// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const c = @import("c.zig"); const Box = @import("Box.zig"); pub fn configure(self: Self, pending_box: Box) void { unreachable; } pub fn setActivated(self: Self, activated: bool) void { unreachable; } pub fn close(self: Self) void { unreachable; } pub fn forEachSurface( self: Self, iterator: c.wlr_surface_iterator_func_t, user_data: ?*c_void, ) void { unreachable; } pub fn surfaceAt(self: Self, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface { unreachable; }