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-rw-r--r--build.zig2
-rw-r--r--include/render.c20
-rw-r--r--include/render.h27
-rw-r--r--src/c.zig6
-rw-r--r--src/main.zig312
5 files changed, 342 insertions, 25 deletions
diff --git a/build.zig b/build.zig
index 48eb612..f4303ce 100644
--- a/build.zig
+++ b/build.zig
@@ -17,6 +17,8 @@ pub fn build(b: *Builder) void {
exe.addIncludeDir("protocol");
exe.linkLibC();
exe.addIncludeDir("/usr/include/pixman-1");
+ exe.addCSourceFile("include/render.c", &[_][]const u8{"-std=c99"});
+ exe.addIncludeDir(".");
//exe.linkSystemLibrary("pixman");
exe.linkSystemLibrary("wayland-server");
exe.linkSystemLibrary("wlroots");
diff --git a/include/render.c b/include/render.c
new file mode 100644
index 0000000..2a85fb7
--- /dev/null
+++ b/include/render.c
@@ -0,0 +1,20 @@
+#define WLR_USE_UNSTABLE
+#include <wlr/backend.h>
+#include <wlr/render/wlr_renderer.h>
+
+struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display) {
+ return wlr_backend_autocreate(display, NULL);
+}
+
+struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend) {
+ return wlr_backend_get_renderer(backend);
+}
+
+bool zag_wlr_backend_start(struct wlr_backend *backend) {
+ return wlr_backend_start(backend);
+}
+
+void zag_wlr_backend_destroy(struct wlr_backend *backend) {
+ zag_wlr_backend_destroy(backend);
+}
+
diff --git a/include/render.h b/include/render.h
new file mode 100644
index 0000000..cb0bd52
--- /dev/null
+++ b/include/render.h
@@ -0,0 +1,27 @@
+#ifndef ZAG_RENDER_H
+#define ZAG_RENDER_H
+
+#include <wlr/backend/session.h>
+
+struct wlr_backend_impl;
+
+struct wlr_backend {
+ const struct wlr_backend_impl *impl;
+
+ struct {
+ /** Raised when destroyed, passed the wlr_backend reference */
+ struct wl_signal destroy;
+ /** Raised when new inputs are added, passed the wlr_input_device */
+ struct wl_signal new_input;
+ /** Raised when new outputs are added, passed the wlr_output */
+ struct wl_signal new_output;
+ } events;
+};
+
+struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display);
+struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend);
+bool zag_wlr_backend_start(struct wlr_backend *backend);
+void zag_wlr_backend_destroy(struct wlr_backend *backend);
+
+
+#endif
diff --git a/src/c.zig b/src/c.zig
index 57302a9..5169a17 100644
--- a/src/c.zig
+++ b/src/c.zig
@@ -5,8 +5,8 @@ pub const c = @cImport({
@cInclude("time.h");
@cInclude("stdlib.h");
@cInclude("wayland-server-core.h");
- @cInclude("wlr/backend.h");
- @cInclude("wlr/render/wlr_renderer.h");
+ //@cInclude("wlr/backend.h");
+ //@cInclude("wlr/render/wlr_renderer.h");
@cInclude("wlr/types/wlr_cursor.h");
@cInclude("wlr/types/wlr_compositor.h");
@cInclude("wlr/types/wlr_data_device.h");
@@ -21,6 +21,8 @@ pub const c = @cImport({
@cInclude("wlr/types/wlr_xdg_shell.h");
@cInclude("wlr/util/log.h");
@cInclude("xkbcommon/xkbcommon.h");
+
+ @cInclude("include/render.h");
});
pub const manual = struct {
diff --git a/src/main.zig b/src/main.zig
index 0b7eac2..0aa5fce 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -11,8 +11,8 @@ const Server = struct {
new_xdg_surface: c.wl_listener,
views: c.wl_list,
- cursor: ?*c.wlr_cursor,
- cursor_mgr: ?*c.wlr_xcursor_manager,
+ cursor: *c.wlr_cursor,
+ cursor_mgr: *c.wlr_xcursor_manager,
cursor_motion: c.wl_listener,
cursor_motion_absolute: c.wl_listener,
cursor_button: c.wl_listener,
@@ -31,7 +31,7 @@ const Server = struct {
grab_height: c_int,
resize_edges: u32,
- output_layout: ?*c.wlr_output_layout,
+ output_layout: *c.wlr_output_layout,
outputs: c.wl_list,
new_output: c.wl_listener,
};
@@ -337,7 +337,7 @@ fn server_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(
view.*.destroy.notify = xdg_surface_destroy;
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.destroy);
- var toplevel = xdg_surface.*.unnamed_161.toplevel;
+ var toplevel = xdg_surface.*.unnamed_160.toplevel;
view.*.request_move.notify = xdg_toplevel_request_move;
c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
@@ -360,7 +360,7 @@ fn keyboard_handle_modifiers(listener: [*c]c.wl_listener, data: ?*c_void) callco
c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
// Send modifiers to the client.
- c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_132.keyboard.*.modifiers);
+ c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
}
fn handle_keybinding(server: *Server, sym: c.xkb_keysym_t) bool {
@@ -394,7 +394,7 @@ fn keyboard_handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C)
const server = keyboard.*.server;
const seat = server.*.seat;
- const keyboard_device = keyboard.*.device.*.unnamed_132.keyboard;
+ const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard;
// Translate libinput keycode -> xkbcommon
const keycode = event.*.keycode + 8;
@@ -444,7 +444,7 @@ fn server_new_keyboard(server: *Server, device: *c.wlr_input_device) void {
const keymap = man_c.xkb_map_new_from_names(context, &rules, c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS);
defer c.xkb_keymap_unref(keymap);
- var keyboard_device = device.*.unnamed_132.keyboard;
+ var keyboard_device = device.*.unnamed_37.keyboard;
c.wlr_keyboard_set_keymap(keyboard_device, keymap);
c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
@@ -460,6 +460,14 @@ fn server_new_keyboard(server: *Server, device: *c.wlr_input_device) void {
c.wl_list_insert(&server.*.keyboards, &keyboard.*.link);
}
+fn server_new_pointer(server: *Server, device: *c.struct_wlr_input_device) void {
+ // We don't do anything special with pointers. All of our pointer handling
+ // is proxied through wlr_cursor. On another compositor, you might take this
+ // opportunity to do libinput configuration on the device to set
+ // acceleration, etc.
+ c.wlr_cursor_attach_input_device(server.*.cursor, device);
+}
+
fn server_new_input(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised by the backend when a new input device becomes available.
var server = @fieldParentPtr(Server, "new_input", listener);
@@ -467,10 +475,14 @@ fn server_new_input(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) vo
switch (device.*.type) {
.WLR_INPUT_DEVICE_KEYBOARD => server_new_keyboard(server, device),
+ .WLR_INPUT_DEVICE_POINTER => server_new_pointer(server, device),
else => {},
}
- var caps: u32 = 0;
+ // We need to let the wlr_seat know what our capabilities are, which is
+ // communiciated to the client. In TinyWL we always have a cursor, even if
+ // there are no pointer devices, so we always include that capability.
+ var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (c.wl_list_empty(&server.*.keyboards) == 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
@@ -478,7 +490,230 @@ fn server_new_input(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) vo
c.wlr_seat_set_capabilities(server.*.seat, caps);
}
+fn seat_request_cursor(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is rasied by the seat when a client provides a cursor image
+ var server = @fieldParentPtr(Server, "request_cursor", listener);
+ var event = @ptrCast(*c.wlr_seat_pointer_request_set_cursor_event, @alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data));
+ var focused_client = server.*.seat.*.pointer_state.focused_client;
+
+ // This can be sent by any client, so we check to make sure this one is
+ // actually has pointer focus first.
+ if (focused_client == event.*.seat_client) {
+ // Once we've vetted the client, we can tell the cursor to use the
+ // provided surface as the cursor image. It will set the hardware cursor
+ // on the output that it's currently on and continue to do so as the
+ // cursor moves between outputs.
+ c.wlr_cursor_set_surface(server.*.cursor, event.*.surface, event.*.hotspot_x, event.*.hotspot_y);
+ }
+}
+
+fn view_at(view: *View, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
+ // XDG toplevels may have nested surfaces, such as popup windows for context
+ // menus or tooltips. This function tests if any of those are underneath the
+ // coordinates lx and ly (in output Layout Coordinates). If so, it sets the
+ // surface pointer to that wlr_surface and the sx and sy coordinates to the
+ // coordinates relative to that surface's top-left corner.
+ var view_sx = lx - @intToFloat(f64, view.*.x);
+ var view_sy = ly - @intToFloat(f64, view.*.y);
+
+ // This variable seems to have been unsued in TinyWL
+ // struct wlr_surface_state *state = &view->xdg_surface->surface->current;
+
+ var _sx: f64 = undefined;
+ var _sy: f64 = undefined;
+ var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
+
+ if (_surface) |surface_at| {
+ sx.* = _sx;
+ sy.* = _sy;
+ surface.* = surface_at;
+ return true;
+ }
+
+ return false;
+}
+
+fn desktop_view_at(server: *Server, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
+ // This iterates over all of our surfaces and attempts to find one under the
+ // cursor. This relies on server.*.views being ordered from top-to-bottom.
+
+ //wl_list_for_each(view, &server->views, link) {
+ var view = @fieldParentPtr(View, "link", server.*.views.next);
+ while (&view.*.link != &server.*.views) {
+ if (view_at(view, lx, ly, surface, sx, sy)) {
+ return view;
+ }
+
+ view = @fieldParentPtr(View, "link", view.*.link.next);
+ }
+ return null;
+}
+
+fn process_cursor_move(server: *Server, time: u32) void {
+ // Move the grabbed view to the new position.
+ server.*.grabbed_view.?.*.x = @floatToInt(c_int, server.*.cursor.*.x - server.*.grab_x);
+ server.*.grabbed_view.?.*.y = @floatToInt(c_int, server.*.cursor.*.y - server.*.grab_y);
+}
+
+fn process_cursor_resize(server: *Server, time: u32) void {
+ // Resizing the grabbed view can be a little bit complicated, because we
+ // could be resizing from any corner or edge. This not only resizes the view
+ // on one or two axes, but can also move the view if you resize from the top
+ // or left edges (or top-left corner).
+ //
+ // Note that I took some shortcuts here. In a more fleshed-out compositor,
+ // you'd wait for the client to prepare a buffer at the new size, then
+ // commit any movement that was prepared.
+ var view = server.*.grabbed_view;
+
+ var dx: f64 = (server.*.cursor.*.x - server.*.grab_x);
+ var dy: f64 = (server.*.cursor.*.y - server.*.grab_y);
+ var x: f64 = @intToFloat(f64, view.?.*.x);
+ var y: f64 = @intToFloat(f64, view.?.*.y);
+
+ var width = @intToFloat(f64, server.*.grab_width);
+ var height = @intToFloat(f64, server.*.grab_height);
+ if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
+ y = server.*.grab_y + dy;
+ height -= dy;
+ if (height < 1) {
+ y += height;
+ }
+ } else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
+ height += dy;
+ }
+ if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
+ x = server.*.grab_x + dx;
+ width -= dx;
+ if (width < 1) {
+ x += width;
+ }
+ } else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
+ width += dx;
+ }
+ view.?.*.x = @floatToInt(c_int, x);
+ view.?.*.y = @floatToInt(c_int, y);
+ _ = c.wlr_xdg_toplevel_set_size(view.?.*.xdg_surface, @floatToInt(u32, width), @floatToInt(u32, height));
+}
+
+fn process_cursor_motion(server: *Server, time: u32) void {
+ // If the mode is non-passthrough, delegate to those functions.
+ if (server.*.cursor_mode == CursorMode.Move) {
+ process_cursor_move(server, time);
+ return;
+ } else if (server.*.cursor_mode == CursorMode.Resize) {
+ process_cursor_resize(server, time);
+ return;
+ }
+
+ // Otherwise, find the view under the pointer and send the event along.
+ var sx: f64 = undefined;
+ var sy: f64 = undefined;
+ var seat = server.*.seat;
+ var opt_surface: ?*c.wlr_surface = null;
+ var view = desktop_view_at(server, server.*.cursor.*.x, server.*.cursor.*.y, &opt_surface, &sx, &sy);
+
+ if (view == null) {
+ // If there's no view under the cursor, set the cursor image to a
+ // default. This is what makes the cursor image appear when you move it
+ // around the screen, not over any views.
+ c.wlr_xcursor_manager_set_cursor_image(server.*.cursor_mgr, "left_ptr", server.*.cursor);
+ }
+
+ if (opt_surface) |surface| {
+ const focus_changed = seat.*.pointer_state.focused_surface != surface;
+ // "Enter" the surface if necessary. This lets the client know that the
+ // cursor has entered one of its surfaces.
+ //
+ // Note that this gives the surface "pointer focus", which is distinct
+ // from keyboard focus. You get pointer focus by moving the pointer over
+ // a window.
+ c.wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
+ if (!focus_changed) {
+ // The enter event contains coordinates, so we only need to notify
+ // on motion if the focus did not change.
+ c.wlr_seat_pointer_notify_motion(seat, time, sx, sy);
+ }
+ } else {
+ // Clear pointer focus so future button events and such are not sent to
+ // the last client to have the cursor over it.
+ c.wlr_seat_pointer_clear_focus(seat);
+ }
+}
+
+fn server_cursor_motion(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is forwarded by the cursor when a pointer emits a _relative_
+ // pointer motion event (i.e. a delta)
+ var server = @fieldParentPtr(Server, "cursor_motion", listener);
+ var event = @ptrCast(*c.wlr_event_pointer_motion, @alignCast(@alignOf(*c.wlr_event_pointer_motion), data));
+ // The cursor doesn't move unless we tell it to. The cursor automatically
+ // handles constraining the motion to the output layout, as well as any
+ // special configuration applied for the specific input device which
+ // generated the event. You can pass NULL for the device if you want to move
+ // the cursor around without any input.
+ c.wlr_cursor_move(server.*.cursor, event.*.device, event.*.delta_x, event.*.delta_y);
+ process_cursor_motion(server, event.*.time_msec);
+}
+
+fn server_cursor_motion_absolute(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is forwarded by the cursor when a pointer emits an _absolute_
+ // motion event, from 0..1 on each axis. This happens, for example, when
+ // wlroots is running under a Wayland window rather than KMS+DRM, and you
+ // move the mouse over the window. You could enter the window from any edge,
+ // so we have to warp the mouse there. There is also some hardware which
+ // emits these events.
+ var server = @fieldParentPtr(Server, "cursor_motion_absolute", listener);
+ var event = @ptrCast(*c.wlr_event_pointer_motion_absolute, @alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data));
+ c.wlr_cursor_warp_absolute(server.*.cursor, event.*.device, event.*.x, event.*.y);
+ process_cursor_motion(server, event.*.time_msec);
+}
+
+fn server_cursor_button(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is forwarded by the cursor when a pointer emits a button
+ // event.
+ var server = @fieldParentPtr(Server, "cursor_button", listener);
+ var event = @ptrCast(*c.wlr_event_pointer_button, @alignCast(@alignOf(*c.wlr_event_pointer_button), data));
+ // Notify the client with pointer focus that a button press has occurred
+ _ = c.wlr_seat_pointer_notify_button(server.*.seat, event.*.time_msec, event.*.button, event.*.state);
+
+ var sx: f64 = undefined;
+ var sy: f64 = undefined;
+
+ var surface: ?*c.wlr_surface = null;
+ var view = desktop_view_at(server, server.*.cursor.*.x, server.*.cursor.*.y, &surface, &sx, &sy);
+
+ if (event.*.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
+ // If you released any buttons, we exit interactive move/resize mode.
+ server.*.cursor_mode = CursorMode.Passthrough;
+ } else {
+ // Focus that client if the button was _pressed_
+ if (view) |v| {
+ focus_view(v, surface.?);
+ }
+ }
+}
+
+fn server_cursor_axis(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is forwarded by the cursor when a pointer emits an axis event,
+ // for example when you move the scroll wheel.
+ var server = @fieldParentPtr(Server, "cursor_axis", listener);
+ var event = @ptrCast(*c.wlr_event_pointer_axis, @alignCast(@alignOf(*c.wlr_event_pointer_axis), data));
+ // Notify the client with pointer focus of the axis event.
+ c.wlr_seat_pointer_notify_axis(server.*.seat, event.*.time_msec, event.*.orientation, event.*.delta, event.*.delta_discrete, event.*.source);
+}
+
+fn server_cursor_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is forwarded by the cursor when a pointer emits an frame
+ // event. Frame events are sent after regular pointer events to group
+ // multiple events together. For instance, two axis events may happen at the
+ // same time, in which case a frame event won't be sent in between.
+ var server = @fieldParentPtr(Server, "cursor_frame", listener);
+ // Notify the client with pointer focus of the frame event.
+ c.wlr_seat_pointer_notify_frame(server.*.seat);
+}
+
const ZagError = error{
+ InitError,
CantAddSocket,
CantStartBackend,
CantSetEnv,
@@ -492,7 +727,7 @@ pub fn main() !void {
var server: Server = undefined;
// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, manging Wayland globals, and so on.
- server.wl_display = c.wl_display_create().?;
+ server.wl_display = c.wl_display_create() orelse return ZagError.InitError;
// The backend is a wlroots feature which abstracts the underlying input and
// output hardware. The autocreate option will choose the most suitable
@@ -502,12 +737,12 @@ pub fn main() !void {
// backend uses the renderer, for example, to fall back to software cursors
// if the backend does not support hardware cursors (some older GPUs
// don't).
- server.backend = c.wlr_backend_autocreate(server.wl_display, null);
+ server.backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse return ZagError.InitError;
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
// The renderer is responsible for defining the various pixel formats it
// supports for shared memory, this configures that for clients.
- server.renderer = c.wlr_backend_get_renderer(server.backend);
+ server.renderer = c.zag_wlr_backend_get_renderer(server.backend);
c.wlr_renderer_init_wl_display(server.renderer, server.wl_display);
// This creates some hands-off wlroots interfaces. The compositor is
@@ -535,6 +770,43 @@ pub fn main() !void {
server.new_xdg_surface.notify = server_new_xdg_surface;
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.new_xdg_surface);
+ // Creates a cursor, which is a wlroots utility for tracking the cursor
+ // image shown on screen.
+ server.cursor = c.wlr_cursor_create();
+ c.wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
+
+ // Creates an xcursor manager, another wlroots utility which loads up
+ // Xcursor themes to source cursor images from and makes sure that cursor
+ // images are available at all scale factors on the screen (necessary for
+ // HiDPI support). We add a cursor theme at scale factor 1 to begin with.
+ server.cursor_mgr = c.wlr_xcursor_manager_create(null, 24);
+ _ = c.wlr_xcursor_manager_load(server.cursor_mgr, 1);
+
+ // wlr_cursor *only* displays an image on screen. It does not move around
+ // when the pointer moves. However, we can attach input devices to it, and
+ // it will generate aggregate events for all of them. In these events, we
+ // can choose how we want to process them, forwarding them to clients and
+ // moving the cursor around. More detail on this process is described in my
+ // input handling blog post:
+ //
+ // https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
+ //
+ // And more comments are sprinkled throughout the notify functions above.
+ server.cursor_motion.notify = server_cursor_motion;
+ c.wl_signal_add(&server.cursor.*.events.motion, &server.cursor_motion);
+
+ server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
+ c.wl_signal_add(&server.cursor.*.events.motion_absolute, &server.cursor_motion_absolute);
+
+ server.cursor_button.notify = server_cursor_button;
+ c.wl_signal_add(&server.cursor.*.events.button, &server.cursor_button);
+
+ server.cursor_axis.notify = server_cursor_axis;
+ c.wl_signal_add(&server.cursor.*.events.axis, &server.cursor_axis);
+
+ server.cursor_frame.notify = server_cursor_frame;
+ c.wl_signal_add(&server.cursor.*.events.frame, &server.cursor_frame);
+
// Configures a seat, which is a single "seat" at which a user sits and
// operates the computer. This conceptually includes up to one keyboard,
// pointer, touch, and drawing tablet device. We also rig up a listener to
@@ -543,20 +815,20 @@ pub fn main() !void {
server.new_input.notify = server_new_input;
c.wl_signal_add(&server.backend.*.events.new_input, &server.new_input);
server.seat = c.wlr_seat_create(server.wl_display, "seat0");
- // server.request_cursor.notify = seat_request_cursor;
- // c.wl_signal_add(&server.seat.*.events.request_set_cursor, &server.request_cursor);
+ server.request_cursor.notify = seat_request_cursor;
+ c.wl_signal_add(&server.seat.*.events.request_set_cursor, &server.request_cursor);
// Add a Unix socket to the Wayland display.
const socket = c.wl_display_add_socket_auto(server.wl_display);
if (socket == null) {
- c.wlr_backend_destroy(server.backend);
+ c.zag_wlr_backend_destroy(server.backend);
return ZagError.CantAddSocket;
}
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
- if (!c.wlr_backend_start(server.backend)) {
- c.wlr_backend_destroy(server.backend);
+ if (!c.zag_wlr_backend_start(server.backend)) {
+ c.zag_wlr_backend_destroy(server.backend);
c.wl_display_destroy(server.wl_display);
return ZagError.CantStartBackend;
}
@@ -567,15 +839,9 @@ pub fn main() !void {
return ZagError.CantSetEnv;
}
- const argv = [_][]const u8{ "/bin/sh", "-c", "alacritty" };
+ const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
var child = try std.ChildProcess.init(&argv, std.heap.c_allocator);
try std.ChildProcess.spawn(child);
- //if (startup_cmd) {
- //if (std.os.linux.fork() == 0) {
- // execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
- // std.os.linux.execve("/bin/sh",
- //}
- //}
// Run the Wayland event loop. This does not return until you exit the
// compositor. Starting the backend rigged up all of the necessary event