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|
Vis a vim-like text editor
==========================
Vis aims to be a modern, legacy free, simple yet efficient vim-like editor.
As an universal editor it has decent Unicode support (including double width
and combining characters) and should cope with arbitrary files including:
- large (up to a few Gigabytes) ones including
- Wikipedia/OpenStreetMap XML / SQL / CVS dumps
- amalgamated source trees (e.g. SQLite)
- single line ones e.g. minified JavaScript
- binary ones e.g. ELF files
Efficient syntax highlighting is provided using Parsing Expression Grammars
which can be conveniently expressed using Lua in form of LPeg.
The editor core is written in a reasonable amount of clean (your mileage
may vary), modern and legacy free C code enabling it to run in resource
constrained environments. The implementation should be easy to hack on
and encourage experimentation (e.g. native built in support for multiple
cursors). There also exists a Lua API for in process extensions.
Vis strives to be *simple* and focuses on its core task: efficient text
management. As an example the file open dialog is provided by an independent
utility. There exist plans to use a client/server architecture, delegating
window management to your windowing system or favorite terminal multiplexer.
The intention is *not* to be bug for bug compatible with vim, instead a
similar editing experience should be provided. The goal could thus be
summarized as "80% of vim's features implemented in roughly 1% of the code".

Getting started / Build instructions
====================================
In order to build vis you will need a C99 compiler as well as:
* a C library, we recommend [musl](http://www.musl-libc.org/)
* [libcurses](http://www.gnu.org/software/ncurses/), preferably in the
wide-character version
* [libtermkey](http://www.leonerd.org.uk/code/libtermkey/)
* [lua](http://www.lua.org/) >= 5.2
* [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/) >= 0.12 (runtime
dependency required for syntax highlighting)
If you want a self contained statically linked binary you can try
to run `make standalone` which will attempt to download, compile
and install all of the above dependencies. `make local` will do
the same but only for libtermkey, lua and LPeg (i.e. the system
C and curses libraries are used).
To build a regular dynamically linked binary using the system
libraries, simply run `make` (possibly after adapting `config.mk`
to match your system).
$ $EDITOR config.mk
$ make
$ VIS_PATH=. ./vis config.h
Editing Features
================
The following section gives a quick overview over the currently
supported features.
### Operators
d (delete)
c (change)
y (yank)
p (put)
> (shift-right)
< (shift-left)
J (join)
~ (swap case)
gu (make lowercase)
gU (make uppercase)
! (filter)
= (format using fmt(1))
Operators can be forced to work line wise by specifying `V`.
### Movements
h (char left)
l (char right)
j (line down)
k (line up)
gj (display line down)
gk (display line up)
0 (start of line)
^ (first non-blank of line)
g_ (last non-blank of line)
$ (end of line)
% (match bracket)
b (previous start of a word)
B (previous start of a WORD)
w (next start of a word)
W (next start of a WORD)
e (next end of a word)
E (next end of a WORD)
ge (previous end of a word)
gE (previous end of a WORD)
{ (previous paragraph)
} (next paragraph)
( (previous sentence)
) (next sentence)
[[ (previous start of C-like function)
[] (previous end of C-like function)
][ (next start of C-like function)
]] (next end of C-like function)
gg (begin of file)
g0 (begin of display line)
gm (middle of display line)
g$ (end of display line)
G (goto line or end of file)
| (goto column)
n (repeat last search forward)
N (repeat last search backwards)
H (goto top/home line of window)
M (goto middle line of window)
L (goto bottom/last line of window)
* (search word under cursor forwards)
# (search word under cursor backwards)
f{char} (to next occurrence of char to the right)
t{char} (till before next occurrence of char to the right)
F{char} (to next occurrence of char to the left)
T{char} (till before next occurrence of char to the left)
; (repeat last to/till movement)
, (repeat last to/till movement but in opposite direction)
/{text} (to next match of text in forward direction)
?{text} (to next match of text in backward direction)
`{mark} (go to mark)
'{mark} (go to start of line containing mark)
An empty line is currently neither a word nor a WORD.
Some of these commands do not work as in vim when prefixed with a
digit i.e. a multiplier. As an example in vim `3$` moves to the end
of the 3rd line down. However vis treats it as a move to the end of
current line which is repeated 3 times where the last two have no
effect.
### Text objects
All of the following text objects are implemented in an inner variant
(prefixed with `i`) and a normal variant (prefixed with `a`):
w word
W WORD
s sentence
p paragraph
[,], (,), {,}, <,>, ", ', ` block enclosed by these symbols
For sentence and paragraph there is no difference between the
inner and normal variants.
gn matches the last used search term in forward direction
gN matches the last used search term in backward direction
Additionally the following text objects, which are not part of stock vim
are also supported:
ae entire file content
ie entire file content except for leading and trailing empty lines
af C-like function definition including immediately preceding comments
if C-like function definition only function body
al current line
il current line without leading and trailing white spaces
### Modes
Vis implements more or less functional normal, operator-pending, insert,
replace and visual (in both line and character wise variants) modes.
Visual block mode is not implemented and there exists no immediate
plan to do so. Instead vis has built in support for multiple cursors.
Command mode is implemented as a regular file. Use the full power of the
editor to edit your commands / search terms.
Ex mode is deliberately not implemented, use `ssam(1)` if you need a
stream editor.
### Multiple Cursors / Selections
vis supports multiple cursors with immediate visual feedback (unlike
in the visual block mode of vim where for example inserts only become
visible upon exit). There always exists one primary cursor, additional
ones can be created as needed.
To manipulate multiple cursors use in normal mode:
CTRL-K create a new cursor on the line above
CTRL-J create a new cursor on the line below
CTRL-P remove least recently added cursor
CTRL-N select word the cursor is currently over, switch to visual mode
TAB try to align all cursor on the same column
ESC if a selection is active, clear it.
Otherwise dispose all but the primary cursor.
Visual mode was enhanced to recognize:
I create a cursor at the start of every selected line
A create a cursor at the end of every selected line
CTRL-N create new cursor and select next word matching current selection
CTRL-X clear (skip) current selection, but select next matching word
CTRL-P remove least recently added cursor
In insert/replace mode
S-Tab aligns all cursors by inserting spaces
### Marks
[a-z] general purpose marks
< start of the last selected visual area in current buffer
> end of the last selected visual area in current buffer
No marks across files are supported. Marks are not preserved over
editing sessions.
### Registers
Supported registers include:
"a-"z general purpose registers
"A-"Z append to corresponding general purpose register
"*, "+ system clipboard integration via shell scripts vis-{copy,paste}
"0 yank register
"_ black hole (/dev/null) register
If no explicit register is specified a default register is used.
Registers used for macros are currently independent.
### Undo/Redo and Repeat
The text is currently snapshotted whenever an operator is completed as
well as when insert or replace mode is left. Additionally a snapshot
is also taken if in insert or replace mode a certain idle time elapses.
Another idea is to snapshot based on the distance between two consecutive
editing operations (as they are likely unrelated and thus should be
individually reversible).
Besides the regular undo functionality, the key bindings `g+` and `g-`
traverse the history in chronological order. Further more the `:earlier`
and `:later` commands provide means to restore the text to an arbitrary
state.
The repeat command `.` works for all operators and is able to repeat
the last insertion or replacement.
### Macros
`[a-z]` are recognized macro names, `q` starts a recording, `@` plays it back.
`@@` refers to the least recently recorded macro.
### Command line prompt
At the `:`-command prompt only the following commands are recognized, any
valid unique prefix can be used:
:nnn go to line nnn
:bdelete close all windows which display the same file as the current one
:edit replace current file with a new one or reload it from disk
:open open a new window
:qall close all windows, exit editor
:quit close currently focused window
:read insert content of another file at current cursor position
:split split window horizontally
:vsplit split window vertically
:new open an empty window, arrange horizontally
:vnew open an empty window, arrange vertically
:wq write changes then close window
:xit like :wq but write only when changes have been made
:write write current buffer content to file
:saveas save file under another name
:substitute search and replace currently implemented in terms of `sed(1)`
:earlier revert to older text state
:later revert to newer text state
:map add a global key mapping
:unmap remove a global key mapping
:map-window add a window local key mapping
:unmap-window remove a window local key mapping
:! filter range through external command
:| pipe range to external command and display output in a new window
:set set the options below
tabwidth [1-8] default 8
set display width of a tab and number of spaces to use if
expandtab is enabled
expandtab (yes|no) default no
whether typed in tabs should be expanded to tabwidth spaces
autoindent (yes|no) default no
replicate spaces and tabs at the beginning of the line when
starting a new line.
number (yes|no) default no
relativenumber (yes|no) default no
whether absolute or relative line numbers are printed alongside
the file content
syntax name default yes
use syntax definition given (e.g. "c") or disable syntax
highlighting if no such definition exists (e.g :set syntax off)
show
show/hide special white space replacement symbols
newlines = [0|1] default 0
tabs = [0|1] default 0
spaces = [0|1] default 0
cursorline (yes|no) default no
highlight the line on which the cursor currently resides
colorcolumn number default 0
highlight the given column
theme name default dark-16.lua | solarized.lua (16 | 256 color)
use the given theme / color scheme for syntax highlighting
Each command can be prefixed with a range made up of a start and
an end position as in start,end. Valid position specifiers are:
. start of the current line
+n and -n start of the line relative to the current line
'm position of mark m
/pattern/ first match after current position
If only a start position without a command is given then the cursor
is moved to that position. Additionally the following ranges are
predefined:
% the whole file, equivalent to 1,$
* the current selection, equivalent to '<,'>
History support, tab completion and wildcard expansion are other
worthwhile features. However implementing them inside the editor feels
wrong. For now you can use the `:edit` command with a pattern or a
directory like this.
:e *.c
:e .
vis will call the `vis-open` script which invokes dmenu or slmenu
with the files corresponding to the pattern. The file you select in
dmenu/slmenu will be opened in vis.
### Runtime Configurable Key Bindings
Vis supports run time key bindings via the `:{un,}map{,-window}` set of
commands. The basic syntax is:
:map <mode> <lhs> <rhs>
where mode is one of `normal`, `insert`, `replace`, `visual`,
`visual-line` or `operator-pending`. lhs refers to the key to map, rhs is
a key action or alias. An existing mapping can be overridden by appending
`!` to the map command.
Key mappings are always recursive, this means doing something like:
:map! normal j 2j
will not work because it will enter an endless loop. Instead vis uses
pseudo keys referred to as key actions which can be used to invoke a set
of available (see :help or <F1> for a list) editor functions. Hence the
correct thing to do would be:
:map! normal j 2<cursor-line-down>
Unmapping works as follows:
:unmap <lhs>
The commands suffixed with `-window` only affect the currently active window.
### Tab <-> Space conversion and Line endings \n vs \r\n
Tabs can optionally be expanded to a configurable number of spaces.
The first line ending in the file determines what will be inserted
upon a line break (defaults to \n).
### Jump list and change list
A per window, file local jump list (navigate with `CTRL+O` and `CTRL+I`)
and change list (navigate with `g;` and `g,`) is supported. The jump
list is implemented as a fixed sized ring buffer.
### Mouse support
The mouse is currently not used at all.
### Non Goals
Some of the features of vim which will *not* be implemented:
- tabs / multiple workspaces / advanced window management
- file and directory browser
- support for file archives (tar, zip, ...)
- support for network protocols (ftp, http, ssh ...)
- encryption
- compression
- GUIs (neither x11, motif, gtk, win32 ...) although the codebase
should make it easy to add them
- VimL
- plugins (certainly not vimscript, if anything it should be lua based)
- right-to-left text
- ex mode (if you need a stream editor use `ssam(1)`
- diff mode
- vimgrep
- internal spell checker
- compile time configurable features / `#ifdef` mess
Lua API for in process extension
================================
Vis provides a simple Lua API for in process extension. At startup the
`visrc.lua` file is executed, this can be used to register a few event
callbacks which will be invoked from the editor core. While executing
these user scripts the editor core is blocked, hence it is intended for
simple short lived (configuration) tasks.
At this time there exists no API stability guarantees.
- `vis`
- `lexers` LPeg lexer support module
- `events` hooks
- `start()`
- `quit()`
- `win_open(win)`
- `win_close(win)`
- `files()` iterator
- `windows()` iterator
- `command(cmd)`
- `info(msg)`
- `open(filename)`
- `file`
- `insert(file, pos, data)`
- `delete(file, pos, len)`
- `lines_iterator(file)`
- `name`
- `lines[0..#lines+1]` array giving read/write access to lines
- `window`
- `file`
- `cursor`
- `line`, `col`
- `pos` bytes from start of file
Most of the exposed objects are managed by the C core. Allthough there
is a simple object life time management mechanism in place, it is still
recommended to *not* let the Lua objects escape from the event handlers
(e.g. by assigning to global Lua variables).
Text management using a piece table/chain
=========================================
The core of this editor is a persistent data structure called a piece
table which supports all modifications in `O(m)`, where `m` is the number
of non-consecutive editing operations. This bound could be further
improved to `O(log m)` by use of a balanced search tree, however the
additional complexity doesn't seem to be worth it, for now.
The actual data is stored in buffers which are strictly append only.
There exist two types of buffers, one fixed-sized holding the original
file content and multiple append-only ones storing the modifications.
A text, i.e. a sequence of bytes, is represented as a double linked
list of pieces each with a pointer into a buffer and an associated
length. Pieces are never deleted but instead always kept around for
redo/undo support. A span is a range of pieces, consisting of a start
and end piece. Changes to the text are always performed by swapping
out an existing, possibly empty, span with a new one.
An empty document is represented by two special sentinel pieces which
always exist:
/-+ --> +-\
| | | |
\-+ <-- +-/
#1 #2
Loading a file from disk is as simple as mmap(2)-ing it into a buffer,
creating a corresponding piece and adding it to the double linked list.
Hence loading a file is a constant time operation i.e. independent of
the actual file size (assuming the operating system uses demand paging).
/-+ --> +-----------------+ --> +-\
| | | I am an editor! | | |
\-+ <-- +-----------------+ <-- +-/
#1 #3 #2
Insert
------
Inserting a junk of data amounts to appending the new content to a
modification buffer. Followed by the creation of new pieces. An insertion
in the middle of an existing piece requires the creation of 3 new pieces.
Two of them hold references to the text before respectively after the
insertion point. While the third one points to the newly added text.
/-+ --> +---------------+ --> +----------------+ --> +--+ --> +-\
| | | I am an editor| |which sucks less| |! | | |
\-+ <-- +---------------+ <-- +----------------+ <-- +--+ <-- +-/
#1 #4 #5 #6 #2
modification buffer content: "which sucks less"
During this insertion operation the old span [3,3] has been replaced
by the new span [4,6]. Notice that the pieces in the old span were not
changed, therefore still point to their predecessors/successors, and can
thus be swapped back in.
If the insertion point happens to be at a piece boundary, the old span
is empty, and the new span only consists of the newly allocated piece.
Delete
------
Similarly a delete operation splits the pieces at appropriate places.
/-+ --> +-----+ --> +--+ --> +-\
| | | I am| |! | | |
\-+ <-- +-----+ <-- +--+ <-- +-/
#1 #7 #6 #2
Where the old span [4,5] got replaced by the new span [7,7]. The underlying
buffers remain unchanged.
Cache
-----
Notice that the common case of appending text to a given piece is fast
since, the new data is simply appended to the buffer and the piece length
is increased accordingly. In order to keep the number of pieces down,
the least recently edited piece is cached and changes to it are done
in place (this is the only time buffers are modified in a non-append
only way). As a consequence they can not be undone.
Undo/redo
---------
Since the buffers are append only and the spans/pieces are never destroyed
undo/redo functionality is implemented by swapping the required spans/pieces
back in.
As illustrated above, each change to the text is recorded by an old and
a new span. An action consists of multiple changes which logically belong
to each other and should thus also be reverted together. For example
a search and replace operation is one action with possibly many changes
all over the text.
The text states can be marked by means of a snapshotting operation.
Snapshotting saves a new node to the history graph and creates a fresh
Action to which future changes will be appended until the next snapshot.
Actions make up the nodes of a connected digraph, each representing a state
of the file at some time during the current editing session. The edges of the
digraph represent state transitions that are supported by the editor. The edges
are implemented as four Action pointers (`prev`, `next`, `earlier`, and `later`).
The editor operations that execute the four aforementioned transitions
are `undo`, `redo`,`earlier`, and `later`, respectively. Undo and
redo behave in the traditional manner, changing the state one Action
at a time. Earlier and later, however, traverse the states in chronological
order, which may occasionally involve undoing and redoing many Actions at once.
Marks
-----
Because we are working with a persistent data structure marks can be
represented as pointers into the underlying (append only) buffers.
To get the position of an existing mark it suffices to traverse the
list of pieces and perform a range query on the associated buffer
segments. This also nicely integrates with the undo/redo mechanism.
If a span is swapped out all contained marks (pointers) become invalid
because they are no longer reachable from the piece chain. Once an
action is undone, and the corresponding span swapped back in, the
marks become visible again. No explicit mark management is necessary.
Properties
----------
The main advantage of the piece chain as described above is that all
operations are performed independent of the file size but instead linear
in the number of pieces i.e. editing operations. The original file buffer
never changes which means the `mmap(2)` can be performed read only which
makes optimal use of the operating system's virtual memory / paging system.
The maximum editable file size is limited by the amount of memory a process
is allowed to map into its virtual address space, this shouldn't be a problem
in practice. The whole process assumes that the file can be used as is.
In particular the editor assumes all input and the file itself is encoded
as UTF-8. Supporting other encodings would require conversion using `iconv(3)`
or similar upon loading and saving the document.
Similarly the editor has to cope with the fact that lines can be terminated
either by `\n` or `\r\n`. There is no conversion to a line based structure in
place. Instead the whole text is exposed as a sequence of bytes. All
addressing happens by means of zero based byte offsets from the start of
the file.
The main disadvantage of the piece chain data structure is that the text
is not stored contiguous in memory which makes seeking around somewhat
harder. This also implies that standard library calls like the `regex(3)`
functions can not be used as is. However this is the case for all but
the most simple data structures used in text editors.
Syntax Highlighting using Parsing Expression Grammars
=====================================================
[Parsing Expression Grammars](https://en.wikipedia.org/wiki/Parsing_expression_grammar)
(PEG) have the nice property that they are closed under composition.
In the context of an editor this is useful because lexers can be
embedded into each other, thus simplifying syntax highlighting
definitions.
Vis reuses the [Lua](http://www.lua.org/) [LPeg](http://www.inf.puc-rio.br/~roberto/lpeg/)
based lexers from the [Scintillua](http://foicica.com/scintillua/) project.
Future Plans / Ideas
====================
This section contains some ideas for further architectural changes.
Event loop with asynchronous I/O
--------------------------------
The editor core should feature a proper main loop mechanism supporting
asynchronous non-blocking and always cancelable tasks which could be
used for all possibly long lived actions such as:
- `!`, `=` operators
- `:substitute` and `:write` commands
- code completion
- compiler integration (similar to vim's quick fix functionality)
Client/Server Architecture / RPC interface
------------------------------------------
In principle it would be nice to follow a similar client/server approach
as [sam/samterm](http://sam.cat-v.org/) i.e. having the main editor as a
server and each window as a separate client process with communication
over a unix domain socket.
That way window management would be taken care of by dwm or dvtm and the
different client processes would still share common cut/paste registers
etc.
This would also enable a language agnostic plugin system.
Efficient Search and Replace
----------------------------
Currently the editor copies the whole text to a contiguous memory block
and then uses the standard regex functions from libc. Clearly this is not
a satisfactory solution for large files.
The long term solution is to write our own regular expression engine or
modify an existing one to make use of the iterator API. This would allow
efficient search without having to double memory consumption.
The used regex engine should use a non-backtracking algorithm. Useful
resources include:
- [Russ Cox's regex page](http://swtch.com/~rsc/regexp/)
- [TRE](https://github.com/laurikari/tre) as
[used by musl](http://git.musl-libc.org/cgit/musl/tree/src/regex)
which uses a parallel [TNFA matcher](http://laurikari.net/ville/spire2000-tnfa.ps)
- [Plan9's regex library](http://plan9.bell-labs.com/sources/plan9/sys/src/libregexp/)
which has its root in Rob Pike's sam text editor
- [RE2](https://github.com/google/re2) C++ regex library
Developer Overview
==================
A quick overview over the code structure to get you started:
File(s) | Description
------------------- | -----------------------------------------------------
`text.[ch]` | low level text / marks / {un,re}do / piece table implementation
`text-motions.[ch]` | movement functions take a file position and return a new one
`text-objects.[ch]` | functions take a file position and return a file range
`text-regex.[ch]` | text search functionality, designated place for regex engine
`text-util.[ch]` | text related utility functions mostly dealing with file ranges
`view.[ch]` | ui-independent viewport, shows part of a file, syntax highlighting, cursor placement, selection handling
`ui.h` | abstract interface which has to be implemented by ui backends
`ui-curses.[ch]` | a terminal / curses based user interface implementation
`buffer.[ch]` | dynamically growing buffer used for registers and macros
`ring-buffer.[ch]` | fixed size ring buffer used for the jump list
`map.[ch]` | crit-bit tree based map supporting unique prefix lookups and ordered iteration. used to implement `:`-commands
`vis.h` | vi(m) specific editor frontend library public API
`vis.c` | vi(m) specific editor frontend implementation
`vis-core.h` | internal header file, various structs for core editor primitives
`vis-cmds.c` | vi(m) `:`-command implementation
`vis-modes.c` | vi(m) mode switching, enter/leave event handling
`vis-motions.c` | vi(m) cursor motion implementation
`vis-operators.c` | vi(m) operator implementation
`vis-lua.c` | Lua bindings, exposing core vis APIs for in process extension
`main.c` | key action definitions, program entry point
`config.def.h` | definition of default key bindings (mapping of key actions)
`visrc.lua` | Lua startup and configuration script
`lexers/` | Lua LPeg based lexers used for syntax highlighting
Testing infrastructure for the [low level text manipulation routines]
(https://github.com/martanne/vis/tree/test/test/text), [vim compatibility]
(https://github.com/martanne/vis/tree/test/test/vim) and [vis specific features]
(https://github.com/martanne/vis/tree/test/test/vis) is in place, but
lacks proper test cases.
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