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package main
import (
"errors"
"flag"
"fmt"
"os"
"git.riedstra.us/mitch/steam-export/steam"
)
var (
errorHandling flag.ErrorHandling = flag.ExitOnError
defaultLib string = `C:\Program Files (x86)\Steam\steamapps`
steamLib *steam.Library = &steam.Library{}
)
func parseArgs(args []string) error {
if len(args) < 2 {
return errors.New("Not enough arguments")
}
aa := args[2:]
switch a := args[1]; a {
case "list":
return listGames(aa)
case "package":
return packageGame(aa)
case "extract":
return extractGame(aa)
case "delete":
return deleteGame(aa)
default:
printHelp()
}
return nil
}
func printHelp() {
fmt.Printf(`Program usage:
steam-export-cli $subcommand $options
Subcommands:
list -l $steam_library
package -l $steam_library -f $output_file -g $game_index
extract -l $steam_library -f $input_file
delete -l $steam_library -g $game_index
server -c $config_file -l $steam_library -L $listen_addr`)
}
func listGames(args []string) error {
fl := flag.NewFlagSet("list", errorHandling)
lib := fl.String("l", defaultLib,
"Path to library in question. All the way to the 'steamapps' folder")
l := defaultLib
fl.Parse(args)
if fl.Parsed() {
l = string(*lib)
}
if err := steamLib.ProcessLibrary(l); err != nil {
return err
}
fmt.Println(steamLib)
return nil
}
func packageGame(args []string) error {
fl := flag.NewFlagSet("package", errorHandling)
lib := fl.String("l", defaultLib,
"Path to library in question. All the way to the 'steamapps' folder")
fileName := fl.String("f", "export",
"Name of the archive file to be created. Please do not include the file extension")
game := fl.Int("g", -1,
"Index of the game to be exported. Please see `list` for the index")
var g int
l := defaultLib
fl.Parse(args)
if fl.Parsed() {
l = string(*lib)
g = int(*game)
}
if err := steamLib.ProcessLibrary(l); err != nil {
return err
}
if len(steamLib.Games) < g || g == -1 {
return errors.New("Cannot find game for index provided or no index provided")
}
if *fileName == "export" {
fileName = &steamLib.Games[g]
}
return steamLib.PackageGameToFile(g, *fileName+".tar")
}
func extractGame(args []string) error {
fl := flag.NewFlagSet("extract", errorHandling)
lib := fl.String("l", defaultLib,
"Path to library in question. All the way to the 'steamapps' folder")
fileName := fl.String("f", "",
"Name of the archive file to be extracted. Please include the file extension")
l := defaultLib
fl.Parse(args)
if fl.Parsed() {
l = string(*lib)
}
if err := steamLib.ProcessLibrary(l); err != nil {
return err
}
if *fileName == "" {
return errors.New("No filename provided")
}
return steamLib.ExtractGameFromFile(*fileName)
}
func deleteGame(args []string) error {
fl := flag.NewFlagSet("delete", errorHandling)
lib := fl.String("l", defaultLib,
"Path to library in question. All the way to the 'steamapps' folder")
game := fl.Int("g", -1,
"Index of the game to be deleted. Please see `list` for the index")
var g int
l := defaultLib
fl.Parse(args)
if fl.Parsed() {
l = string(*lib)
g = int(*game)
}
if err := steamLib.ProcessLibrary(l); err != nil {
return err
}
if len(steamLib.Games) < g || g == -1 {
return errors.New("Cannot find game for index provided or no index provided")
}
return steamLib.DeleteGame(g)
}
func main() {
if err := parseArgs(os.Args); err != nil {
fmt.Fprintln(os.Stderr, err)
printHelp()
}
}
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