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authorMarten Ringwelski <60553448+maringuu@users.noreply.github.com>2020-10-25 11:41:19 +0000
committerGitHub <noreply@github.com>2020-10-25 12:41:19 +0100
commit3f1b0dfaa9793af8d55dc4c5fae37058ef9bc78b (patch)
tree45db0e98fc25f508ae6d14c18a480c603073701c
parent16c8752de2a0ff1a2c11914e7fc969e490556a8d (diff)
downloadriver-3f1b0dfaa9793af8d55dc4c5fae37058ef9bc78b.tar.gz
river-3f1b0dfaa9793af8d55dc4c5fae37058ef9bc78b.tar.xz
control: implement swap
-rw-r--r--doc/riverctl.1.scd6
-rw-r--r--river/command.zig1
-rw-r--r--river/command/swap.zig83
-rw-r--r--river/view_stack.zig44
4 files changed, 134 insertions, 0 deletions
diff --git a/doc/riverctl.1.scd b/doc/riverctl.1.scd
index 9a73a88..d5e4aec 100644
--- a/doc/riverctl.1.scd
+++ b/doc/riverctl.1.scd
@@ -72,6 +72,12 @@ used to control and configure river.
_shell_command_ if you do not want special characters to get
interpreted by your shell before the command gets passed to _/bin/sh_.
+*swap* *next*|*previous*
+ Swap the focused window with the next/previous visible non-floating window.
+ When the focused view is the first view there is no previous view.
+ In this case *previous* swaps with the last view.
+ *next* behaves analogous.
+
*toggle-float*
If the focused view is floating, make it tiled. If it is tiled, make
it floating.
diff --git a/river/command.zig b/river/command.zig
index 92da001..257bd08 100644
--- a/river/command.zig
+++ b/river/command.zig
@@ -70,6 +70,7 @@ const str_to_impl_fn = [_]struct {
.{ .name = "set-view-tags", .impl = @import("command/tags.zig").setViewTags },
.{ .name = "snap", .impl = @import("command/move.zig").snap },
.{ .name = "spawn", .impl = @import("command/spawn.zig").spawn },
+ .{ .name = "swap", .impl = @import("command/swap.zig").swap},
.{ .name = "toggle-float", .impl = @import("command/toggle_float.zig").toggleFloat },
.{ .name = "toggle-focused-tags", .impl = @import("command/tags.zig").toggleFocusedTags },
.{ .name = "toggle-fullscreen", .impl = @import("command/toggle_fullscreen.zig").toggleFullscreen },
diff --git a/river/command/swap.zig b/river/command/swap.zig
new file mode 100644
index 0000000..093f318
--- /dev/null
+++ b/river/command/swap.zig
@@ -0,0 +1,83 @@
+// This file is part of river, a dynamic tiling wayland compositor.
+//
+// Copyright 2020 Marten Ringwelski
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+const std = @import("std");
+
+const Error = @import("../command.zig").Error;
+const Direction = @import("../command.zig").Direction;
+const Seat = @import("../Seat.zig");
+const View = @import("../View.zig");
+const ViewStack = @import("../view_stack.zig").ViewStack;
+
+/// Swap the currently focused view with either the view higher or lower in the visible stack
+pub fn swap(
+ allocator: *std.mem.Allocator,
+ seat: *Seat,
+ args: []const []const u8,
+ out: *?[]const u8,
+) Error!void {
+ if (args.len < 2) return Error.NotEnoughArguments;
+ if (args.len > 2) return Error.TooManyArguments;
+
+ if (seat.focused != .view)
+ return;
+
+ // Filter out everything that is not part of the current layout
+ if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return;
+
+ const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
+
+ const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", seat.focused.view);
+ const output = seat.focused_output;
+ var it = ViewStack(View).iter(
+ focused_node,
+ if (direction == .next) .forward else .reverse,
+ output.pending.tags,
+ filter,
+ );
+ var it_wrap = ViewStack(View).iter(
+ if (direction == .next) output.views.first else output.views.last,
+ .forward,
+ output.pending.tags,
+ filter,
+ );
+
+ // skip the first node which is focused_node
+ _ = it.next().?;
+
+ const to_swap = @fieldParentPtr(
+ ViewStack(View).Node,
+ "view",
+ // Wrap around if needed
+ if (it.next()) |next| next else it_wrap.next().?,
+ );
+
+ // Dont swap when only the focused view is part of the layout
+ if (focused_node == to_swap) {
+ return;
+ }
+
+ output.views.swap(focused_node, to_swap);
+
+ output.arrangeViews();
+ output.root.startTransaction();
+}
+
+fn filter(view: *View, filter_tags: u32) bool {
+ return !view.destroying and !view.pending.float and
+ !view.pending.fullscreen and view.pending.tags & filter_tags != 0;
+}
diff --git a/river/view_stack.zig b/river/view_stack.zig
index 98ddc8e..80c3e4a 100644
--- a/river/view_stack.zig
+++ b/river/view_stack.zig
@@ -108,6 +108,50 @@ pub fn ViewStack(comptime T: type) type {
}
}
+ /// Swap the nodes a and b.
+ /// pointers to Node.T will point to the same data as before
+ pub fn swap(self: *Self, a: *Node, b: *Node) void {
+ // Set self.first and self.last
+ const first = self.first;
+ const last = self.last;
+ if (a == first) {
+ self.first = b;
+ } else if (a == last) {
+ self.last = b;
+ }
+
+ if (b == first) {
+ self.first = a;
+ } else if (b == last) {
+ self.last = a;
+ }
+
+ // This is so complicated to make sure everything works when a and b are neighbors
+ const a_next = if (b.next == a) b else b.next;
+ const a_prev = if (b.prev == a) b else b.prev;
+ const b_next = if (a.next == b) a else a.next;
+ const b_prev = if (a.prev == b) a else a.prev;
+
+ a.next = a_next;
+ a.prev = a_prev;
+ b.next = b_next;
+ b.prev = b_prev;
+
+ // Update all neighbors
+ if (a.next) |next| {
+ next.prev = a;
+ }
+ if (a.prev) |prev| {
+ prev.next = a;
+ }
+ if (b.next) |next| {
+ next.prev = b;
+ }
+ if (b.prev) |prev| {
+ prev.next = b;
+ }
+ }
+
const Direction = enum {
forward,
reverse,