/`           | Lua LPeg based lexers used for syntax highlighting

Hope this gets the interested people started.

Feel free to ask questions if something is unclear! There are still a lot
of bugs left to fix, but by now I'm fairly sure that the general concept
should work.

As always, comments and patches welcome!

Build dependencies
==================

In order to build vis you will need a C99 compiler as well as:

 * a C library, we recommend [musl](http://www.musl-libc.org/)
 * [libcurses](http://www.gnu.org/software/ncurses/), preferably in the
   wide-character version
 * [libtermkey](http://www.leonerd.org.uk/code/libtermkey/)
 * [lua](http://www.lua.org/) 5.1.4
 * [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/) 0.12 (runtime
   dependency required for syntax highlighting)

If you want a self contained statically linked binary you can try
to run `make standalone` which will attempt to download, compile
and install all of the above dependencies.

To build a regular dynamically linked binary using the system
libraries, simply run `make` (possibly after adapting `config.mk`
to match your system).