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| author | Marten Ringwelski <git@maringuu.de> | 2020-12-12 16:27:18 +0100 |
|---|---|---|
| committer | Isaac Freund <ifreund@ifreund.xyz> | 2020-12-12 16:35:33 +0100 |
| commit | b2b1a1f5e1f16fd42d547024001d00021c4a25c9 (patch) | |
| tree | d7b589659e5ae31e12c9151ba50f4cee446f8665 | |
| parent | d099b167d2381e42f2e79c1c3280b5dcd49a215f (diff) | |
| download | river-b2b1a1f5e1f16fd42d547024001d00021c4a25c9.tar.gz river-b2b1a1f5e1f16fd42d547024001d00021c4a25c9.tar.xz | |
render: remove unnecessary call to wlr_output_effective_resolution
| -rw-r--r-- | river/render.zig | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/river/render.zig b/river/render.zig index 82c2846..0bb65ab 100644 --- a/river/render.zig +++ b/river/render.zig @@ -51,11 +51,6 @@ pub fn renderOutput(output: *Output) void { // wlr_output_attach_render makes the OpenGL context current. if (!c.wlr_output_attach_render(output.wlr_output, null)) return; - // The "effective" resolution can change if you rotate your outputs. - var width: c_int = undefined; - var height: c_int = undefined; - c.wlr_output_effective_resolution(output.wlr_output, &width, &height); - // Begin the renderer (calls glViewport and some other GL sanity checks) // Here we don't want the output_effective_resolution since we want to render the whole output c.wlr_renderer_begin(wlr_renderer, output.wlr_output.width, output.wlr_output.height); |
