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-rw-r--r--river/Cursor.zig2
-rw-r--r--river/LayerSurface.zig173
-rw-r--r--river/Output.zig212
-rw-r--r--river/Root.zig16
-rw-r--r--river/SceneNodeData.zig2
-rw-r--r--river/Seat.zig13
-rw-r--r--river/Server.zig24
7 files changed, 152 insertions, 290 deletions
diff --git a/river/Cursor.zig b/river/Cursor.zig
index 953b57f..810d360 100644
--- a/river/Cursor.zig
+++ b/river/Cursor.zig
@@ -357,7 +357,7 @@ fn updateKeyboardFocus(self: Self, result: Root.AtResult) void {
self.seat.focusOutput(layer_surface.output);
// If a keyboard inteactive layer surface has been clicked on,
// give it keyboard focus.
- if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
+ if (layer_surface.scene_layer_surface.layer_surface.current.keyboard_interactive != .none) {
self.seat.setFocusRaw(.{ .layer = layer_surface });
} else {
self.seat.focus(null);
diff --git a/river/LayerSurface.zig b/river/LayerSurface.zig
index 1e84740..296eb9f 100644
--- a/river/LayerSurface.zig
+++ b/river/LayerSurface.zig
@@ -14,7 +14,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
-const Self = @This();
+const LayerSurface = @This();
const std = @import("std");
const assert = std.debug.assert;
@@ -26,125 +26,140 @@ const server = &@import("main.zig").server;
const util = @import("util.zig");
const Output = @import("Output.zig");
+const SceneNodeData = @import("SceneNodeData.zig");
const log = std.log.scoped(.layer_shell);
output: *Output,
-wlr_layer_surface: *wlr.LayerSurfaceV1,
-
-box: wlr.Box = undefined,
-layer: zwlr.LayerShellV1.Layer,
+scene_layer_surface: *wlr.SceneLayerSurfaceV1,
destroy: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleDestroy),
map: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleMap),
unmap: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit),
-pub fn init(self: *Self, output: *Output, wlr_layer_surface: *wlr.LayerSurfaceV1) void {
- self.* = .{
+pub fn create(wlr_layer_surface: *wlr.LayerSurfaceV1) error{OutOfMemory}!void {
+ const output = @intToPtr(*Output, wlr_layer_surface.output.?.data);
+ const layer_surface = try util.gpa.create(LayerSurface);
+ errdefer util.gpa.destroy(layer_surface);
+
+ const tree = output.layerSurfaceTree(wlr_layer_surface.current.layer);
+ const scene_layer_surface = try tree.createSceneLayerSurfaceV1(wlr_layer_surface);
+
+ try SceneNodeData.attach(&scene_layer_surface.tree.node, .{ .layer_surface = layer_surface });
+
+ layer_surface.* = .{
.output = output,
- .wlr_layer_surface = wlr_layer_surface,
- .layer = wlr_layer_surface.current.layer,
+ .scene_layer_surface = scene_layer_surface,
};
- wlr_layer_surface.data = @ptrToInt(self);
+ wlr_layer_surface.data = @ptrToInt(layer_surface);
- // Set up listeners that are active for the entire lifetime of the layer surface
- wlr_layer_surface.events.destroy.add(&self.destroy);
- wlr_layer_surface.events.map.add(&self.map);
- wlr_layer_surface.events.unmap.add(&self.unmap);
- wlr_layer_surface.surface.events.commit.add(&self.commit);
+ wlr_layer_surface.events.destroy.add(&layer_surface.destroy);
+ wlr_layer_surface.events.map.add(&layer_surface.map);
+ wlr_layer_surface.events.unmap.add(&layer_surface.unmap);
+ wlr_layer_surface.surface.events.commit.add(&layer_surface.commit);
// wlroots only informs us of the new surface after the first commit,
// so our listener does not get called for this first commit. However,
// we do want our listener called in order to send the initial configure.
- handleCommit(&self.commit, wlr_layer_surface.surface);
+ handleCommit(&layer_surface.commit, wlr_layer_surface.surface);
}
-fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void {
- const self = @fieldParentPtr(Self, "destroy", listener);
+fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
+ const layer_surface = @fieldParentPtr(LayerSurface, "destroy", listener);
- log.debug("layer surface '{s}' destroyed", .{self.wlr_layer_surface.namespace});
+ log.debug("layer surface '{s}' destroyed", .{wlr_layer_surface.namespace});
- // Remove listeners active the entire lifetime of the layer surface
- self.destroy.link.remove();
- self.map.link.remove();
- self.unmap.link.remove();
- self.commit.link.remove();
+ layer_surface.destroy.link.remove();
+ layer_surface.map.link.remove();
+ layer_surface.unmap.link.remove();
+ layer_surface.commit.link.remove();
- const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- util.gpa.destroy(node);
+ util.gpa.destroy(layer_surface);
}
fn handleMap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
- const self = @fieldParentPtr(Self, "map", listener);
+ const layer_surface = @fieldParentPtr(LayerSurface, "map", listener);
log.debug("layer surface '{s}' mapped", .{wlr_layer_surface.namespace});
- wlr_layer_surface.surface.sendEnter(wlr_layer_surface.output.?);
-
- const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- self.output.getLayer(self.layer).append(node);
- self.output.arrangeLayers(.mapped);
+ layer_surface.output.arrangeLayers();
+ handleKeyboardInteractiveExclusive(layer_surface.output);
server.root.startTransaction();
}
-fn handleUnmap(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void {
- const self = @fieldParentPtr(Self, "unmap", listener);
+fn handleUnmap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
+ const layer_surface = @fieldParentPtr(LayerSurface, "unmap", listener);
- log.debug("layer surface '{s}' unmapped", .{self.wlr_layer_surface.namespace});
+ log.debug("layer surface '{s}' unmapped", .{wlr_layer_surface.namespace});
- // Remove from the output's list of layer surfaces
- const self_node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- self.output.layer_surfaces[@intCast(usize, @enumToInt(self.layer))].remove(self_node);
+ layer_surface.output.arrangeLayers();
+ handleKeyboardInteractiveExclusive(layer_surface.output);
+ server.root.startTransaction();
+}
- // If the unmapped surface is focused, clear focus
- var it = server.input_manager.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
- if (seat.focused == .layer and seat.focused.layer == self)
- seat.setFocusRaw(.{ .none = {} });
- }
+fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
+ const layer_surface = @fieldParentPtr(LayerSurface, "commit", listener);
+ const wlr_layer_surface = layer_surface.scene_layer_surface.layer_surface;
- // This gives exclusive focus to a keyboard interactive top or overlay layer
- // surface if there is one.
- self.output.arrangeLayers(.mapped);
+ assert(wlr_layer_surface.output != null);
- // Ensure that focus is given to the appropriate view if there is no
- // other top/overlay layer surface to grab focus.
- it = server.input_manager.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
- seat.focus(null);
+ // If the layer was changed, move the LayerSurface to the proper tree.
+ if (wlr_layer_surface.current.committed.layer) {
+ const tree = layer_surface.output.layerSurfaceTree(wlr_layer_surface.current.layer);
+ layer_surface.scene_layer_surface.tree.node.reparent(tree);
}
- server.root.startTransaction();
-}
-
-fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
- const self = @fieldParentPtr(Self, "commit", listener);
-
- assert(self.wlr_layer_surface.output != null);
-
- // If a surface is committed while it is not mapped, we may need to send a configure.
- if (!self.wlr_layer_surface.mapped) {
- const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- self.layer = self.wlr_layer_surface.current.layer;
- self.output.getLayer(self.layer).append(node);
- self.output.arrangeLayers(.unmapped);
- self.output.getLayer(self.layer).remove(node);
- return;
+ // If a surface is committed while it is not mapped, we must send a configure.
+ if (!wlr_layer_surface.mapped or @bitCast(u32, wlr_layer_surface.current.committed) != 0) {
+ layer_surface.output.arrangeLayers();
+ handleKeyboardInteractiveExclusive(layer_surface.output);
+ server.root.startTransaction();
}
+}
- if (@bitCast(u32, self.wlr_layer_surface.current.committed) != 0) {
- // If the layer changed, move the LayerSurface to the proper list
- if (self.wlr_layer_surface.current.layer != self.layer) {
- const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- self.output.getLayer(self.layer).remove(node);
- self.layer = self.wlr_layer_surface.current.layer;
- self.output.getLayer(self.layer).append(node);
+fn handleKeyboardInteractiveExclusive(output: *Output) void {
+ if (server.lock_manager.state != .unlocked) return;
+
+ // Find the topmost layer surface in the top or overlay layers which
+ // requests keyboard interactivity if any.
+ const topmost_surface = outer: for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
+ const tree = output.layerSurfaceTree(layer);
+ // Iterate in reverse to match rendering order.
+ var it = tree.children.iterator(.reverse);
+ while (it.next()) |node| {
+ assert(node.type == .tree);
+ if (@intToPtr(?*SceneNodeData, node.data)) |node_data| {
+ const layer_surface = node_data.data.layer_surface;
+ const wlr_layer_surface = layer_surface.scene_layer_surface.layer_surface;
+ if (wlr_layer_surface.mapped and
+ wlr_layer_surface.current.keyboard_interactive == .exclusive)
+ {
+ break :outer layer_surface;
+ }
+ }
}
+ } else null;
- self.output.arrangeLayers(.mapped);
- server.root.startTransaction();
+ var it = server.input_manager.seats.first;
+ while (it) |node| : (it = node.next) {
+ const seat = &node.data;
+
+ // Only grab focus of seats which have the output focused
+ if (seat.focused_output != output) continue;
+
+ if (topmost_surface) |to_focus| {
+ // If we found a surface that requires focus, grab the focus of all
+ // seats.
+ seat.setFocusRaw(.{ .layer = to_focus });
+ } else if (seat.focused == .layer) {
+ const current_focus = seat.focused.layer.scene_layer_surface.layer_surface;
+ // If the seat is currently focusing an unmapped layer surface or one
+ // without keyboard interactivity, stop focusing that layer surface.
+ if (!current_focus.mapped or current_focus.current.keyboard_interactive == .none) {
+ seat.setFocusRaw(.{ .none = {} });
+ seat.focus(null);
+ }
+ }
}
}
diff --git a/river/Output.zig b/river/Output.zig
index f286fef..48f16cd 100644
--- a/river/Output.zig
+++ b/river/Output.zig
@@ -34,9 +34,10 @@ const LayerSurface = @import("LayerSurface.zig");
const Layout = @import("Layout.zig");
const LayoutDemand = @import("LayoutDemand.zig");
const LockSurface = @import("LockSurface.zig");
+const OutputStatus = @import("OutputStatus.zig");
+const SceneNodeData = @import("SceneNodeData.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
-const OutputStatus = @import("OutputStatus.zig");
const State = struct {
/// A bit field of focused tags
@@ -56,9 +57,6 @@ const State = struct {
wlr_output: *wlr.Output,
-/// All layer surfaces on the output, indexed by the layer enum.
-layer_surfaces: [4]std.TailQueue(LayerSurface) = [1]std.TailQueue(LayerSurface){.{}} ** 4,
-
/// The area left for views and other layer surfaces after applying the
/// exclusive zones of exclusive layer surfaces.
/// TODO: this should be part of the output's State
@@ -226,8 +224,14 @@ pub fn create(wlr_output: *wlr.Output) !void {
handleEnable(&self.enable, self.wlr_output);
}
-pub fn getLayer(self: *Self, layer: zwlr.LayerShellV1.Layer) *std.TailQueue(LayerSurface) {
- return &self.layer_surfaces[@intCast(usize, @enumToInt(layer))];
+pub fn layerSurfaceTree(self: Self, layer: zwlr.LayerShellV1.Layer) *wlr.SceneTree {
+ const trees = [_]*wlr.SceneTree{
+ self.layers.background,
+ self.layers.bottom,
+ self.layers.top,
+ self.layers.overlay,
+ };
+ return trees[@intCast(usize, @enumToInt(layer))];
}
pub fn sendViewTags(self: Self) void {
@@ -305,13 +309,9 @@ pub fn arrangeViews(self: *Self) void {
}
}
-const ArrangeLayersTarget = enum { mapped, unmapped };
-
/// Arrange all layer surfaces of this output and adjust the usable area.
/// Will arrange views as well if the usable area changes.
-/// If target is unmapped, this function is pure aside from the
-/// wlr.LayerSurfaceV1.configure() calls made on umapped layer surfaces.
-pub fn arrangeLayers(self: *Self, target: ArrangeLayersTarget) void {
+pub fn arrangeLayers(self: *Self) void {
var full_box: wlr.Box = .{
.x = 0,
.y = 0,
@@ -323,185 +323,21 @@ pub fn arrangeLayers(self: *Self, target: ArrangeLayersTarget) void {
// This box is modified as exclusive zones are applied
var usable_box = full_box;
- const layers = [_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background };
-
- // Arrange all layer surfaces with exclusive zones, applying them to the
- // usable box along the way.
- for (layers) |layer| arrangeLayer(self.getLayer(layer).*, full_box, &usable_box, true, target);
-
- // If the the usable_box has changed, we need to rearrange the output
- if (target == .mapped and !std.meta.eql(self.usable_box, usable_box)) {
- self.usable_box = usable_box;
- self.arrangeViews();
- }
-
- // Arrange the layers without exclusive zones
- for (layers) |layer| arrangeLayer(self.getLayer(layer).*, full_box, &usable_box, false, target);
-
- if (target == .unmapped) return;
-
- if (server.lock_manager.state != .unlocked) return;
-
- // Find the topmost layer surface in the top or overlay layers which
- // requests keyboard interactivity if any.
- const topmost_surface = outer: for (layers[0..2]) |layer| {
- // Iterate in reverse order since the last layer is rendered on top
- var it = self.getLayer(layer).last;
- while (it) |node| : (it = node.prev) {
- const layer_surface = &node.data;
- if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
- break :outer layer_surface;
- }
- }
- } else null;
-
- var it = server.input_manager.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
-
- // Only grab focus of seats which have the output focused
- if (seat.focused_output != self) continue;
-
- if (topmost_surface) |to_focus| {
- // If we found a surface that requires focus, grab the focus of all
- // seats.
- seat.setFocusRaw(.{ .layer = to_focus });
- } else if (seat.focused == .layer) {
- // If the seat is currently focusing a layer without keyboard
- // interactivity, stop focusing that layer.
- if (seat.focused.layer.wlr_layer_surface.current.keyboard_interactive != .exclusive) {
- seat.setFocusRaw(.{ .none = {} });
- seat.focus(null);
+ for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }) |layer| {
+ const tree = self.layerSurfaceTree(layer);
+ var it = tree.children.iterator(.forward);
+ while (it.next()) |node| {
+ assert(node.type == .tree);
+ if (@intToPtr(?*SceneNodeData, node.data)) |node_data| {
+ node_data.data.layer_surface.scene_layer_surface.configure(&full_box, &usable_box);
}
}
}
-}
-/// Arrange the layer surfaces of a given layer
-fn arrangeLayer(
- layer: std.TailQueue(LayerSurface),
- full_box: wlr.Box,
- usable_box: *wlr.Box,
- exclusive: bool,
- target: ArrangeLayersTarget,
-) void {
- var it = layer.first;
- while (it) |node| : (it = node.next) {
- const layer_surface = &node.data;
- const current_state = layer_surface.wlr_layer_surface.current;
-
- const desired_width = @intCast(u31, math.min(math.maxInt(u31), current_state.desired_width));
- const desired_height = @intCast(u31, math.min(math.maxInt(u31), current_state.desired_height));
-
- // If the value of exclusive_zone is greater than zero, then it exclusivly
- // occupies some area of the screen.
- if (exclusive != (current_state.exclusive_zone > 0)) continue;
-
- // If the exclusive zone is set to -1, this means the the client would like
- // to ignore any exclusive zones and use the full area of the output.
- const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
-
- var new_box: wlr.Box = undefined;
-
- // Horizontal alignment
- if (desired_width == 0) {
- assert(current_state.anchor.right and current_state.anchor.left);
- new_box.x = bounds.x + current_state.margin.left;
- new_box.width = bounds.width - (current_state.margin.left + current_state.margin.right);
- } else if (current_state.anchor.left == current_state.anchor.right) {
- new_box.x = bounds.x + @divTrunc(bounds.width, 2) - desired_width / 2;
- new_box.width = desired_width;
- } else if (current_state.anchor.left) {
- new_box.x = bounds.x + current_state.margin.left;
- new_box.width = desired_width;
- } else {
- assert(current_state.anchor.right);
- new_box.x = bounds.x + bounds.width - desired_width - current_state.margin.right;
- new_box.width = desired_width;
- }
-
- // Vertical alignment
- if (desired_height == 0) {
- assert(current_state.anchor.top and current_state.anchor.bottom);
- new_box.y = bounds.y + current_state.margin.top;
- new_box.height = bounds.height - (current_state.margin.top + current_state.margin.bottom);
- } else if (current_state.anchor.top == current_state.anchor.bottom) {
- new_box.y = bounds.y + @divTrunc(bounds.height, 2) - desired_height / 2;
- new_box.height = desired_height;
- } else if (current_state.anchor.top) {
- new_box.y = bounds.y + current_state.margin.top;
- new_box.height = desired_height;
- } else {
- assert(current_state.anchor.bottom);
- new_box.y = bounds.y + bounds.height - desired_height - current_state.margin.bottom;
- new_box.height = desired_height;
- }
-
- // Apply the exclusive zone to the current bounds
- const edges = [4]struct {
- single: zwlr.LayerSurfaceV1.Anchor,
- triple: zwlr.LayerSurfaceV1.Anchor,
- to_increase: ?*i32,
- to_decrease: *i32,
- margin: i32,
- }{
- .{
- .single = .{ .top = true },
- .triple = .{ .top = true, .left = true, .right = true },
- .to_increase = &usable_box.y,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.top,
- },
- .{
- .single = .{ .bottom = true },
- .triple = .{ .bottom = true, .left = true, .right = true },
- .to_increase = null,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.bottom,
- },
- .{
- .single = .{ .left = true },
- .triple = .{ .left = true, .top = true, .bottom = true },
- .to_increase = &usable_box.x,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.left,
- },
- .{
- .single = .{ .right = true },
- .triple = .{ .right = true, .top = true, .bottom = true },
- .to_increase = null,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.right,
- },
- };
-
- for (edges) |edge| {
- if ((std.meta.eql(current_state.anchor, edge.single) or std.meta.eql(current_state.anchor, edge.triple)) and
- current_state.exclusive_zone + edge.margin > 0)
- {
- const delta = current_state.exclusive_zone + edge.margin;
- if (edge.to_increase) |value| value.* += delta;
- edge.to_decrease.* -= delta;
- break;
- }
- }
-
- switch (target) {
- .mapped => {
- assert(layer_surface.wlr_layer_surface.mapped);
- layer_surface.box = new_box;
- _ = layer_surface.wlr_layer_surface.configure(
- @intCast(u32, new_box.width),
- @intCast(u32, new_box.height),
- );
- },
- .unmapped => if (!layer_surface.wlr_layer_surface.mapped) {
- _ = layer_surface.wlr_layer_surface.configure(
- @intCast(u32, new_box.width),
- @intCast(u32, new_box.height),
- );
- },
- }
+ // If the the usable_box has changed, we need to rearrange the output
+ if (!std.meta.eql(self.usable_box, usable_box)) {
+ self.usable_box = usable_box;
+ self.arrangeViews();
}
}
@@ -513,7 +349,6 @@ fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
// Remove the destroyed output from root if it wasn't already removed
server.root.removeOutput(self);
assert(self.views.first == null and self.views.last == null);
- for (self.layer_surfaces) |layer| assert(layer.len == 0);
assert(self.layouts.len == 0);
var it = server.root.all_outputs.first;
@@ -588,8 +423,7 @@ fn handleMode(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
background_color_rect.setSize(width, height);
}
- self.arrangeLayers(.mapped);
- self.arrangeViews();
+ self.arrangeLayers();
server.root.startTransaction();
}
diff --git a/river/Root.zig b/river/Root.zig
index 8711ea4..4e1e5b9 100644
--- a/river/Root.zig
+++ b/river/Root.zig
@@ -22,6 +22,7 @@ const assert = std.debug.assert;
const mem = std.mem;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
+const zwlr = @import("wayland").server.zwlr;
const server = &@import("main.zig").server;
const util = @import("util.zig");
@@ -178,6 +179,7 @@ pub fn at(self: Self, lx: f64, ly: f64) ?AtResult {
.sy = sy,
.node = switch (scene_node_data.data) {
.view => |view| .{ .view = view },
+ .layer_surface => |layer_surface| .{ .layer_surface = layer_surface },
.lock_surface => |lock_surface| .{ .lock_surface = lock_surface },
},
};
@@ -235,9 +237,15 @@ pub fn removeOutput(self: *Self, output: *Output) void {
}
// Close all layer surfaces on the removed output
- for (output.layer_surfaces) |*layer| {
- // Destroying the layer surface will cause it to be removed from this list.
- while (layer.first) |layer_node| layer_node.data.wlr_layer_surface.destroy();
+ for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }) |layer| {
+ const tree = output.layerSurfaceTree(layer);
+ var it = tree.children.safeIterator(.forward);
+ while (it.next()) |scene_node| {
+ assert(scene_node.type == .tree);
+ if (@intToPtr(?*SceneNodeData, scene_node.data)) |node_data| {
+ node_data.data.layer_surface.scene_layer_surface.layer_surface.destroy();
+ }
+ }
}
// If any seat has the removed output focused, focus the fallback one
@@ -534,7 +542,7 @@ fn processOutputConfig(
self.output_layout.add(output.wlr_output, head.state.x, head.state.y);
output.tree.node.setEnabled(true);
output.tree.node.setPosition(head.state.x, head.state.y);
- output.arrangeLayers(.mapped);
+ output.arrangeLayers();
} else {
self.removeOutput(output);
self.output_layout.remove(output.wlr_output);
diff --git a/river/SceneNodeData.zig b/river/SceneNodeData.zig
index 63ce09a..b0fa8ba 100644
--- a/river/SceneNodeData.zig
+++ b/river/SceneNodeData.zig
@@ -22,12 +22,14 @@ const wl = @import("wayland").server.wl;
const util = @import("util.zig");
+const LayerSurface = @import("LayerSurface.zig");
const LockSurface = @import("LockSurface.zig");
const View = @import("View.zig");
const Data = union(enum) {
view: *View,
lock_surface: *LockSurface,
+ layer_surface: *LayerSurface,
};
node: *wlr.SceneNode,
diff --git a/river/Seat.zig b/river/Seat.zig
index a0ac936..9796bf7 100644
--- a/river/Seat.zig
+++ b/river/Seat.zig
@@ -157,8 +157,15 @@ pub fn focus(self: *Self, _target: ?*View) void {
// Views may not recieve focus while locked.
if (server.lock_manager.state != .unlocked) return;
- // While a layer surface is focused, views may not recieve focus
- if (self.focused == .layer) return;
+ // While a layer surface is exclusively focused, views may not recieve focus
+ if (self.focused == .layer) {
+ const wlr_layer_surface = self.focused.layer.scene_layer_surface.layer_surface;
+ if (wlr_layer_surface.current.keyboard_interactive == .exclusive and
+ (wlr_layer_surface.current.layer == .top or wlr_layer_surface.current.layer == .overlay))
+ {
+ return;
+ }
+ }
if (target) |view| {
// If the view is not currently visible, behave as if null was passed
@@ -224,7 +231,7 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
const target_surface = switch (new_focus) {
.view => |target_view| target_view.rootSurface(),
.xwayland_override_redirect => |target_or| target_or.xwayland_surface.surface,
- .layer => |target_layer| target_layer.wlr_layer_surface.surface,
+ .layer => |target_layer| target_layer.scene_layer_surface.layer_surface.surface,
.lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface,
.none => null,
};
diff --git a/river/Server.zig b/river/Server.zig
index 66dfc09..6b2243e 100644
--- a/river/Server.zig
+++ b/river/Server.zig
@@ -198,7 +198,6 @@ fn handleNewXdgSurface(listener: *wl.Listener(*wlr.XdgSurface), xdg_surface: *wl
};
}
-/// This event is raised when the layer_shell recieves a new surface from a client.
fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "new_layer_surface", listener);
@@ -206,15 +205,15 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
.{
wlr_layer_surface.namespace,
- @tagName(wlr_layer_surface.pending.layer),
- @bitCast(u32, wlr_layer_surface.pending.anchor),
- wlr_layer_surface.pending.desired_width,
- wlr_layer_surface.pending.desired_height,
- wlr_layer_surface.pending.margin.top,
- wlr_layer_surface.pending.margin.right,
- wlr_layer_surface.pending.margin.bottom,
- wlr_layer_surface.pending.margin.left,
- wlr_layer_surface.pending.exclusive_zone,
+ @tagName(wlr_layer_surface.current.layer),
+ @bitCast(u32, wlr_layer_surface.current.anchor),
+ wlr_layer_surface.current.desired_width,
+ wlr_layer_surface.current.desired_height,
+ wlr_layer_surface.current.margin.top,
+ wlr_layer_surface.current.margin.right,
+ wlr_layer_surface.current.margin.bottom,
+ wlr_layer_surface.current.margin.left,
+ wlr_layer_surface.current.exclusive_zone,
},
);
@@ -232,13 +231,10 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
wlr_layer_surface.output = output.wlr_output;
}
- // The layer surface will add itself to the proper list of the output on map
- const output = @intToPtr(*Output, wlr_layer_surface.output.?.data);
- const node = util.gpa.create(std.TailQueue(LayerSurface).Node) catch {
+ LayerSurface.create(wlr_layer_surface) catch {
wlr_layer_surface.resource.postNoMemory();
return;
};
- node.data.init(output, wlr_layer_surface);
}
fn handleNewXwaylandSurface(listener: *wl.Listener(*wlr.XwaylandSurface), xwayland_surface: *wlr.XwaylandSurface) void {