aboutsummaryrefslogtreecommitdiff
path: root/contrib/layout.c
diff options
context:
space:
mode:
Diffstat (limited to 'contrib/layout.c')
-rw-r--r--contrib/layout.c476
1 files changed, 476 insertions, 0 deletions
diff --git a/contrib/layout.c b/contrib/layout.c
new file mode 100644
index 0000000..e8ec8e1
--- /dev/null
+++ b/contrib/layout.c
@@ -0,0 +1,476 @@
+/*
+ * Tiled layout for river, implemented in understandable, simple, commented code.
+ * Reading this code should help you get a basic understanding of how to use
+ * river-layout to create a basic layout generator and how your layouts can
+ * depend on values of river-options.
+ *
+ * Q: Wow, this is a lot of code just for a layout!
+ * A: No, it really is not. Most of the code here is just generic Wayland client
+ * boilerplate. The actual layout part is pretty small.
+ *
+ * Q: Can I use this to port dwm layouts to river?
+ * A: Yes you can! You just need to replace the logic in layout_handle_layout_demand().
+ * You don't even need to fully understand the protocol if all you want to
+ * do is just port some simple layouts.
+ *
+ * Q: I have no idea how any of this works.
+ * A: If all you want to do is create simple layouts, you do not need to
+ * understand the Wayland parts of the code. If you still want to understand
+ * it and are already familiar with how Wayland clients work, read the
+ * protocol. If you are new to writing Wayland client code, you can read
+ * https://wayland-book.com, then read the protocol.
+ *
+ * Q: How do I build this?
+ * A: To build, you need to generate the header and code of the layout protocol
+ * extension and link against them. This is achieved with the following
+ * commands (You may want to setup a build system).
+ *
+ * wayland-scanner private-code < river-layout-v1.xml > river-layout-v1.c
+ * wayland-scanner client-header < river-layout-v1.xml > river-layout-v1.h
+ * wayland-scanner private-code < river-options-v2.xml > river-options-v2.c
+ * wayland-scanner client-header < river-options-v2.xml > river-options-v2.h
+ * gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o layout.o layout.c
+ * gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-layout-v1.o river-layout-v1.c
+ * gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-options-v2.o river-options-v2.c
+ * gcc -o layout layout.o river-layout-v1.o river-options-v2.o -lwayland-client
+ */
+
+#include<assert.h>
+#include<stdbool.h>
+#include<stdio.h>
+#include<stdlib.h>
+#include<string.h>
+
+#include<wayland-client.h>
+#include<wayland-client-protocol.h>
+
+#include"river-layout-v1.h"
+#include"river-options-v2.h"
+
+/* A few macros to indulge the inner glibc user. */
+#define MIN(a, b) ( a < b ? a : b )
+#define MAX(a, b) ( a > b ? a : b )
+#define CLAMP(a, b, c) ( MIN(MAX(b, c), MAX(MIN(b, c), a)) )
+
+enum Option_type
+{
+ UINT_OPTION,
+ DOUBLE_OPTION
+};
+
+struct Option
+{
+ struct Output *output;
+ struct river_option_handle_v2 *handle;
+ enum Option_type type;
+ union
+ {
+ uint32_t u;
+ double d;
+ } value;
+};
+
+struct Output
+{
+ struct wl_list link;
+
+ struct wl_output *output;
+ struct river_layout_v1 *layout;
+
+ struct Option main_count;
+ struct Option main_factor;
+ struct Option view_padding;
+ struct Option outer_padding;
+
+ bool configured;
+};
+
+/* In Wayland it's a good idea to have your main data global, since you'll need
+ * it everywhere anyway.
+ */
+struct wl_display *wl_display;
+struct wl_registry *wl_registry;
+struct wl_callback *sync_callback;
+struct river_layout_manager_v1 *layout_manager;
+struct river_options_manager_v2 *options_manager;
+struct wl_list outputs;
+bool loop = true;
+int ret = EXIT_FAILURE;
+
+static void layout_handle_layout_demand (void *data, struct river_layout_v1 *river_layout_v1,
+ uint32_t view_count, uint32_t width, uint32_t height, uint32_t tags, uint32_t serial)
+{
+ struct Output *output = (struct Output *)data;
+
+ /* Simple tiled layout with no frills.
+ *
+ * If you want to create your own simple layout, just rip the following
+ * code out and replace it with your own logic. All content un-aware
+ * dynamic tiling layouts you know, for example from dwm, can be easily
+ * ported to river this way. If you want to create layouts that are
+ * content aware, meaning they react to the currently visible windows,
+ * you have to create handlers for the advertise_view and advertise_done
+ * events. Happy hacking!
+ */
+ width -= 2 * output->outer_padding.value.u, height -= 2 * output->outer_padding.value.u;
+ const double main_factor = CLAMP(output->main_factor.value.d, 0.1, 0.9);
+ unsigned int main_size, stack_size, view_x, view_y, view_width, view_height;
+ if ( output->main_count.value.u == 0 )
+ {
+ main_size = 0;
+ stack_size = width;
+ }
+ else if ( view_count <= output->main_count.value.u )
+ {
+ main_size = width;
+ stack_size = 0;
+ }
+ else
+ {
+ main_size = width * main_factor;
+ stack_size = width - main_size;
+ }
+ for (unsigned int i = 0; i < view_count; i++)
+ {
+ if ( i < output->main_count.value.u ) /* main area. */
+ {
+ view_x = 0;
+ view_width = main_size;
+ view_height = height / MIN(output->main_count.value.u, view_count);
+ view_y = i * view_height;
+ }
+ else /* Stack area. */
+ {
+ view_x = main_size;
+ view_width = stack_size;
+ view_height = height / ( view_count - output->main_count.value.u);
+ view_y = (i - output->main_count.value.u) * view_height;
+ }
+
+ river_layout_v1_push_view_dimensions(output->layout, serial,
+ view_x + output->view_padding.value.u + output->outer_padding.value.u,
+ view_y + output->view_padding.value.u + output->outer_padding.value.u,
+ view_width - (2 * output->view_padding.value.u),
+ view_height - (2 * output->view_padding.value.u));
+ }
+
+ river_layout_v1_commit(output->layout, serial);
+}
+
+static void layout_handle_namespace_in_use (void *data, struct river_layout_v1 *river_layout_v1)
+{
+ /* Oh no, the namespace we choose is already used by another client!
+ * All we can do now is destroy the river_layout object. Because we are
+ * lazy, we just abort and let our cleanup mechanism destroy it. A more
+ * sophisticated client could instead destroy only the one single
+ * affected river_layout object and recover from this mishap. Writing
+ * such a client is left as an exercise for the reader.
+ */
+ fputs("Namespace already in use.\n", stderr);
+ loop = false;
+}
+
+/* A no-op function we plug into listeners when we don't want to handle an event. */
+static void noop () {}
+
+static const struct river_layout_v1_listener layout_listener = {
+ .namespace_in_use = layout_handle_namespace_in_use,
+ .layout_demand = layout_handle_layout_demand,
+ .advertise_view = noop,
+ .advertise_done = noop,
+};
+
+static void option_handle_uint (void *data, struct river_option_handle_v2 *handle,
+ uint32_t value)
+{
+ struct Option *option = (struct Option *)data;
+
+ /* We have received an event with the value of this option. But we
+ * can only use it if it matches the type we want.
+ */
+ if ( option->type == UINT_OPTION )
+ {
+ option->value.u = value;
+
+ /* Our layout depends on the value of this option. We need to
+ * signal the compositor that one of the parameters we use to
+ * generate the layout has changed. It may then decide to start
+ * a new layout demand process.
+ */
+ river_layout_v1_parameters_changed(option->output->layout);
+ }
+}
+
+static void option_handle_fixed (void *data, struct river_option_handle_v2 *handle,
+ wl_fixed_t value)
+{
+ struct Option *option = (struct Option *)data;
+
+ if ( option->type == DOUBLE_OPTION )
+ {
+ option->value.d = wl_fixed_to_double(value);
+ river_layout_v1_parameters_changed(option->output->layout);
+ }
+}
+
+static const struct river_option_handle_v2_listener option_listener = {
+ .int_value = noop,
+ .uint_value = option_handle_uint,
+ .fixed_value = option_handle_fixed,
+ .string_value = noop,
+
+ /* This event will be sent by the compositor when the requested option does
+ * not exist. Since we declared all options we plan on using at startup, we
+ * can safely ignore this event.
+ */
+ .undeclared = noop,
+};
+
+static void configure_output (struct Output *output)
+{
+ output->configured = true;
+
+ /* The namespace of the layout is how the compositor chooses what layout
+ * to use. It can be any arbitrary string. It should describe roughly
+ * what kind of layout your client will create, so here we use "tile".
+ */
+ output->layout = river_layout_manager_v1_get_layout(layout_manager,
+ output->output, "tile");
+ river_layout_v1_add_listener(output->layout, &layout_listener, output);
+
+ /* The amount of main views and other such values are communicated using
+ * river-options. You can have an arbitrary amount of options which hold
+ * arbitrary values. Here we are boring and just use the ones you'd
+ * typically expect for typical tiled layouts.
+ *
+ * Careful: Options can have a wrong type (set by other clients) which
+ * is a special case we have to handle. In case of this example layout
+ * generator it is handled by simply ignoring the wrong events and falling
+ * back to defaults.
+ */
+ output->main_count.handle = river_options_manager_v2_get_option_handle(
+ options_manager, "main_count", output->output);
+ river_option_handle_v2_add_listener(output->main_count.handle,
+ &option_listener, &output->main_count);
+
+ output->main_factor.handle = river_options_manager_v2_get_option_handle(
+ options_manager, "main_factor", output->output);
+ river_option_handle_v2_add_listener(output->main_factor.handle,
+ &option_listener, &output->main_factor);
+
+ output->view_padding.handle = river_options_manager_v2_get_option_handle(
+ options_manager, "view_padding", output->output);
+ river_option_handle_v2_add_listener(output->view_padding.handle,
+ &option_listener, &output->view_padding);
+
+ output->outer_padding.handle = river_options_manager_v2_get_option_handle(
+ options_manager, "outer_padding", output->output);
+ river_option_handle_v2_add_listener(output->outer_padding.handle,
+ &option_listener, &output->outer_padding);
+}
+
+static bool create_output (struct wl_output *wl_output)
+{
+ struct Output *output = calloc(1, sizeof(struct Output));
+ if ( output == NULL )
+ {
+ fputs("Failed to allocate.\n", stderr);
+ return false;
+ }
+
+ output->output = wl_output;
+ output->layout = NULL;
+ output->configured = false;
+
+ output->main_count.value.u = 1;
+ output->main_count.handle = NULL;
+ output->main_count.type = UINT_OPTION;
+ output->main_count.output = output;
+
+ output->main_factor.value.d = 0.6;
+ output->main_factor.handle = NULL;
+ output->main_factor.type = DOUBLE_OPTION;
+ output->main_factor.output = output;
+
+ output->view_padding.value.u = 5;
+ output->view_padding.handle = NULL;
+ output->view_padding.type = UINT_OPTION;
+ output->view_padding.output = output;
+
+ output->outer_padding.value.u = 5;
+ output->outer_padding.handle = NULL;
+ output->outer_padding.type = UINT_OPTION;
+ output->outer_padding.output = output;
+
+ /* If we already have the river_layout_manager and the river_options_manager,
+ * we can get a river_layout for this output.
+ */
+ if ( layout_manager != NULL && options_manager != NULL )
+ configure_output(output);
+
+ wl_list_insert(&outputs, &output->link);
+ return true;
+}
+
+static void destroy_output (struct Output *output)
+{
+ if ( output->layout != NULL )
+ river_layout_v1_destroy(output->layout);
+ if ( output->main_count.handle != NULL )
+ river_option_handle_v2_destroy(output->main_count.handle);
+ if ( output->main_factor.handle != NULL )
+ river_option_handle_v2_destroy(output->main_factor.handle);
+ if ( output->view_padding.handle != NULL )
+ river_option_handle_v2_destroy(output->view_padding.handle);
+ if ( output->outer_padding.handle != NULL )
+ river_option_handle_v2_destroy(output->outer_padding.handle);
+ wl_output_destroy(output->output);
+ wl_list_remove(&output->link);
+ free(output);
+}
+
+static void destroy_all_outputs ()
+{
+ struct Output *output, *tmp;
+ wl_list_for_each_safe(output, tmp, &outputs, link)
+ destroy_output(output);
+}
+
+static void registry_handle_global (void *data, struct wl_registry *registry,
+ uint32_t name, const char *interface, uint32_t version)
+{
+ if (! strcmp(interface, river_layout_manager_v1_interface.name))
+ layout_manager = wl_registry_bind(registry, name,
+ &river_layout_manager_v1_interface, 1);
+ else if (! strcmp(interface, river_options_manager_v2_interface.name))
+ options_manager = wl_registry_bind(registry, name,
+ &river_options_manager_v2_interface, 1);
+ else if (! strcmp(interface, wl_output_interface.name))
+ {
+ struct wl_output *wl_output = wl_registry_bind(registry, name,
+ &wl_output_interface, version);
+ if (! create_output(wl_output))
+ {
+ loop = false;
+ ret = EXIT_FAILURE;
+ }
+ }
+}
+
+static const struct wl_registry_listener registry_listener = {
+ .global = registry_handle_global,
+ .global_remove = noop
+};
+
+static void sync_handle_done (void *data, struct wl_callback *wl_callback,
+ uint32_t irrelevant)
+{
+ wl_callback_destroy(wl_callback);
+ sync_callback = NULL;
+
+ /* When this function is called, the registry finished advertising all
+ * available globals. Let's check if we have everything we need.
+ */
+ if ( layout_manager == NULL )
+ {
+ fputs("Wayland compositor does not support river-layout-v1.\n", stderr);
+ ret = EXIT_FAILURE;
+ loop = false;
+ return;
+ }
+
+ if ( options_manager == NULL )
+ {
+ fputs("Wayland compositor does not support river-options-v2.\n", stderr);
+ ret = EXIT_FAILURE;
+ loop = false;
+ return;
+ }
+
+ /* The options we want to use may not exist yet, so let's declare them with
+ * some sensible defaults. If they do already exists, river will ignore this.
+ * How these options are named and what you end up doing with them is totally
+ * up to your creativity.
+ */
+ river_options_manager_v2_declare_uint_option(options_manager, "main_count", 1);
+ river_options_manager_v2_declare_fixed_option(options_manager, "main_factor", wl_fixed_from_double(0.6));
+ river_options_manager_v2_declare_uint_option(options_manager, "view_padding", 5);
+ river_options_manager_v2_declare_uint_option(options_manager, "outer_padding", 5);
+
+ /* If outputs were registered before both river_layout_manager and
+ * river_options_manager where available, they won't have a river_layout
+ * nor the option handles, so we need to create those here.
+ */
+ struct Output *output;
+ wl_list_for_each(output, &outputs, link)
+ if (! output->configured)
+ configure_output(output);
+}
+
+static const struct wl_callback_listener sync_callback_listener = {
+ .done = sync_handle_done,
+};
+
+static bool init_wayland (void)
+{
+ /* We query the display name here instead of letting wl_display_connect()
+ * figure it out itself, because libwayland (for legacy reasons) falls
+ * back to using "wayland-0" when $WAYLAND_DISPLAY is not set, which is
+ * generally not desirable.
+ */
+ const char *display_name = getenv("WAYLAND_DISPLAY");
+ if ( display_name == NULL )
+ {
+ fputs("WAYLAND_DISPLAY is not set.\n", stderr);
+ return false;
+ }
+
+ wl_display = wl_display_connect(display_name);
+ if ( wl_display == NULL )
+ {
+ fputs("Can not connect to Wayland server.\n", stderr);
+ return false;
+ }
+
+ wl_list_init(&outputs);
+
+ wl_registry = wl_display_get_registry(wl_display);
+ wl_registry_add_listener(wl_registry, &registry_listener, NULL);
+
+ /* The sync callback we attach here will be called when all previous
+ * requests have been handled by the server.
+ */
+ sync_callback = wl_display_sync(wl_display);
+ wl_callback_add_listener(sync_callback, &sync_callback_listener, NULL);
+
+ return true;
+}
+
+static void finish_wayland (void)
+{
+ if ( wl_display == NULL )
+ return;
+
+ destroy_all_outputs();
+
+ if ( sync_callback != NULL )
+ wl_callback_destroy(sync_callback);
+ if ( layout_manager != NULL )
+ river_layout_manager_v1_destroy(layout_manager);
+ if ( options_manager != NULL )
+ river_options_manager_v2_destroy(options_manager);
+
+ wl_registry_destroy(wl_registry);
+ wl_display_disconnect(wl_display);
+}
+
+int main (int argc, char *argv[])
+{
+ if (init_wayland())
+ {
+ ret = EXIT_SUCCESS;
+ while ( loop && wl_display_dispatch(wl_display) != -1 );
+ }
+ finish_wayland();
+ return ret;
+}