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authorIsaac Freund <ifreund@ifreund.xyz>2020-04-26 16:49:50 +0200
committerIsaac Freund <ifreund@ifreund.xyz>2020-04-26 16:49:50 +0200
commit550bd493cdb4696069f23b00616b86daa348a89a (patch)
tree82cc411690443ee0f1b061d48cb0195e5ec233e9
parent21c3969c5fe23e3defefe89942c27d553af2bce7 (diff)
downloadriver-550bd493cdb4696069f23b00616b86daa348a89a.tar.gz
river-550bd493cdb4696069f23b00616b86daa348a89a.tar.xz
Greatly simplify view offset handling
Fixes https://github.com/ifreund/river/issues/9
-rw-r--r--src/box.zig23
-rw-r--r--src/layer_surface.zig2
-rw-r--r--src/output.zig34
-rw-r--r--src/render.zig95
-rw-r--r--src/view.zig2
-rw-r--r--src/xdg_toplevel.zig8
6 files changed, 83 insertions, 81 deletions
diff --git a/src/box.zig b/src/box.zig
index 5d33f98..2d28a1c 100644
--- a/src/box.zig
+++ b/src/box.zig
@@ -1,6 +1,17 @@
-pub const Box = struct {
- x: i32,
- y: i32,
- width: u32,
- height: u32,
-};
+const Self = @This();
+
+const c = @import("c.zig");
+
+x: i32,
+y: i32,
+width: u32,
+height: u32,
+
+pub fn toWlrBox(self: Self) c.wlr_box {
+ return c.wlr_box{
+ .x = @intCast(c_int, self.x),
+ .y = @intCast(c_int, self.y),
+ .width = @intCast(c_int, self.width),
+ .height = @intCast(c_int, self.height),
+ };
+}
diff --git a/src/layer_surface.zig b/src/layer_surface.zig
index 38af53a..105eaad 100644
--- a/src/layer_surface.zig
+++ b/src/layer_surface.zig
@@ -1,7 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
-const Box = @import("box.zig").Box;
+const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
diff --git a/src/output.zig b/src/output.zig
index 59b43dd..be762c6 100644
--- a/src/output.zig
+++ b/src/output.zig
@@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const render = @import("render.zig");
-const Box = @import("box.zig").Box;
+const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Log = @import("log.zig").Log;
const Root = @import("root.zig").Root;
@@ -160,6 +160,8 @@ pub const Output = struct {
const master_count = std.math.min(self.master_count, visible_count);
const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
+ const border_width = self.root.server.config.border_width;
+ const view_padding = self.root.server.config.view_padding;
const outer_padding = self.root.server.config.outer_padding;
const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
@@ -183,30 +185,34 @@ pub const Output = struct {
var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
while (it.next()) |node| {
const view = &node.view;
+
if (view.floating) {
continue;
}
+
+ var new_box: Box = undefined;
+
+ // Add the remainder to the first master/slave to ensure every
+ // pixel of height is used
if (i < master_count) {
- // Add the remainder to the first master to ensure every pixel of height is used
const master_height = @divTrunc(layout_height, master_count);
const master_height_rem = layout_height % master_count;
- view.pending_box = Box{
- .x = @intCast(i32, outer_padding),
- .y = @intCast(i32, outer_padding + i * master_height +
+ new_box = .{
+ .x = 0,
+ .y = @intCast(i32, i * master_height +
if (i > 0) master_height_rem else 0),
.width = master_column_width,
.height = master_height + if (i == 0) master_height_rem else 0,
};
} else {
- // Add the remainder to the first slave to ensure every pixel of height is used
const slave_height = @divTrunc(layout_height, slave_count);
const slave_height_rem = layout_height % slave_count;
- view.pending_box = Box{
- .x = @intCast(i32, outer_padding + master_column_width),
- .y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
+ new_box = .{
+ .x = @intCast(i32, master_column_width),
+ .y = @intCast(i32, (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0),
.width = slave_column_width,
@@ -215,6 +221,16 @@ pub const Output = struct {
};
}
+ // Apply offsets from borders and padding
+ new_box.x += @intCast(i32, border_width + outer_padding + view_padding);
+ new_box.y += @intCast(i32, border_width + outer_padding + view_padding);
+
+ new_box.width -= (border_width + view_padding) * 2;
+ new_box.height -= (border_width + view_padding) * 2;
+
+ // Set the view's pending box to the new dimensions
+ view.pending_box = new_box;
+
i += 1;
}
}
diff --git a/src/render.zig b/src/render.zig
index 9c4ab43..2e4dba6 100644
--- a/src/render.zig
+++ b/src/render.zig
@@ -1,6 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
+const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
@@ -168,13 +169,11 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
// If we have a stashed buffer, we are in the middle of a transaction
// and need to render that buffer until the transaction is complete.
if (view.stashed_buffer) |buffer| {
- const border_width = view.output.root.server.config.border_width;
- const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
- .x = view.current_box.x + @intCast(i32, border_width + view_padding),
- .y = view.current_box.y + @intCast(i32, border_width + view_padding),
- .width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2),
- .height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2),
+ .x = view.current_box.x,
+ .y = view.current_box.y,
+ .width = @intCast(c_int, view.current_box.width),
+ .height = @intCast(c_int, view.current_box.height),
};
// Scale the box to the output's current scaling factor
@@ -229,11 +228,9 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
return;
}
- const border_width = view.output.root.server.config.border_width;
- const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
- .x = view.current_box.x + sx + @intCast(c_int, border_width + view_padding),
- .y = view.current_box.y + sy + @intCast(c_int, border_width + view_padding),
+ .x = view.current_box.x + sx,
+ .y = view.current_box.y + sy,
.width = surface.current.width,
.height = surface.current.height,
};
@@ -259,66 +256,46 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
}
fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
- var border: c.wlr_box = undefined;
+ var border: Box = undefined;
const color = if (view.focused)
[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
else
[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
const border_width = output.root.server.config.border_width;
- const view_padding = output.root.server.config.view_padding;
-
- // left border
- border.x = view.current_box.x + @intCast(c_int, view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
- // right border
- border.x = view.current_box.x +
- @intCast(c_int, view.current_box.width - border_width - view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
+ // left and right, covering the corners as well
+ border.y = view.current_box.y - @intCast(i32, border_width);
+ border.width = border_width;
+ border.height = view.current_box.height + border_width * 2;
- // top border
- border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - view_padding * 2);
- border.height = @intCast(c_int, border_width);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
+ // left
+ border.x = view.current_box.x - @intCast(i32, border_width);
+ renderRect(output, border, color);
+
+ // right
+ border.x = view.current_box.x + @intCast(i32, view.current_box.width);
+ renderRect(output, border, color);
+
+ // top and bottom
+ border.x = view.current_box.x;
+ border.width = view.current_box.width;
+ border.height = border_width;
+
+ // top
+ border.y = view.current_box.y - @intCast(i32, border_width);
+ renderRect(output, border, color);
// bottom border
- border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
- border.y = view.current_box.y +
- @intCast(c_int, view.current_box.height - border_width - view_padding);
- border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - view_padding * 2);
- border.height = @intCast(c_int, border_width);
- scaleBox(&border, output.wlr_output.scale);
+ border.y = view.current_box.y + @intCast(i32, view.current_box.height);
+ renderRect(output, border, color);
+}
+
+fn renderRect(output: Output, box: Box, color: [4]f32) void {
+ var wlr_box = box.toWlrBox();
+ scaleBox(&wlr_box, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
- &border,
+ &wlr_box,
&color,
&output.wlr_output.transform_matrix,
);
diff --git a/src/view.zig b/src/view.zig
index 19614d0..a4ede46 100644
--- a/src/view.zig
+++ b/src/view.zig
@@ -1,7 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
-const Box = @import("box.zig").Box;
+const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;
diff --git a/src/xdg_toplevel.zig b/src/xdg_toplevel.zig
index 4e7115a..0e64396 100644
--- a/src/xdg_toplevel.zig
+++ b/src/xdg_toplevel.zig
@@ -3,7 +3,7 @@ const Self = @This();
const c = @import("c.zig");
const std = @import("std");
-const Box = @import("box.zig").Box;
+const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
@@ -44,12 +44,10 @@ pub fn init(self: *Self, view: *View, wlr_xdg_surface: *c.wlr_xdg_surface) void
}
pub fn configure(self: Self, pending_box: Box) void {
- const border_width = self.view.output.root.server.config.border_width;
- const view_padding = self.view.output.root.server.config.view_padding;
self.view.pending_serial = c.wlr_xdg_toplevel_set_size(
self.wlr_xdg_surface,
- pending_box.width - border_width * 2 - view_padding * 2,
- pending_box.height - border_width * 2 - view_padding * 2,
+ pending_box.width,
+ pending_box.height,
);
}