// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const c = @import("../c.zig"); const Arg = @import("../Command.zig").Arg; const Seat = @import("../Seat.zig"); const View = @import("../View.zig"); const ViewStack = @import("../view_stack.zig").ViewStack; /// Bump the focused view to the top of the stack. If the view on the top of /// the stack is focused, bump the second view to the top. pub fn zoom(seat: *Seat, arg: Arg) void { if (seat.focused_view) |current_focus| { const output = seat.focused_output; const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus); var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags); const zoom_node = if (focused_node == it.next()) if (it.next()) |second| second else null else focused_node; if (zoom_node) |to_bump| { output.views.remove(to_bump); output.views.push(to_bump); seat.input_manager.server.root.arrange(); seat.focus(&to_bump.view); } } }