// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const Keybind = @import("Keybind.zig"); /// The name of the mode name: []const u8, /// The list of active keybindings for this mode keybinds: std.ArrayList(Keybind), pub fn init(name: []const u8, allocator: *std.mem.Allocator) !Self { const owned_name = try std.mem.dupe(allocator, u8, name); return Self{ .name = owned_name, .keybinds = std.ArrayList(Keybind).init(allocator), }; } pub fn deinit(self: Self) void { const allocator = self.keybinds.allocator; allocator.free(self.name); self.keybinds.deinit(); }