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authorRandy Palamar <randy@rnpnr.xyz>2025-12-05 12:05:32 -0700
committerRandy Palamar <randy@rnpnr.xyz>2025-12-16 11:28:44 -0700
commit1d1d19ed30309b39fc5e43c830cabb4cdd004d07 (patch)
tree56bb7c09d3b07118e39e7fc6174403b0235d56a7 /ui.h
parent65dd46e0bba74948c824370a06e509cba462cd72 (diff)
downloadvis-1d1d19ed30309b39fc5e43c830cabb4cdd004d07.tar.gz
vis-1d1d19ed30309b39fc5e43c830cabb4cdd004d07.tar.xz
mark all functions in headers with VIS_EXPORT or VIS_INTERNAL
if vis actually wants to be a library exported symbols may need mark up depending on the platform (eg. __declspec(dllexport)). This needs to be hidden behind a macro because the way you export is not the same on every platform. I did this based on the assumption that vis.h was supposed to be the only interface to the "vis" library. Since nobody actually uses vis as a library I have no idea if this is actually correct. Anyway marking up all prototypes like this allows for one to convert all functions to static if a single translation unit is used by inserting at the start: #define VIS_INTERNAL static #define VIS_EXPORT static
Diffstat (limited to 'ui.h')
-rw-r--r--ui.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/ui.h b/ui.h
index c4d81db..6ed0587 100644
--- a/ui.h
+++ b/ui.h
@@ -103,36 +103,36 @@ typedef struct {
#include "vis.h"
#include "text.h"
-bool ui_terminal_init(Ui*);
-int ui_terminal_colors(void);
-void ui_terminal_free(Ui*);
-void ui_terminal_restore(Ui*);
-void ui_terminal_resume(Ui*);
-void ui_terminal_save(Ui*, bool fscr);
-void ui_terminal_suspend(Ui*);
-
-__attribute__((noreturn)) void ui_die(Ui *, const char *, va_list);
-bool ui_init(Ui *, Vis *);
-void ui_arrange(Ui*, enum UiLayout);
-void ui_draw(Ui*);
-void ui_info_hide(Ui *);
-void ui_info_show(Ui *, const char *, va_list);
-void ui_redraw(Ui*);
-void ui_resize(Ui*);
-
-bool ui_window_init(Ui *, Win *, enum UiOption);
-void ui_window_focus(Win *);
+VIS_INTERNAL bool ui_terminal_init(Ui*);
+VIS_INTERNAL int ui_terminal_colors(void);
+VIS_INTERNAL void ui_terminal_free(Ui*);
+VIS_INTERNAL void ui_terminal_restore(Ui*);
+VIS_INTERNAL void ui_terminal_resume(Ui*);
+VIS_INTERNAL void ui_terminal_save(Ui*, bool fscr);
+VIS_INTERNAL void ui_terminal_suspend(Ui*);
+
+VIS_INTERNAL __attribute__((noreturn)) void ui_die(Ui *, const char *, va_list);
+VIS_INTERNAL bool ui_init(Ui *, Vis *);
+VIS_INTERNAL void ui_arrange(Ui*, enum UiLayout);
+VIS_INTERNAL void ui_draw(Ui*);
+VIS_INTERNAL void ui_info_hide(Ui *);
+VIS_INTERNAL void ui_info_show(Ui *, const char *, va_list);
+VIS_INTERNAL void ui_redraw(Ui*);
+VIS_INTERNAL void ui_resize(Ui*);
+
+VIS_INTERNAL bool ui_window_init(Ui *, Win *, enum UiOption);
+VIS_INTERNAL void ui_window_focus(Win *);
/* removes a window from the list of open windows */
-void ui_window_release(Ui *, Win *);
-void ui_window_swap(Win *, Win *);
+VIS_INTERNAL void ui_window_release(Ui *, Win *);
+VIS_INTERNAL void ui_window_swap(Win *, Win *);
-bool ui_getkey(Ui *, TermKeyKey *);
+VIS_INTERNAL bool ui_getkey(Ui *, TermKeyKey *);
-bool ui_style_define(Win *win, int id, const char *style);
-void ui_window_style_set(Ui *ui, int win_id, Cell *cell, enum UiStyle id, bool keep_non_default);
-bool ui_window_style_set_pos(Win *win, int x, int y, enum UiStyle id, bool keep_non_default);
+VIS_INTERNAL bool ui_style_define(Win *win, int id, const char *style);
+VIS_INTERNAL void ui_window_style_set(Ui *ui, int win_id, Cell *cell, enum UiStyle id, bool keep_non_default);
+VIS_INTERNAL bool ui_window_style_set_pos(Win *win, int x, int y, enum UiStyle id, bool keep_non_default);
-void ui_window_options_set(Win *win, enum UiOption options);
-void ui_window_status(Win *win, const char *status);
+VIS_INTERNAL void ui_window_options_set(Win *win, enum UiOption options);
+VIS_INTERNAL void ui_window_status(Win *win, const char *status);
#endif