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authorIsaac Freund <ifreund@ifreund.xyz>2020-12-30 18:15:47 +0100
committerIsaac Freund <ifreund@ifreund.xyz>2020-12-30 18:15:47 +0100
commitba9df864729c7ffba6171ce7be5eb0e91399e6da (patch)
treea0d8b825e7997611d4dcd0795d500e60b509102d /rivertile
parent5f4ba065668089e7d5b158f60f26dd0be893ccf8 (diff)
downloadriver-ba9df864729c7ffba6171ce7be5eb0e91399e6da.tar.gz
river-ba9df864729c7ffba6171ce7be5eb0e91399e6da.tar.xz
command: s/master/main/g (breaking change)
main is a better term to use here for several reasons: 1. It is more accurate: "master" implies that the designated views have some kind of control over the other views, which is not the case. "main" better expresses that the difference between the "main" view and others is one of importance/focus. 2. It is a shorter word. 2 whole characters saved! 3. It reduces the chance of future development time being lost to good-intentioned people complaining about usage of the word master as has recently happened with regards to the default git branch name.
Diffstat (limited to 'rivertile')
-rw-r--r--rivertile/main.zig56
1 files changed, 28 insertions, 28 deletions
diff --git a/rivertile/main.zig b/rivertile/main.zig
index d5cb8d1..d1149b1 100644
--- a/rivertile/main.zig
+++ b/rivertile/main.zig
@@ -29,7 +29,7 @@ const Orientation = enum {
/// orientation in mind and then the input/output values are adjusted to apply
/// the necessary transformations to derive the other 3.
///
-/// With 4 views and one master, the left layout looks something like this:
+/// With 4 views and one main view, the left layout looks something like this:
///
/// +-----------------------+------------+
/// | | |
@@ -49,15 +49,15 @@ pub fn main() !void {
if (args.len != 7) printUsageAndExit();
// first arg must be left, right, top, or bottom
- const master_location = std.meta.stringToEnum(Orientation, std.mem.spanZ(args[1])) orelse
+ const main_location = std.meta.stringToEnum(Orientation, std.mem.spanZ(args[1])) orelse
printUsageAndExit();
// the other 5 are passed by river and described in river-layouts(7)
const num_views = try std.fmt.parseInt(u32, std.mem.spanZ(args[2]), 10);
- const master_count = try std.fmt.parseInt(u32, std.mem.spanZ(args[3]), 10);
- const master_factor = try std.fmt.parseFloat(f64, std.mem.spanZ(args[4]));
+ const main_count = try std.fmt.parseInt(u32, std.mem.spanZ(args[3]), 10);
+ const main_factor = try std.fmt.parseFloat(f64, std.mem.spanZ(args[4]));
- const width_arg: u32 = switch (master_location) {
+ const width_arg: u32 = switch (main_location) {
.left, .right => 5,
.top, .bottom => 6,
};
@@ -66,32 +66,32 @@ pub fn main() !void {
const output_width = try std.fmt.parseInt(u32, std.mem.spanZ(args[width_arg]), 10);
const output_height = try std.fmt.parseInt(u32, std.mem.spanZ(args[height_arg]), 10);
- const secondary_count = if (num_views > master_count) num_views - master_count else 0;
+ const secondary_count = if (num_views > main_count) num_views - main_count else 0;
- // to make things pixel-perfect, we make the first master and first secondary
+ // to make things pixel-perfect, we make the first main and first secondary
// view slightly larger if the height is not evenly divisible
- var master_width: u32 = undefined;
- var master_height: u32 = undefined;
- var master_height_rem: u32 = undefined;
+ var main_width: u32 = undefined;
+ var main_height: u32 = undefined;
+ var main_height_rem: u32 = undefined;
var secondary_width: u32 = undefined;
var secondary_height: u32 = undefined;
var secondary_height_rem: u32 = undefined;
- if (master_count > 0 and secondary_count > 0) {
- master_width = @floatToInt(u32, master_factor * @intToFloat(f64, output_width));
- master_height = output_height / master_count;
- master_height_rem = output_height % master_count;
+ if (main_count > 0 and secondary_count > 0) {
+ main_width = @floatToInt(u32, main_factor * @intToFloat(f64, output_width));
+ main_height = output_height / main_count;
+ main_height_rem = output_height % main_count;
- secondary_width = output_width - master_width;
+ secondary_width = output_width - main_width;
secondary_height = output_height / secondary_count;
secondary_height_rem = output_height % secondary_count;
- } else if (master_count > 0) {
- master_width = output_width;
- master_height = output_height / master_count;
- master_height_rem = output_height % master_count;
+ } else if (main_count > 0) {
+ main_width = output_width;
+ main_height = output_height / main_count;
+ main_height_rem = output_height % main_count;
} else if (secondary_width > 0) {
- master_width = 0;
+ main_width = 0;
secondary_width = output_width;
secondary_height = output_height / secondary_count;
secondary_height_rem = output_height % secondary_count;
@@ -108,19 +108,19 @@ pub fn main() !void {
var width: u32 = undefined;
var height: u32 = undefined;
- if (i < master_count) {
+ if (i < main_count) {
x = 0;
- y = i * master_height + if (i > 0) master_height_rem else 0;
- width = master_width;
- height = master_height + if (i == 0) master_height_rem else 0;
+ y = i * main_height + if (i > 0) main_height_rem else 0;
+ width = main_width;
+ height = main_height + if (i == 0) main_height_rem else 0;
} else {
- x = master_width;
- y = (i - master_count) * secondary_height + if (i > master_count) secondary_height_rem else 0;
+ x = main_width;
+ y = (i - main_count) * secondary_height + if (i > main_count) secondary_height_rem else 0;
width = secondary_width;
- height = secondary_height + if (i == master_count) secondary_height_rem else 0;
+ height = secondary_height + if (i == main_count) secondary_height_rem else 0;
}
- switch (master_location) {
+ switch (main_location) {
.left => try stdout.print("{} {} {} {}\n", .{ x, y, width, height }),
.right => try stdout.print("{} {} {} {}\n", .{ output_width - x - width, y, width, height }),
.top => try stdout.print("{} {} {} {}\n", .{ y, x, height, width }),