| Age | Commit message (Collapse) | Author | Files | Lines |
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functions such as [v]snprintf and sscanf require stdio and stdarg.
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There are a couple times when we want to set a style without an
active window. In those cases we just want to use base UI_STYLE_*s
and (Win *) is not needed.
This fixes a crash when trying to do a vis:info() from lua during
an initial file open event.
Note that this code is due for a serious refactor, ui styles
should be stored in Ui and window specific styles should be stored
in Win. Then we won't need any of this difficult to follow
indexing into the styles array based on window id and we will
never have to realloc when a new window opens. Just another thing
to add to my list.
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closes: #1209
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If the compiler wants to use memcpy to move 12 bytes it can inline
the call itself otherwise we should just write the simple thing.
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These are not seperate things and keeping them this way makes
gives this convoluted mess where both Wins and UiWins must have
linked lists to the other Wins and UiWins in the program despite
the fact that neither of them can exist in isolation.
This, like my previous cleanup commits, is part of a larger goal
of properly isolating the various subsystems in vis. Doing so is
required if we ever want to be able to have a vis-server and a
vis-client.
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Same as previous commit each window only has a single View. No
need for it to be stored elsewhere in memory.
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There only exists a single Ui so there is no need to force a
pointer redirection for accessing it.
The Ui member was moved down in vis-core.h to punt around an issue
with the way lua checks for existing objects. It may show up again
as I flatten more structs.
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This allows better control over styling, as well as potential for
entirely new UI elements implemented entirely using the Lua API.
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The old style handling had a lot edge cases where one of the
colours or the attribute wouldn't get applied correctly. This
commit adds a new style_set() method to the Ui which should be
called instead of manually touching a cell's style. This also
means that the Cell struct can be made opaque since all the
handling is now done inside the ui-terminal files.
With this it is now viable to combine the light and dark 16 colour
themes into a single base-16 theme. This theme works very well
with the Linux virtual console and will now be the default theme
regardless of if the terminal supports 256 colours or not. This
should address the common complaints about vis not respecting the
users default terminal colours.
fixes #1151: Theming is sometimes partially applied or ignored
see #1103: terminal no longer has transparency/opacity
see #1040: Transparent background and setting options by default
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This adds `[not]dim` to the set of accepted theme keywords
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The first point of this commit is to allow all options to be read from
lua. This has a number of uses for plugin writers. They are grouped into
a couple of tables depending on what they control:
`vis.options`: table with global configuration
`win.options`: table with window specific configuration
The second point is to allow you to set all these options as if they
were simply lua variables. Technically this is already possible by
using `vis:command("set ...")` but personally I think this interface
is cleaner. Note that this already possible for some things like the
current mode (eg. vis.mode = vis.modes.VISUAL). Examples:
`vis.options.ai = true`
`win.options.brk = " !?."`
`win.options = { showeof = true, showtabs = true }
There are a number of related issues and pull requests:
closes #803: Lua API: let plugins read the values of options
closes #812: Window layout property
supersedes/closes #717: Add ability to access tabwidth from Lua
supersedes/closes #1066: expose UI layout and allow it to be set from lua API
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Reading from curs_refresh(3X) from curses, calling doupdate() repeatedly
will cause 'several bursts of output to the screen'. wnoutrefresh() has
the smarts to only copy the changed lines to the copied virtual screen,
but doupdate() does not.
There have been several bug reports related to flickering but all seems
to be inconsistenly reproducible due to different terminal buffering
behavior. See #1032, #327
Unfortunately, when I am using a slow display, I still notice
flickering, so this commit changes the routines for opening new windows
and splitting windows to wait until the last change is finished before
calling doupdate().
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This enables restoring the terminal from a fullscreen command like
curses based program. Use cases are e.g. a file picker based on some
external program like nnn (https://github.com/jarun/nnn).
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Make sure we do not override the 80x24 default terminal size with zero
size as reported by an actual serial console.
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Fix #830
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libtermkey passes the $TERM value unchecked to libunibilium which just
aborts (in debug builds) or crashes (in release builds). Workaround
that by defaulting to `xterm`, if $TERM is unset. It should eventually
be fixed in libtermkey/unibilium too.
This fixes test suite failures on the Debian package build environment.
It might also be the reason for failures in other CI environments
e.g.: https://github.com/alpinelinux/aports/pull/3768
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Conflicts:
view.c
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libtermkey fails if the terminal file descriptor is read only.
This should fix the `v` command in less(1).
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Make sure that curses and libtermkey don't fight over
the terminal state. Also send use SIGTSTP instead of
SIGSTOP.
Previously certain shells (e.g. csh, dash) would get
stuck after the editor process was suspended for the
second time.
Not completely sure whether this is correct, but it
seems to work in my limited tests.
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We need to clear the info line before displaying a new message,
otherwise parts of the old cell contents might remain visible.
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The intention of this is not to slowly reimplement curses but to provide
a minimal working terminal UI backend which can also be used for debugging,
fuzzing and in environments where curses is not available.
Currently no attempt is made to optimize terminal output. The amount of
flickering will depend on the smartness of your terminal emulator.
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Use pull instead of push based model for display code. Previously view.c
was calling into the ui frontend code, with the new scheme this switches
around: the necessary data is fetched by the ui as necessary.
The UI independent display code is moved out of view.c/ui-curses.c into
vis.c. The cell styles are now directly embedded into the Cell struct.
New UI styles are introduced for:
- status bar (focused / non-focused)
- info message
- window separator
- EOF symbol
You will have to update your color themes.
The terminal output code is further abstracted into a generic ui-terminal.c
part which keeps track of the whole in-memory cell matrix and #includes
ui-terminal-curses.c for the actual terminal output. This architecture
currently assumes that there are no overlapping windows. It will also
allow non-curses based terminal user interfaces.
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