// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Seat = @import("seat.zig"); pub const Direction = enum { Next, Prev, }; pub const Arg = union { int: i32, uint: u32, float: f64, str: []const u8, direction: Direction, none: void, }; pub const Command = fn (seat: *Seat, arg: Arg) void; pub usingnamespace @import("command/close_view.zig"); pub usingnamespace @import("command/exit_compositor.zig"); pub usingnamespace @import("command/focus_output.zig"); pub usingnamespace @import("command/focus_tags.zig"); pub usingnamespace @import("command/focus_view.zig"); pub usingnamespace @import("command/modify_master_count.zig"); pub usingnamespace @import("command/modify_master_factor.zig"); pub usingnamespace @import("command/send_to_output.zig"); pub usingnamespace @import("command/set_view_tags.zig"); pub usingnamespace @import("command/spawn.zig"); pub usingnamespace @import("command/toggle_tags.zig"); pub usingnamespace @import("command/toggle_view_tags.zig"); pub usingnamespace @import("command/zoom.zig"); pub usingnamespace @import("command/toggle_float.zig");