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| author | Isaac Freund <mail@isaacfreund.com> | 2023-03-07 23:43:23 +0100 |
|---|---|---|
| committer | Isaac Freund <mail@isaacfreund.com> | 2023-03-07 23:43:23 +0100 |
| commit | 9a2e0d97d71720fdb752a5d375aac7c579e67ccf (patch) | |
| tree | 64b1136626bc89854a7f27f1727de1793d4c0519 /CONTRIBUTING.md | |
| parent | 29976e5741c4e41bca2e5971731e75c1151a0727 (diff) | |
| download | river-9a2e0d97d71720fdb752a5d375aac7c579e67ccf.tar.gz river-9a2e0d97d71720fdb752a5d375aac7c579e67ccf.tar.xz | |
layer-shell: apply exclusive zones in separate pass
This brings the behavior closer to what we had before the scene
graph refactor.
The main difference now is that the order has changed from background to
overlay instead of from overlay to background. This ordering seems to
make more sense in the cases I've tested and the old ordering was just
cargo-cult anyways.
Diffstat (limited to 'CONTRIBUTING.md')
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