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| author | Mitch Riedstra <mitch@riedstra.us> | 2017-01-16 12:46:37 -0500 |
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| committer | Mitch Riedstra <mitch@riedstra.us> | 2017-01-16 12:46:37 -0500 |
| commit | 6aa43fe0ed572999bcb0553f05cdc54c8d452e50 (patch) | |
| tree | f457057e76db06c6c87dfe23699bd1d78ec1d72c /Readme.md | |
| parent | d5679be63fe396b5bcd2f01b76799a17a64a83d4 (diff) | |
| download | steam-export-6aa43fe0ed572999bcb0553f05cdc54c8d452e50.tar.gz steam-export-6aa43fe0ed572999bcb0553f05cdc54c8d452e50.tar.xz | |
Add the ability to package and export games
Diffstat (limited to 'Readme.md')
| -rw-r--r-- | Readme.md | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Readme.md b/Readme.md new file mode 100644 index 0000000..0ceb425 --- /dev/null +++ b/Readme.md @@ -0,0 +1,20 @@ +# steam-export + + +A small cross-platform program written in Go designed to ease the +process of exporting, import and copying of Steam games. + +This applications specifically copies the `appmanifest` files into +the archives. This prevents you from needing Steam to "discover" or +"check" the files. + +This process also seems to be much faster, and more reliable than +Steam's built in backup tool. + +Future plans: + * Local web server to give GUI access to this program's features + * Multicast discovery of other servers + * Copy games between servers + * Allow the game archive to be cached instead of created dynamically. + * Multiple compression options + * Multi-game export and import |
