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authorIsaac Freund <ifreund@ifreund.xyz>2020-05-02 23:11:56 +0200
committerIsaac Freund <ifreund@ifreund.xyz>2020-05-02 23:11:56 +0200
commite199bcba43174403a578f7a1e92e0a95076495c8 (patch)
treeff84537bbf3ba93ad40ec465b41fa0125f78a9f4 /src/Output.zig
parent8a9c2182eabadf6e50532b2b9a1044859587af82 (diff)
downloadriver-e199bcba43174403a578f7a1e92e0a95076495c8.tar.gz
river-e199bcba43174403a578f7a1e92e0a95076495c8.tar.xz
Rename files contatining top level structs
This respects the naming convention of snake_case namespaces and TitleCase types.
Diffstat (limited to 'src/Output.zig')
-rw-r--r--src/Output.zig570
1 files changed, 570 insertions, 0 deletions
diff --git a/src/Output.zig b/src/Output.zig
new file mode 100644
index 0000000..a7921f0
--- /dev/null
+++ b/src/Output.zig
@@ -0,0 +1,570 @@
+// This file is part of river, a dynamic tiling wayland compositor.
+//
+// Copyright 2020 Isaac Freund
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+const Self = @This();
+
+const std = @import("std");
+
+const c = @import("c.zig");
+const render = @import("render.zig");
+
+const Box = @import("Box.zig");
+const LayerSurface = @import("LayerSurface.zig");
+const Log = @import("log.zig").Log;
+const Root = @import("Root.zig");
+const View = @import("View.zig");
+const ViewStack = @import("view_stack.zig").ViewStack;
+
+root: *Root,
+wlr_output: *c.wlr_output,
+
+/// All layer surfaces on the output, indexed by the layer enum.
+layers: [4]std.TailQueue(LayerSurface),
+
+/// The area left for views and other layer surfaces after applying the
+/// exclusive zones of exclusive layer surfaces.
+usable_box: Box,
+
+/// The top of the stack is the "most important" view.
+views: ViewStack(View),
+
+/// A bit field of focused tags
+current_focused_tags: u32,
+pending_focused_tags: ?u32,
+
+/// Number of views in "master" section of the screen.
+master_count: u32,
+
+/// Percentage of the total screen that the master section takes up.
+master_factor: f64,
+
+// All listeners for this output, in alphabetical order
+listen_destroy: c.wl_listener,
+listen_frame: c.wl_listener,
+listen_mode: c.wl_listener,
+
+pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
+ // Some backends don't have modes. DRM+KMS does, and we need to set a mode
+ // before we can use the output. The mode is a tuple of (width, height,
+ // refresh rate), and each monitor supports only a specific set of modes. We
+ // just pick the monitor's preferred mode, a more sophisticated compositor
+ // would let the user configure it.
+
+ // if not empty
+ if (c.wl_list_empty(&wlr_output.modes) == 0) {
+ // TODO: handle failure
+ const mode = c.wlr_output_preferred_mode(wlr_output);
+ c.wlr_output_set_mode(wlr_output, mode);
+ c.wlr_output_enable(wlr_output, true);
+ if (!c.wlr_output_commit(wlr_output)) {
+ return error.CantCommitWlrOutputMode;
+ }
+ }
+
+ self.root = root;
+ self.wlr_output = wlr_output;
+ wlr_output.data = self;
+
+ for (self.layers) |*layer| {
+ layer.* = std.TailQueue(LayerSurface).init();
+ }
+
+ self.views.init();
+
+ self.current_focused_tags = 1 << 0;
+ self.pending_focused_tags = null;
+
+ self.master_count = 1;
+
+ self.master_factor = 0.6;
+
+ // Set up listeners
+ self.listen_destroy.notify = handleDestroy;
+ c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
+
+ self.listen_frame.notify = handleFrame;
+ c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
+
+ self.listen_mode.notify = handleMode;
+ c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
+
+ if (c.river_wlr_output_is_noop(wlr_output)) {
+ // A noop output is always 0 x 0
+ self.usable_box = .{
+ .x = 0,
+ .y = 0,
+ .width = 0,
+ .height = 0,
+ };
+ } else {
+ // Add the new output to the layout. The add_auto function arranges outputs
+ // from left-to-right in the order they appear. A more sophisticated
+ // compositor would let the user configure the arrangement of outputs in the
+ // layout. This automatically creates an output global on the wl_display.
+ c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
+
+ var width: c_int = undefined;
+ var height: c_int = undefined;
+ c.wlr_output_effective_resolution(wlr_output, &width, &height);
+ self.usable_box = .{
+ .x = 0,
+ .y = 0,
+ .width = @intCast(u32, width),
+ .height = @intCast(u32, height),
+ };
+ }
+}
+
+pub fn deinit(self: *Self) void {
+ for (self.layers) |*layer| {
+ while (layer.pop()) |layer_surface_node| {
+ self.root.server.allocator.destroy(layer_surface_node);
+ }
+ }
+
+ while (self.views.first) |node| {
+ node.view.deinit();
+ self.views.remove(node);
+ self.root.server.allocator.destroy(node);
+ }
+}
+
+/// Add a new view to the output. arrangeViews() will be called by the view
+/// when it is mapped.
+pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
+ const node = self.root.server.allocator.create(ViewStack(View).Node) catch unreachable;
+ node.view.init_xdg_toplevel(self, self.current_focused_tags, wlr_xdg_surface);
+ self.views.push(node);
+}
+
+/// Add a newly created layer surface to the output.
+pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void {
+ const layer = wlr_layer_surface.client_pending.layer;
+ const node = try self.layers[@intCast(usize, @enumToInt(layer))].allocateNode(self.root.server.allocator);
+ node.data.init(self, wlr_layer_surface, layer);
+ self.layers[@intCast(usize, @enumToInt(layer))].append(node);
+ self.arrangeLayers();
+}
+
+/// Arrange all views on the output for the current layout. Modifies only
+/// pending state, the changes are not appplied until a transaction is started
+/// and completed.
+pub fn arrangeViews(self: *Self) void {
+ // If the output has a zero dimension, trying to arrange would cause
+ // underflow and is pointless anyway
+ if (self.usable_box.width == 0 or self.usable_box.height == 0) {
+ return;
+ }
+
+ const output_tags = if (self.pending_focused_tags) |tags|
+ tags
+ else
+ self.current_focused_tags;
+
+ const visible_count = blk: {
+ var count: u32 = 0;
+ var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
+ while (it.next()) |node| {
+ if (node.view.floating) {
+ continue;
+ }
+ count += 1;
+ }
+ break :blk count;
+ };
+
+ const master_count = std.math.min(self.master_count, visible_count);
+ const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
+
+ const border_width = self.root.server.config.border_width;
+ const view_padding = self.root.server.config.view_padding;
+ const outer_padding = self.root.server.config.outer_padding;
+
+ const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
+ const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
+
+ var master_column_width: u32 = undefined;
+ var slave_column_width: u32 = undefined;
+ if (master_count > 0 and slave_count > 0) {
+ // If both master and slave views are present
+ master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
+ slave_column_width = layout_width - master_column_width;
+ } else if (master_count > 0) {
+ master_column_width = layout_width;
+ slave_column_width = 0;
+ } else {
+ slave_column_width = layout_width;
+ master_column_width = 0;
+ }
+
+ var i: u32 = 0;
+ var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
+ while (it.next()) |node| {
+ const view = &node.view;
+
+ if (view.floating) {
+ continue;
+ }
+
+ var new_box: Box = undefined;
+
+ // Add the remainder to the first master/slave to ensure every
+ // pixel of height is used
+ if (i < master_count) {
+ const master_height = @divTrunc(layout_height, master_count);
+ const master_height_rem = layout_height % master_count;
+
+ new_box = .{
+ .x = 0,
+ .y = @intCast(i32, i * master_height +
+ if (i > 0) master_height_rem else 0),
+
+ .width = master_column_width,
+ .height = master_height + if (i == 0) master_height_rem else 0,
+ };
+ } else {
+ const slave_height = @divTrunc(layout_height, slave_count);
+ const slave_height_rem = layout_height % slave_count;
+
+ new_box = .{
+ .x = @intCast(i32, master_column_width),
+ .y = @intCast(i32, (i - master_count) * slave_height +
+ if (i > master_count) slave_height_rem else 0),
+
+ .width = slave_column_width,
+ .height = slave_height +
+ if (i == master_count) slave_height_rem else 0,
+ };
+ }
+
+ // Apply offsets from borders and padding
+ const xy_offset = @intCast(i32, border_width + outer_padding + view_padding);
+ new_box.x += self.usable_box.x + xy_offset;
+ new_box.y += self.usable_box.y + xy_offset;
+
+ // Reduce size to allow space for borders/padding
+ const delta_size = (border_width + view_padding) * 2;
+ new_box.width -= delta_size;
+ new_box.height -= delta_size;
+
+ // Set the view's pending box to the new dimensions
+ view.pending_box = new_box;
+
+ i += 1;
+ }
+}
+
+/// Arrange all layer surfaces of this output and addjust the usable aread
+pub fn arrangeLayers(self: *Self) void {
+ const full_box = blk: {
+ var width: c_int = undefined;
+ var height: c_int = undefined;
+ c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
+ break :blk Box{
+ .x = 0,
+ .y = 0,
+ .width = @intCast(u32, width),
+ .height = @intCast(u32, height),
+ };
+ };
+
+ // This box is modified as exclusive zones are applied
+ var usable_box = full_box;
+
+ const layer_idxs = [_]usize{
+ c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
+ };
+
+ // Arrange all layer surfaces with exclusive zones, applying them to the
+ // usable box along the way.
+ for (layer_idxs) |layer| {
+ self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
+ }
+
+ // If the the usable_box has changed, we need to rearrange the output
+ if (!std.meta.eql(self.usable_box, usable_box)) {
+ self.usable_box = usable_box;
+ self.root.arrange();
+ }
+
+ // Arrange the layers without exclusive zones
+ for (layer_idxs) |layer| {
+ self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
+ }
+
+ // Find the topmost layer surface in the top or overlay layers which
+ // requests keyboard interactivity if any.
+ const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
+ // Iterate in reverse order since the last layer is rendered on top
+ var it = self.layers[layer].last;
+ while (it) |node| : (it = node.prev) {
+ const layer_surface = &node.data;
+ // Only mapped surfaces may gain focus
+ if (layer_surface.mapped and
+ layer_surface.wlr_layer_surface.current.keyboard_interactive)
+ {
+ break :outer layer_surface;
+ }
+ }
+ } else null;
+
+ var it = self.root.server.input_manager.seats.first;
+ while (it) |node| : (it = node.next) {
+ const seat = &node.data;
+
+ // Only grab focus of seats which have the output focused
+ if (seat.focused_output != self) {
+ continue;
+ }
+
+ if (topmost_surface) |to_focus| {
+ // If we found a surface that requires focus, grab the focus of all
+ // seats.
+ seat.setFocusRaw(.{ .layer = to_focus });
+ } else if (seat.focused_layer) |current_focus| {
+ // If the seat is currently focusing a layer without keyboard
+ // interactivity, clear the focused layer.
+ if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
+ seat.setFocusRaw(.{ .none = {} });
+ seat.focus(null);
+ }
+ }
+ }
+}
+
+/// Arrange the layer surfaces of a given layer
+fn arrangeLayer(
+ self: *Self,
+ layer: std.TailQueue(LayerSurface),
+ full_box: Box,
+ usable_box: *Box,
+ exclusive: bool,
+) void {
+ var it = layer.first;
+ while (it) |node| : (it = node.next) {
+ const layer_surface = &node.data;
+ const current_state = layer_surface.wlr_layer_surface.current;
+
+ // If the value of exclusive_zone is greater than zero, then it exclusivly
+ // occupies some area of the screen.
+ if (!layer_surface.mapped or exclusive != (current_state.exclusive_zone > 0)) {
+ continue;
+ }
+
+ // If the exclusive zone is set to -1, this means the the client would like
+ // to ignore any exclusive zones and use the full area of the output.
+ const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
+
+ var new_box: Box = undefined;
+
+ // Horizontal alignment
+ const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
+ const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
+ if (current_state.desired_width == 0) {
+ const anchor_left_right = anchor_left | anchor_right;
+ if (current_state.anchor & anchor_left_right == anchor_left_right) {
+ new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
+ new_box.width = bounds.width -
+ (current_state.margin.left + current_state.margin.right);
+ } else {
+ Log.Error.log(
+ "Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.",
+ .{layer_surface.wlr_layer_surface.namespace},
+ );
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ continue;
+ }
+ } else if (current_state.anchor & anchor_left != 0) {
+ new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
+ new_box.width = current_state.desired_width;
+ } else if (current_state.anchor & anchor_right != 0) {
+ new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
+ current_state.margin.right);
+ new_box.width = current_state.desired_width;
+ } else {
+ new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
+ new_box.width = current_state.desired_width;
+ }
+
+ // Vertical alignment
+ const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
+ const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
+ if (current_state.desired_height == 0) {
+ const anchor_top_bottom = anchor_top | anchor_bottom;
+ if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
+ new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
+ new_box.height = bounds.height -
+ (current_state.margin.top + current_state.margin.bottom);
+ } else {
+ Log.Error.log(
+ "Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.",
+ .{layer_surface.wlr_layer_surface.namespace},
+ );
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ continue;
+ }
+ } else if (current_state.anchor & anchor_top != 0) {
+ new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
+ new_box.height = current_state.desired_height;
+ } else if (current_state.anchor & anchor_bottom != 0) {
+ new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
+ current_state.margin.bottom);
+ new_box.height = current_state.desired_height;
+ } else {
+ new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
+ new_box.height = current_state.desired_height;
+ }
+
+ layer_surface.box = new_box;
+
+ // Apply the exclusive zone to the current bounds
+ const edges = [4]struct {
+ anchors: u32,
+ to_increase: ?*i32,
+ to_decrease: ?*u32,
+ margin: u32,
+ }{
+ .{
+ .anchors = anchor_left | anchor_right | anchor_top,
+ .to_increase = &usable_box.y,
+ .to_decrease = &usable_box.height,
+ .margin = current_state.margin.top,
+ },
+ .{
+ .anchors = anchor_left | anchor_right | anchor_bottom,
+ .to_increase = null,
+ .to_decrease = &usable_box.height,
+ .margin = current_state.margin.bottom,
+ },
+ .{
+ .anchors = anchor_left | anchor_top | anchor_bottom,
+ .to_increase = &usable_box.x,
+ .to_decrease = &usable_box.width,
+ .margin = current_state.margin.left,
+ },
+ .{
+ .anchors = anchor_right | anchor_top | anchor_bottom,
+ .to_increase = null,
+ .to_decrease = &usable_box.width,
+ .margin = current_state.margin.right,
+ },
+ };
+
+ for (edges) |edge| {
+ if (current_state.anchor & edge.anchors == edge.anchors and
+ current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
+ {
+ const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
+ if (edge.to_increase) |value| {
+ value.* += delta;
+ }
+ if (edge.to_decrease) |value| {
+ value.* -= @intCast(u32, delta);
+ }
+ }
+ }
+
+ // Tell the client to assume the new size
+ Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
+ c.wlr_layer_surface_v1_configure(
+ layer_surface.wlr_layer_surface,
+ layer_surface.box.width,
+ layer_surface.box.height,
+ );
+ }
+}
+
+/// Called when the output is destroyed. Evacuate all views from the output
+/// and then remove it from the list of outputs.
+fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
+ const root = self.root;
+
+ Log.Debug.log("Output {} destroyed", .{self.wlr_output.name});
+
+ // Use the first output in the list that is not the one being destroyed.
+ // If there is no other real output, use the noop output.
+ var output_it = root.outputs.first;
+ const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
+ if (&output_node.data != self) {
+ break &output_node.data;
+ }
+ } else &root.noop_output;
+
+ // Move all views from the destroyed output to the fallback one
+ while (self.views.last) |node| {
+ const view = &node.view;
+ view.sendToOutput(fallback_output);
+ }
+
+ // Close all layer surfaces on the destroyed output
+ for (self.layers) |*layer, layer_idx| {
+ while (layer.pop()) |node| {
+ const layer_surface = &node.data;
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ // We need to move the closing layer surface to the noop output
+ // since it is not immediately destoryed. This just a request
+ // to close which will trigger unmap and destroy events in
+ // response, and the LayerSurface needs a valid output to
+ // handle them.
+ root.noop_output.layers[layer_idx].prepend(node);
+ layer_surface.output = &root.noop_output;
+ }
+ }
+
+ // If any seat has the destroyed output focused, focus the fallback one
+ var seat_it = root.server.input_manager.seats.first;
+ while (seat_it) |seat_node| : (seat_it = seat_node.next) {
+ const seat = &seat_node.data;
+ if (seat.focused_output == self) {
+ seat.focused_output = fallback_output;
+ seat.focus(null);
+ }
+ }
+
+ // Remove all listeners
+ c.wl_list_remove(&self.listen_destroy.link);
+ c.wl_list_remove(&self.listen_frame.link);
+ c.wl_list_remove(&self.listen_mode.link);
+
+ // Clean up the wlr_output
+ self.wlr_output.data = null;
+
+ // Remove the destroyed output from the list
+ const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
+ root.outputs.remove(node);
+ root.server.allocator.destroy(node);
+
+ // Arrange the root in case evacuated views affect the layout
+ root.arrange();
+}
+
+fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This function is called every time an output is ready to display a frame,
+ // generally at the output's refresh rate (e.g. 60Hz).
+ const self = @fieldParentPtr(Self, "listen_frame", listener.?);
+ render.renderOutput(self);
+}
+
+fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_mode", listener.?);
+ self.arrangeLayers();
+ self.root.arrange();
+}