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authorIsaac Freund <ifreund@ifreund.xyz>2020-12-30 18:15:47 +0100
committerIsaac Freund <ifreund@ifreund.xyz>2020-12-30 18:15:47 +0100
commitba9df864729c7ffba6171ce7be5eb0e91399e6da (patch)
treea0d8b825e7997611d4dcd0795d500e60b509102d /contrib
parent5f4ba065668089e7d5b158f60f26dd0be893ccf8 (diff)
downloadriver-ba9df864729c7ffba6171ce7be5eb0e91399e6da.tar.gz
river-ba9df864729c7ffba6171ce7be5eb0e91399e6da.tar.xz
command: s/master/main/g (breaking change)
main is a better term to use here for several reasons: 1. It is more accurate: "master" implies that the designated views have some kind of control over the other views, which is not the case. "main" better expresses that the difference between the "main" view and others is one of importance/focus. 2. It is a shorter word. 2 whole characters saved! 3. It reduces the chance of future development time being lost to good-intentioned people complaining about usage of the word master as has recently happened with regards to the default git branch name.
Diffstat (limited to 'contrib')
-rwxr-xr-xcontrib/config.sh18
-rwxr-xr-xcontrib/tiled.py42
2 files changed, 30 insertions, 30 deletions
diff --git a/contrib/config.sh b/contrib/config.sh
index 969ceb6..c5f3969 100755
--- a/contrib/config.sh
+++ b/contrib/config.sh
@@ -29,18 +29,18 @@ riverctl map normal $mod Comma focus-output previous
riverctl map normal $mod+Shift Period send-to-output next
riverctl map normal $mod+Shift Comma send-to-output previous
-# Mod+Return to bump the focused view to the top of the layout stack, making
-# it the new master
+# Mod+Return to bump the focused view to the top of the layout stack
riverctl map normal $mod Return zoom
-# Mod+H and Mod+L to decrease/increase the width of the master column by 5%
-riverctl map normal $mod H mod-master-factor -0.05
-riverctl map normal $mod L mod-master-factor +0.05
+# Mod+H and Mod+L to decrease/increase the main factor by 5%
+# If using rivertile(1) this determines the width of the main stack.
+riverctl map normal $mod H mod-main-factor -0.05
+riverctl map normal $mod L mod-main-factor +0.05
# Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
-# master views in the layout
-riverctl map normal $mod+Shift H mod-master-count +1
-riverctl map normal $mod+Shift L mod-master-count -1
+# main views in the layout
+riverctl map normal $mod+Shift H mod-main-count +1
+riverctl map normal $mod+Shift L mod-main-count -1
# Mod+Alt+{H,J,K,L} to move views
riverctl map normal $mod+Mod1 H move left 100
@@ -95,7 +95,7 @@ riverctl map normal $mod Space toggle-float
# Mod+F to toggle fullscreen
riverctl map normal $mod F toggle-fullscreen
-# Mod+{Up,Right,Down,Left} to change master orientation
+# Mod+{Up,Right,Down,Left} to change layout orientation
riverctl map normal $mod Up layout rivertile top
riverctl map normal $mod Right layout rivertile right
riverctl map normal $mod Down layout rivertile down
diff --git a/contrib/tiled.py b/contrib/tiled.py
index 2bec975..325854c 100755
--- a/contrib/tiled.py
+++ b/contrib/tiled.py
@@ -4,7 +4,7 @@ from sys import argv
# This is an implementation of the default "tiled" layout of dwm
#
-# With 4 views and one master, the layout looks something like this:
+# With 4 views and one main view, the layout looks something like this:
#
# +-----------------------+------------+
# | | |
@@ -23,46 +23,46 @@ from sys import argv
# Assign the arguments to variables. The order and meaning of the arguments
# is explained in the river-layouts(7) man page
num_views = int(argv[1])
-master_count = int(argv[2])
-master_factor = float(argv[3])
+main_count = int(argv[2])
+main_factor = float(argv[3])
output_width = int(argv[4])
output_height = int(argv[5])
-secondary_count = num_views - master_count
+secondary_count = num_views - main_count
-# handle the cases where there are no master or no secondary views
-master_width = 0
+# handle the cases where there are no main or no secondary views
+main_width = 0
secondary_width = 0
-if master_count > 0 and secondary_count > 0:
- master_width = int(master_factor * output_width)
- secondary_width = output_width - master_width
-elif master_count > 0:
- master_width = output_width
+if main_count > 0 and secondary_count > 0:
+ main_width = int(main_factor * output_width)
+ secondary_width = output_width - main_width
+elif main_count > 0:
+ main_width = output_width
elif secondary_count > 0:
secondary_width = output_width
# for each view, output the location/dimensions separated by spaces on a new line
for i in range(num_views):
- if i < master_count:
- # to make things pixel-perfect, we make the first master and first secondary
+ if i < main_count:
+ # to make things pixel-perfect, we make the first main and first secondary
# view slightly larger if the height is not evenly divisible
- master_height = output_height // master_count
- master_height_rem = output_height % master_count
+ main_height = output_height // main_count
+ main_height_rem = output_height % main_count
x = 0
- y = i * master_height + (master_height_rem if i > 0 else 0)
- width = master_width
- height = master_height + (master_height_rem if i == 0 else 0)
+ y = i * main_height + (main_height_rem if i > 0 else 0)
+ width = main_width
+ height = main_height + (main_height_rem if i == 0 else 0)
print(x, y, width, height)
else:
secondary_height = output_height // secondary_count
secondary_height_rem = output_height % secondary_count
- x = master_width
- y = (i - master_count) * secondary_height + (secondary_height_rem if i > master_count else 0)
+ x = main_width
+ y = (i - main_count) * secondary_height + (secondary_height_rem if i > main_count else 0)
width = secondary_width
- height = secondary_height + (secondary_height_rem if i == master_count else 0)
+ height = secondary_height + (secondary_height_rem if i == main_count else 0)
print(x, y, width, height)