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authorIsaac Freund <ifreund@ifreund.xyz>2020-05-02 16:40:05 +0200
committerIsaac Freund <ifreund@ifreund.xyz>2020-05-02 16:40:05 +0200
commit96f2ff793c7606c8979d45b62b827c1cc50667d1 (patch)
tree6746c09489a28d0f08c35b279503f40ab92d5c0e /src
parent7ddcebbbab8479ad80574db40aee8e894e411b2e (diff)
downloadriver-96f2ff793c7606c8979d45b62b827c1cc50667d1.tar.gz
river-96f2ff793c7606c8979d45b62b827c1cc50667d1.tar.xz
Make Output a toplevel struct
Diffstat (limited to 'src')
-rw-r--r--src/command/focus_output.zig2
-rw-r--r--src/command/send_to_output.zig2
-rw-r--r--src/cursor.zig2
-rw-r--r--src/layer_surface.zig2
-rw-r--r--src/output.zig943
-rw-r--r--src/render.zig2
-rw-r--r--src/root.zig2
-rw-r--r--src/seat.zig2
-rw-r--r--src/server.zig2
-rw-r--r--src/view.zig2
10 files changed, 480 insertions, 481 deletions
diff --git a/src/command/focus_output.zig b/src/command/focus_output.zig
index a574dba..826eb29 100644
--- a/src/command/focus_output.zig
+++ b/src/command/focus_output.zig
@@ -2,7 +2,7 @@ const c = @import("../c.zig");
const std = @import("std");
const Arg = @import("../command.zig").Arg;
-const Output = @import("../output.zig").Output;
+const Output = @import("../output.zig");
const Seat = @import("../seat.zig");
/// Focus either the next or the previous output, depending on the bool passed.
diff --git a/src/command/send_to_output.zig b/src/command/send_to_output.zig
index e64d606..2cf0fea 100644
--- a/src/command/send_to_output.zig
+++ b/src/command/send_to_output.zig
@@ -2,7 +2,7 @@ const c = @import("../c.zig");
const std = @import("std");
const Arg = @import("../command.zig").Arg;
-const Output = @import("../output.zig").Output;
+const Output = @import("../output.zig");
const Seat = @import("../seat.zig");
/// Send the focused view to the the next or the previous output, depending on
diff --git a/src/cursor.zig b/src/cursor.zig
index aabbe10..d02aedd 100644
--- a/src/cursor.zig
+++ b/src/cursor.zig
@@ -3,7 +3,7 @@ const c = @import("c.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Log = @import("log.zig").Log;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const Seat = @import("seat.zig");
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
diff --git a/src/layer_surface.zig b/src/layer_surface.zig
index 1acd321..5c892d1 100644
--- a/src/layer_surface.zig
+++ b/src/layer_surface.zig
@@ -3,7 +3,7 @@ const c = @import("c.zig");
const Box = @import("box.zig");
const Log = @import("log.zig").Log;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
pub const LayerSurface = struct {
const Self = @This();
diff --git a/src/output.zig b/src/output.zig
index e3db173..34d4429 100644
--- a/src/output.zig
+++ b/src/output.zig
@@ -1,4 +1,7 @@
+const Self = @This();
+
const std = @import("std");
+
const c = @import("c.zig");
const render = @import("render.zig");
@@ -9,546 +12,542 @@ const Root = @import("root.zig").Root;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
-pub const Output = struct {
- const Self = @This();
-
- root: *Root,
- wlr_output: *c.wlr_output,
-
- /// All layer surfaces on the output, indexed by the layer enum.
- layers: [4]std.TailQueue(LayerSurface),
-
- /// The area left for views and other layer surfaces after applying the
- /// exclusive zones of exclusive layer surfaces.
- usable_box: Box,
-
- /// The top of the stack is the "most important" view.
- views: ViewStack(View),
-
- /// A bit field of focused tags
- current_focused_tags: u32,
- pending_focused_tags: ?u32,
-
- /// Number of views in "master" section of the screen.
- master_count: u32,
-
- /// Percentage of the total screen that the master section takes up.
- master_factor: f64,
-
- // All listeners for this output, in alphabetical order
- listen_destroy: c.wl_listener,
- listen_frame: c.wl_listener,
- listen_mode: c.wl_listener,
-
- pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
- // Some backends don't have modes. DRM+KMS does, and we need to set a mode
- // before we can use the output. The mode is a tuple of (width, height,
- // refresh rate), and each monitor supports only a specific set of modes. We
- // just pick the monitor's preferred mode, a more sophisticated compositor
- // would let the user configure it.
-
- // if not empty
- if (c.wl_list_empty(&wlr_output.modes) == 0) {
- // TODO: handle failure
- const mode = c.wlr_output_preferred_mode(wlr_output);
- c.wlr_output_set_mode(wlr_output, mode);
- c.wlr_output_enable(wlr_output, true);
- if (!c.wlr_output_commit(wlr_output)) {
- return error.CantCommitWlrOutputMode;
- }
+root: *Root,
+wlr_output: *c.wlr_output,
+
+/// All layer surfaces on the output, indexed by the layer enum.
+layers: [4]std.TailQueue(LayerSurface),
+
+/// The area left for views and other layer surfaces after applying the
+/// exclusive zones of exclusive layer surfaces.
+usable_box: Box,
+
+/// The top of the stack is the "most important" view.
+views: ViewStack(View),
+
+/// A bit field of focused tags
+current_focused_tags: u32,
+pending_focused_tags: ?u32,
+
+/// Number of views in "master" section of the screen.
+master_count: u32,
+
+/// Percentage of the total screen that the master section takes up.
+master_factor: f64,
+
+// All listeners for this output, in alphabetical order
+listen_destroy: c.wl_listener,
+listen_frame: c.wl_listener,
+listen_mode: c.wl_listener,
+
+pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
+ // Some backends don't have modes. DRM+KMS does, and we need to set a mode
+ // before we can use the output. The mode is a tuple of (width, height,
+ // refresh rate), and each monitor supports only a specific set of modes. We
+ // just pick the monitor's preferred mode, a more sophisticated compositor
+ // would let the user configure it.
+
+ // if not empty
+ if (c.wl_list_empty(&wlr_output.modes) == 0) {
+ // TODO: handle failure
+ const mode = c.wlr_output_preferred_mode(wlr_output);
+ c.wlr_output_set_mode(wlr_output, mode);
+ c.wlr_output_enable(wlr_output, true);
+ if (!c.wlr_output_commit(wlr_output)) {
+ return error.CantCommitWlrOutputMode;
}
+ }
- self.root = root;
- self.wlr_output = wlr_output;
- wlr_output.data = self;
+ self.root = root;
+ self.wlr_output = wlr_output;
+ wlr_output.data = self;
- for (self.layers) |*layer| {
- layer.* = std.TailQueue(LayerSurface).init();
- }
+ for (self.layers) |*layer| {
+ layer.* = std.TailQueue(LayerSurface).init();
+ }
- self.views.init();
+ self.views.init();
- self.current_focused_tags = 1 << 0;
- self.pending_focused_tags = null;
+ self.current_focused_tags = 1 << 0;
+ self.pending_focused_tags = null;
- self.master_count = 1;
+ self.master_count = 1;
- self.master_factor = 0.6;
+ self.master_factor = 0.6;
- // Set up listeners
- self.listen_destroy.notify = handleDestroy;
- c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
+ // Set up listeners
+ self.listen_destroy.notify = handleDestroy;
+ c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
- self.listen_frame.notify = handleFrame;
- c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
+ self.listen_frame.notify = handleFrame;
+ c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
- self.listen_mode.notify = handleMode;
- c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
+ self.listen_mode.notify = handleMode;
+ c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
- if (c.river_wlr_output_is_noop(wlr_output)) {
- // A noop output is always 0 x 0
- self.usable_box = .{
- .x = 0,
- .y = 0,
- .width = 0,
- .height = 0,
- };
- } else {
- // Add the new output to the layout. The add_auto function arranges outputs
- // from left-to-right in the order they appear. A more sophisticated
- // compositor would let the user configure the arrangement of outputs in the
- // layout. This automatically creates an output global on the wl_display.
- c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
-
- var width: c_int = undefined;
- var height: c_int = undefined;
- c.wlr_output_effective_resolution(wlr_output, &width, &height);
- self.usable_box = .{
- .x = 0,
- .y = 0,
- .width = @intCast(u32, width),
- .height = @intCast(u32, height),
- };
- }
+ if (c.river_wlr_output_is_noop(wlr_output)) {
+ // A noop output is always 0 x 0
+ self.usable_box = .{
+ .x = 0,
+ .y = 0,
+ .width = 0,
+ .height = 0,
+ };
+ } else {
+ // Add the new output to the layout. The add_auto function arranges outputs
+ // from left-to-right in the order they appear. A more sophisticated
+ // compositor would let the user configure the arrangement of outputs in the
+ // layout. This automatically creates an output global on the wl_display.
+ c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
+
+ var width: c_int = undefined;
+ var height: c_int = undefined;
+ c.wlr_output_effective_resolution(wlr_output, &width, &height);
+ self.usable_box = .{
+ .x = 0,
+ .y = 0,
+ .width = @intCast(u32, width),
+ .height = @intCast(u32, height),
+ };
}
+}
- pub fn deinit(self: *Self) void {
- for (self.layers) |*layer| {
- while (layer.pop()) |layer_surface_node| {
- self.root.server.allocator.destroy(layer_surface_node);
- }
- }
-
- while (self.views.first) |node| {
- node.view.deinit();
- self.views.remove(node);
- self.root.server.allocator.destroy(node);
+pub fn deinit(self: *Self) void {
+ for (self.layers) |*layer| {
+ while (layer.pop()) |layer_surface_node| {
+ self.root.server.allocator.destroy(layer_surface_node);
}
}
- /// Add a new view to the output. arrangeViews() will be called by the view
- /// when it is mapped.
- pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
- const node = self.root.server.allocator.create(ViewStack(View).Node) catch unreachable;
- node.view.init_xdg_toplevel(self, self.current_focused_tags, wlr_xdg_surface);
- self.views.push(node);
+ while (self.views.first) |node| {
+ node.view.deinit();
+ self.views.remove(node);
+ self.root.server.allocator.destroy(node);
}
-
- /// Add a newly created layer surface to the output.
- pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void {
- const layer = wlr_layer_surface.client_pending.layer;
- const node = try self.layers[@intCast(usize, @enumToInt(layer))].allocateNode(self.root.server.allocator);
- node.data.init(self, wlr_layer_surface, layer);
- self.layers[@intCast(usize, @enumToInt(layer))].append(node);
- self.arrangeLayers();
+}
+
+/// Add a new view to the output. arrangeViews() will be called by the view
+/// when it is mapped.
+pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
+ const node = self.root.server.allocator.create(ViewStack(View).Node) catch unreachable;
+ node.view.init_xdg_toplevel(self, self.current_focused_tags, wlr_xdg_surface);
+ self.views.push(node);
+}
+
+/// Add a newly created layer surface to the output.
+pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void {
+ const layer = wlr_layer_surface.client_pending.layer;
+ const node = try self.layers[@intCast(usize, @enumToInt(layer))].allocateNode(self.root.server.allocator);
+ node.data.init(self, wlr_layer_surface, layer);
+ self.layers[@intCast(usize, @enumToInt(layer))].append(node);
+ self.arrangeLayers();
+}
+
+/// Arrange all views on the output for the current layout. Modifies only
+/// pending state, the changes are not appplied until a transaction is started
+/// and completed.
+pub fn arrangeViews(self: *Self) void {
+ // If the output has a zero dimension, trying to arrange would cause
+ // underflow and is pointless anyway
+ if (self.usable_box.width == 0 or self.usable_box.height == 0) {
+ return;
}
- /// Arrange all views on the output for the current layout. Modifies only
- /// pending state, the changes are not appplied until a transaction is started
- /// and completed.
- pub fn arrangeViews(self: *Self) void {
- // If the output has a zero dimension, trying to arrange would cause
- // underflow and is pointless anyway
- if (self.usable_box.width == 0 or self.usable_box.height == 0) {
- return;
- }
+ const output_tags = if (self.pending_focused_tags) |tags|
+ tags
+ else
+ self.current_focused_tags;
- const output_tags = if (self.pending_focused_tags) |tags|
- tags
- else
- self.current_focused_tags;
-
- const visible_count = blk: {
- var count: u32 = 0;
- var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
- while (it.next()) |node| {
- if (node.view.floating) {
- continue;
- }
- count += 1;
- }
- break :blk count;
- };
-
- const master_count = std.math.min(self.master_count, visible_count);
- const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
-
- const border_width = self.root.server.config.border_width;
- const view_padding = self.root.server.config.view_padding;
- const outer_padding = self.root.server.config.outer_padding;
-
- const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
- const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
-
- var master_column_width: u32 = undefined;
- var slave_column_width: u32 = undefined;
- if (master_count > 0 and slave_count > 0) {
- // If both master and slave views are present
- master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
- slave_column_width = layout_width - master_column_width;
- } else if (master_count > 0) {
- master_column_width = layout_width;
- slave_column_width = 0;
- } else {
- slave_column_width = layout_width;
- master_column_width = 0;
- }
-
- var i: u32 = 0;
+ const visible_count = blk: {
+ var count: u32 = 0;
var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
while (it.next()) |node| {
- const view = &node.view;
-
- if (view.floating) {
+ if (node.view.floating) {
continue;
}
+ count += 1;
+ }
+ break :blk count;
+ };
+
+ const master_count = std.math.min(self.master_count, visible_count);
+ const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
+
+ const border_width = self.root.server.config.border_width;
+ const view_padding = self.root.server.config.view_padding;
+ const outer_padding = self.root.server.config.outer_padding;
+
+ const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
+ const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
+
+ var master_column_width: u32 = undefined;
+ var slave_column_width: u32 = undefined;
+ if (master_count > 0 and slave_count > 0) {
+ // If both master and slave views are present
+ master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
+ slave_column_width = layout_width - master_column_width;
+ } else if (master_count > 0) {
+ master_column_width = layout_width;
+ slave_column_width = 0;
+ } else {
+ slave_column_width = layout_width;
+ master_column_width = 0;
+ }
- var new_box: Box = undefined;
+ var i: u32 = 0;
+ var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
+ while (it.next()) |node| {
+ const view = &node.view;
- // Add the remainder to the first master/slave to ensure every
- // pixel of height is used
- if (i < master_count) {
- const master_height = @divTrunc(layout_height, master_count);
- const master_height_rem = layout_height % master_count;
+ if (view.floating) {
+ continue;
+ }
- new_box = .{
- .x = 0,
- .y = @intCast(i32, i * master_height +
- if (i > 0) master_height_rem else 0),
+ var new_box: Box = undefined;
- .width = master_column_width,
- .height = master_height + if (i == 0) master_height_rem else 0,
- };
- } else {
- const slave_height = @divTrunc(layout_height, slave_count);
- const slave_height_rem = layout_height % slave_count;
-
- new_box = .{
- .x = @intCast(i32, master_column_width),
- .y = @intCast(i32, (i - master_count) * slave_height +
- if (i > master_count) slave_height_rem else 0),
-
- .width = slave_column_width,
- .height = slave_height +
- if (i == master_count) slave_height_rem else 0,
- };
- }
+ // Add the remainder to the first master/slave to ensure every
+ // pixel of height is used
+ if (i < master_count) {
+ const master_height = @divTrunc(layout_height, master_count);
+ const master_height_rem = layout_height % master_count;
- // Apply offsets from borders and padding
- const xy_offset = @intCast(i32, border_width + outer_padding + view_padding);
- new_box.x += self.usable_box.x + xy_offset;
- new_box.y += self.usable_box.y + xy_offset;
+ new_box = .{
+ .x = 0,
+ .y = @intCast(i32, i * master_height +
+ if (i > 0) master_height_rem else 0),
- // Reduce size to allow space for borders/padding
- const delta_size = (border_width + view_padding) * 2;
- new_box.width -= delta_size;
- new_box.height -= delta_size;
+ .width = master_column_width,
+ .height = master_height + if (i == 0) master_height_rem else 0,
+ };
+ } else {
+ const slave_height = @divTrunc(layout_height, slave_count);
+ const slave_height_rem = layout_height % slave_count;
- // Set the view's pending box to the new dimensions
- view.pending_box = new_box;
+ new_box = .{
+ .x = @intCast(i32, master_column_width),
+ .y = @intCast(i32, (i - master_count) * slave_height +
+ if (i > master_count) slave_height_rem else 0),
- i += 1;
+ .width = slave_column_width,
+ .height = slave_height +
+ if (i == master_count) slave_height_rem else 0,
+ };
}
- }
- /// Arrange all layer surfaces of this output and addjust the usable aread
- pub fn arrangeLayers(self: *Self) void {
- const full_box = blk: {
- var width: c_int = undefined;
- var height: c_int = undefined;
- c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
- break :blk Box{
- .x = 0,
- .y = 0,
- .width = @intCast(u32, width),
- .height = @intCast(u32, height),
- };
- };
+ // Apply offsets from borders and padding
+ const xy_offset = @intCast(i32, border_width + outer_padding + view_padding);
+ new_box.x += self.usable_box.x + xy_offset;
+ new_box.y += self.usable_box.y + xy_offset;
- // This box is modified as exclusive zones are applied
- var usable_box = full_box;
+ // Reduce size to allow space for borders/padding
+ const delta_size = (border_width + view_padding) * 2;
+ new_box.width -= delta_size;
+ new_box.height -= delta_size;
- const layer_idxs = [_]usize{
- c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
- c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
- c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
- c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
- };
+ // Set the view's pending box to the new dimensions
+ view.pending_box = new_box;
- // Arrange all layer surfaces with exclusive zones, applying them to the
- // usable box along the way.
- for (layer_idxs) |layer| {
- self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
- }
+ i += 1;
+ }
+}
+
+/// Arrange all layer surfaces of this output and addjust the usable aread
+pub fn arrangeLayers(self: *Self) void {
+ const full_box = blk: {
+ var width: c_int = undefined;
+ var height: c_int = undefined;
+ c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
+ break :blk Box{
+ .x = 0,
+ .y = 0,
+ .width = @intCast(u32, width),
+ .height = @intCast(u32, height),
+ };
+ };
+
+ // This box is modified as exclusive zones are applied
+ var usable_box = full_box;
+
+ const layer_idxs = [_]usize{
+ c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
+ c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
+ };
+
+ // Arrange all layer surfaces with exclusive zones, applying them to the
+ // usable box along the way.
+ for (layer_idxs) |layer| {
+ self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
+ }
- // If the the usable_box has changed, we need to rearrange the output
- if (!std.meta.eql(self.usable_box, usable_box)) {
- self.usable_box = usable_box;
- self.root.arrange();
- }
+ // If the the usable_box has changed, we need to rearrange the output
+ if (!std.meta.eql(self.usable_box, usable_box)) {
+ self.usable_box = usable_box;
+ self.root.arrange();
+ }
- // Arrange the layers without exclusive zones
- for (layer_idxs) |layer| {
- self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
- }
+ // Arrange the layers without exclusive zones
+ for (layer_idxs) |layer| {
+ self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
+ }
- // Find the topmost layer surface in the top or overlay layers which
- // requests keyboard interactivity if any.
- const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
- // Iterate in reverse order since the last layer is rendered on top
- var it = self.layers[layer].last;
- while (it) |node| : (it = node.prev) {
- const layer_surface = &node.data;
- // Only mapped surfaces may gain focus
- if (layer_surface.mapped and
- layer_surface.wlr_layer_surface.current.keyboard_interactive)
- {
- break :outer layer_surface;
- }
+ // Find the topmost layer surface in the top or overlay layers which
+ // requests keyboard interactivity if any.
+ const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
+ // Iterate in reverse order since the last layer is rendered on top
+ var it = self.layers[layer].last;
+ while (it) |node| : (it = node.prev) {
+ const layer_surface = &node.data;
+ // Only mapped surfaces may gain focus
+ if (layer_surface.mapped and
+ layer_surface.wlr_layer_surface.current.keyboard_interactive)
+ {
+ break :outer layer_surface;
}
- } else null;
+ }
+ } else null;
- var it = self.root.server.input_manager.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
+ var it = self.root.server.input_manager.seats.first;
+ while (it) |node| : (it = node.next) {
+ const seat = &node.data;
- // Only grab focus of seats which have the output focused
- if (seat.focused_output != self) {
- continue;
- }
+ // Only grab focus of seats which have the output focused
+ if (seat.focused_output != self) {
+ continue;
+ }
- if (topmost_surface) |to_focus| {
- // If we found a surface that requires focus, grab the focus of all
- // seats.
- seat.setFocusRaw(.{ .layer = to_focus });
- } else if (seat.focused_layer) |current_focus| {
- // If the seat is currently focusing a layer without keyboard
- // interactivity, clear the focused layer.
- if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
- seat.setFocusRaw(.{ .none = {} });
- seat.focus(null);
- }
+ if (topmost_surface) |to_focus| {
+ // If we found a surface that requires focus, grab the focus of all
+ // seats.
+ seat.setFocusRaw(.{ .layer = to_focus });
+ } else if (seat.focused_layer) |current_focus| {
+ // If the seat is currently focusing a layer without keyboard
+ // interactivity, clear the focused layer.
+ if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
+ seat.setFocusRaw(.{ .none = {} });
+ seat.focus(null);
}
}
}
+}
+
+/// Arrange the layer surfaces of a given layer
+fn arrangeLayer(
+ self: *Self,
+ layer: std.TailQueue(LayerSurface),
+ full_box: Box,
+ usable_box: *Box,
+ exclusive: bool,
+) void {
+ var it = layer.first;
+ while (it) |node| : (it = node.next) {
+ const layer_surface = &node.data;
+ const current_state = layer_surface.wlr_layer_surface.current;
+
+ // If the value of exclusive_zone is greater than zero, then it exclusivly
+ // occupies some area of the screen.
+ if (!layer_surface.mapped or exclusive != (current_state.exclusive_zone > 0)) {
+ continue;
+ }
- /// Arrange the layer surfaces of a given layer
- fn arrangeLayer(
- self: *Self,
- layer: std.TailQueue(LayerSurface),
- full_box: Box,
- usable_box: *Box,
- exclusive: bool,
- ) void {
- var it = layer.first;
- while (it) |node| : (it = node.next) {
- const layer_surface = &node.data;
- const current_state = layer_surface.wlr_layer_surface.current;
+ // If the exclusive zone is set to -1, this means the the client would like
+ // to ignore any exclusive zones and use the full area of the output.
+ const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
- // If the value of exclusive_zone is greater than zero, then it exclusivly
- // occupies some area of the screen.
- if (!layer_surface.mapped or exclusive != (current_state.exclusive_zone > 0)) {
- continue;
- }
+ var new_box: Box = undefined;
- // If the exclusive zone is set to -1, this means the the client would like
- // to ignore any exclusive zones and use the full area of the output.
- const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
-
- var new_box: Box = undefined;
-
- // Horizontal alignment
- const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
- const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
- if (current_state.desired_width == 0) {
- const anchor_left_right = anchor_left | anchor_right;
- if (current_state.anchor & anchor_left_right == anchor_left_right) {
- new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
- new_box.width = bounds.width -
- (current_state.margin.left + current_state.margin.right);
- } else {
- Log.Error.log(
- "Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.",
- .{layer_surface.wlr_layer_surface.namespace},
- );
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- continue;
- }
- } else if (current_state.anchor & anchor_left != 0) {
+ // Horizontal alignment
+ const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
+ const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
+ if (current_state.desired_width == 0) {
+ const anchor_left_right = anchor_left | anchor_right;
+ if (current_state.anchor & anchor_left_right == anchor_left_right) {
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
- new_box.width = current_state.desired_width;
- } else if (current_state.anchor & anchor_right != 0) {
- new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
- current_state.margin.right);
- new_box.width = current_state.desired_width;
+ new_box.width = bounds.width -
+ (current_state.margin.left + current_state.margin.right);
} else {
- new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
- new_box.width = current_state.desired_width;
+ Log.Error.log(
+ "Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.",
+ .{layer_surface.wlr_layer_surface.namespace},
+ );
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ continue;
}
+ } else if (current_state.anchor & anchor_left != 0) {
+ new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
+ new_box.width = current_state.desired_width;
+ } else if (current_state.anchor & anchor_right != 0) {
+ new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
+ current_state.margin.right);
+ new_box.width = current_state.desired_width;
+ } else {
+ new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
+ new_box.width = current_state.desired_width;
+ }
- // Vertical alignment
- const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
- const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
- if (current_state.desired_height == 0) {
- const anchor_top_bottom = anchor_top | anchor_bottom;
- if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
- new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
- new_box.height = bounds.height -
- (current_state.margin.top + current_state.margin.bottom);
- } else {
- Log.Error.log(
- "Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.",
- .{layer_surface.wlr_layer_surface.namespace},
- );
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- continue;
- }
- } else if (current_state.anchor & anchor_top != 0) {
+ // Vertical alignment
+ const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
+ const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
+ if (current_state.desired_height == 0) {
+ const anchor_top_bottom = anchor_top | anchor_bottom;
+ if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
- new_box.height = current_state.desired_height;
- } else if (current_state.anchor & anchor_bottom != 0) {
- new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
- current_state.margin.bottom);
- new_box.height = current_state.desired_height;
+ new_box.height = bounds.height -
+ (current_state.margin.top + current_state.margin.bottom);
} else {
- new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
- new_box.height = current_state.desired_height;
+ Log.Error.log(
+ "Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.",
+ .{layer_surface.wlr_layer_surface.namespace},
+ );
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ continue;
}
+ } else if (current_state.anchor & anchor_top != 0) {
+ new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
+ new_box.height = current_state.desired_height;
+ } else if (current_state.anchor & anchor_bottom != 0) {
+ new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
+ current_state.margin.bottom);
+ new_box.height = current_state.desired_height;
+ } else {
+ new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
+ new_box.height = current_state.desired_height;
+ }
- layer_surface.box = new_box;
-
- // Apply the exclusive zone to the current bounds
- const edges = [4]struct {
- anchors: u32,
- to_increase: ?*i32,
- to_decrease: ?*u32,
- margin: u32,
- }{
- .{
- .anchors = anchor_left | anchor_right | anchor_top,
- .to_increase = &usable_box.y,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.top,
- },
- .{
- .anchors = anchor_left | anchor_right | anchor_bottom,
- .to_increase = null,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.bottom,
- },
- .{
- .anchors = anchor_left | anchor_top | anchor_bottom,
- .to_increase = &usable_box.x,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.left,
- },
- .{
- .anchors = anchor_right | anchor_top | anchor_bottom,
- .to_increase = null,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.right,
- },
- };
+ layer_surface.box = new_box;
+
+ // Apply the exclusive zone to the current bounds
+ const edges = [4]struct {
+ anchors: u32,
+ to_increase: ?*i32,
+ to_decrease: ?*u32,
+ margin: u32,
+ }{
+ .{
+ .anchors = anchor_left | anchor_right | anchor_top,
+ .to_increase = &usable_box.y,
+ .to_decrease = &usable_box.height,
+ .margin = current_state.margin.top,
+ },
+ .{
+ .anchors = anchor_left | anchor_right | anchor_bottom,
+ .to_increase = null,
+ .to_decrease = &usable_box.height,
+ .margin = current_state.margin.bottom,
+ },
+ .{
+ .anchors = anchor_left | anchor_top | anchor_bottom,
+ .to_increase = &usable_box.x,
+ .to_decrease = &usable_box.width,
+ .margin = current_state.margin.left,
+ },
+ .{
+ .anchors = anchor_right | anchor_top | anchor_bottom,
+ .to_increase = null,
+ .to_decrease = &usable_box.width,
+ .margin = current_state.margin.right,
+ },
+ };
- for (edges) |edge| {
- if (current_state.anchor & edge.anchors == edge.anchors and
- current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
- {
- const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
- if (edge.to_increase) |value| {
- value.* += delta;
- }
- if (edge.to_decrease) |value| {
- value.* -= @intCast(u32, delta);
- }
+ for (edges) |edge| {
+ if (current_state.anchor & edge.anchors == edge.anchors and
+ current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
+ {
+ const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
+ if (edge.to_increase) |value| {
+ value.* += delta;
+ }
+ if (edge.to_decrease) |value| {
+ value.* -= @intCast(u32, delta);
}
}
-
- // Tell the client to assume the new size
- Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
- c.wlr_layer_surface_v1_configure(
- layer_surface.wlr_layer_surface,
- layer_surface.box.width,
- layer_surface.box.height,
- );
}
- }
- /// Called when the output is destroyed. Evacuate all views from the output
- /// and then remove it from the list of outputs.
- fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
- const root = self.root;
-
- Log.Debug.log("Output {} destroyed", .{self.wlr_output.name});
-
- // Use the first output in the list that is not the one being destroyed.
- // If there is no other real output, use the noop output.
- var output_it = root.outputs.first;
- const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
- if (&output_node.data != self) {
- break &output_node.data;
- }
- } else &root.noop_output;
-
- // Move all views from the destroyed output to the fallback one
- while (self.views.last) |node| {
- const view = &node.view;
- view.sendToOutput(fallback_output);
+ // Tell the client to assume the new size
+ Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
+ c.wlr_layer_surface_v1_configure(
+ layer_surface.wlr_layer_surface,
+ layer_surface.box.width,
+ layer_surface.box.height,
+ );
+ }
+}
+
+/// Called when the output is destroyed. Evacuate all views from the output
+/// and then remove it from the list of outputs.
+fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
+ const root = self.root;
+
+ Log.Debug.log("Output {} destroyed", .{self.wlr_output.name});
+
+ // Use the first output in the list that is not the one being destroyed.
+ // If there is no other real output, use the noop output.
+ var output_it = root.outputs.first;
+ const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
+ if (&output_node.data != self) {
+ break &output_node.data;
}
+ } else &root.noop_output;
- // Close all layer surfaces on the destroyed output
- for (self.layers) |*layer, layer_idx| {
- while (layer.pop()) |node| {
- const layer_surface = &node.data;
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- // We need to move the closing layer surface to the noop output
- // since it is not immediately destoryed. This just a request
- // to close which will trigger unmap and destroy events in
- // response, and the LayerSurface needs a valid output to
- // handle them.
- root.noop_output.layers[layer_idx].prepend(node);
- layer_surface.output = &root.noop_output;
- }
- }
+ // Move all views from the destroyed output to the fallback one
+ while (self.views.last) |node| {
+ const view = &node.view;
+ view.sendToOutput(fallback_output);
+ }
- // If any seat has the destroyed output focused, focus the fallback one
- var seat_it = root.server.input_manager.seats.first;
- while (seat_it) |seat_node| : (seat_it = seat_node.next) {
- const seat = &seat_node.data;
- if (seat.focused_output == self) {
- seat.focused_output = fallback_output;
- seat.focus(null);
- }
+ // Close all layer surfaces on the destroyed output
+ for (self.layers) |*layer, layer_idx| {
+ while (layer.pop()) |node| {
+ const layer_surface = &node.data;
+ c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
+ // We need to move the closing layer surface to the noop output
+ // since it is not immediately destoryed. This just a request
+ // to close which will trigger unmap and destroy events in
+ // response, and the LayerSurface needs a valid output to
+ // handle them.
+ root.noop_output.layers[layer_idx].prepend(node);
+ layer_surface.output = &root.noop_output;
}
-
- // Remove all listeners
- c.wl_list_remove(&self.listen_destroy.link);
- c.wl_list_remove(&self.listen_frame.link);
- c.wl_list_remove(&self.listen_mode.link);
-
- // Clean up the wlr_output
- self.wlr_output.data = null;
-
- // Remove the destroyed output from the list
- const node = @fieldParentPtr(std.TailQueue(Output).Node, "data", self);
- root.outputs.remove(node);
- root.server.allocator.destroy(node);
-
- // Arrange the root in case evacuated views affect the layout
- root.arrange();
}
- fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- // This function is called every time an output is ready to display a frame,
- // generally at the output's refresh rate (e.g. 60Hz).
- const self = @fieldParentPtr(Self, "listen_frame", listener.?);
- render.renderOutput(self);
+ // If any seat has the destroyed output focused, focus the fallback one
+ var seat_it = root.server.input_manager.seats.first;
+ while (seat_it) |seat_node| : (seat_it = seat_node.next) {
+ const seat = &seat_node.data;
+ if (seat.focused_output == self) {
+ seat.focused_output = fallback_output;
+ seat.focus(null);
+ }
}
- fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_mode", listener.?);
- self.arrangeLayers();
- self.root.arrange();
- }
-};
+ // Remove all listeners
+ c.wl_list_remove(&self.listen_destroy.link);
+ c.wl_list_remove(&self.listen_frame.link);
+ c.wl_list_remove(&self.listen_mode.link);
+
+ // Clean up the wlr_output
+ self.wlr_output.data = null;
+
+ // Remove the destroyed output from the list
+ const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
+ root.outputs.remove(node);
+ root.server.allocator.destroy(node);
+
+ // Arrange the root in case evacuated views affect the layout
+ root.arrange();
+}
+
+fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This function is called every time an output is ready to display a frame,
+ // generally at the output's refresh rate (e.g. 60Hz).
+ const self = @fieldParentPtr(Self, "listen_frame", listener.?);
+ render.renderOutput(self);
+}
+
+fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_mode", listener.?);
+ self.arrangeLayers();
+ self.root.arrange();
+}
diff --git a/src/render.zig b/src/render.zig
index 5c331b4..1e7c3e0 100644
--- a/src/render.zig
+++ b/src/render.zig
@@ -3,7 +3,7 @@ const c = @import("c.zig");
const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const Server = @import("server.zig");
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
diff --git a/src/root.zig b/src/root.zig
index 5413b9d..71aac0c 100644
--- a/src/root.zig
+++ b/src/root.zig
@@ -4,7 +4,7 @@ const util = @import("util.zig");
const Box = @import("box.zig").Box;
const Log = @import("log.zig").Log;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const Server = @import("server.zig");
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
diff --git a/src/seat.zig b/src/seat.zig
index cfbcd56..b92bce3 100644
--- a/src/seat.zig
+++ b/src/seat.zig
@@ -7,7 +7,7 @@ const Cursor = @import("cursor.zig").Cursor;
const InputManager = @import("input_manager.zig");
const Keyboard = @import("keyboard.zig").Keyboard;
const LayerSurface = @import("layer_surface.zig").LayerSurface;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
diff --git a/src/server.zig b/src/server.zig
index c7a3a95..c2ed6a0 100644
--- a/src/server.zig
+++ b/src/server.zig
@@ -8,7 +8,7 @@ const Config = @import("config.zig");
const DecorationManager = @import("decoration_manager.zig");
const InputManager = @import("input_manager.zig");
const Log = @import("log.zig").Log;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const Root = @import("root.zig").Root;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
diff --git a/src/view.zig b/src/view.zig
index cb9ed33..168dba9 100644
--- a/src/view.zig
+++ b/src/view.zig
@@ -3,7 +3,7 @@ const c = @import("c.zig");
const Box = @import("box.zig");
const Log = @import("log.zig").Log;
-const Output = @import("output.zig").Output;
+const Output = @import("output.zig");
const Root = @import("root.zig").Root;
const ViewStack = @import("view_stack.zig").ViewStack;
const XdgToplevel = @import("xdg_toplevel.zig");