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authorRandy Palamar <randy@rnpnr.xyz>2024-05-21 10:23:25 -0600
committerRandy Palamar <randy@rnpnr.xyz>2024-05-21 20:21:46 -0600
commit7e85064ac77ea43e84d88eb910b0adb6f07d5d12 (patch)
tree60087cfc22d2e8c67b2d83a7202a8bbb2a5c1c1e /vis.h
parent486e8631ce9269d34c00c07038e04013640f8825 (diff)
downloadvis-7e85064ac77ea43e84d88eb910b0adb6f07d5d12.tar.gz
vis-7e85064ac77ea43e84d88eb910b0adb6f07d5d12.tar.xz
remove some ui pointer chasing
There only exists a single Ui so there is no need to force a pointer redirection for accessing it. The Ui member was moved down in vis-core.h to punt around an issue with the way lua checks for existing objects. It may show up again as I flatten more structs.
Diffstat (limited to 'vis.h')
-rw-r--r--vis.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/vis.h b/vis.h
index 032b00b..eb8ec92 100644
--- a/vis.h
+++ b/vis.h
@@ -90,8 +90,8 @@ typedef struct {
* @defgroup vis_lifecycle
* @{
*/
-/** Create a new editor instance using the given user interface. */
-Vis *vis_new(Ui*);
+/** Create a new editor instance. */
+Vis *vis_new(void);
/** Free all resources associated with this editor instance, terminates UI. */
void vis_free(Vis*);
/**