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-rw-r--r--src/InputManager.zig146
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diff --git a/src/InputManager.zig b/src/InputManager.zig
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--- a/src/InputManager.zig
+++ /dev/null
@@ -1,146 +0,0 @@
-// This file is part of river, a dynamic tiling wayland compositor.
-//
-// Copyright 2020 Isaac Freund
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-const Self = @This();
-
-const std = @import("std");
-
-const c = @import("c.zig");
-
-const Log = @import("log.zig").Log;
-const Seat = @import("Seat.zig");
-const Server = @import("Server.zig");
-
-const default_seat_name = "default";
-
-server: *Server,
-
-wlr_input_inhibit_manager: *c.wlr_input_inhibit_manager,
-
-seats: std.TailQueue(Seat),
-default_seat: *Seat,
-
-exclusive_client: ?*c.wl_client,
-
-listen_inhibit_activate: c.wl_listener,
-listen_inhibit_deactivate: c.wl_listener,
-listen_new_input: c.wl_listener,
-
-pub fn init(self: *Self, server: *Server) !void {
- self.server = server;
-
- // This is automatically freed when the display is destroyed
- self.wlr_input_inhibit_manager =
- c.wlr_input_inhibit_manager_create(server.wl_display) orelse
- return error.CantCreateInputInhibitManager;
-
- self.seats = std.TailQueue(Seat).init();
-
- const seat_node = try server.allocator.create(std.TailQueue(Seat).Node);
- try seat_node.data.init(self, default_seat_name);
- self.default_seat = &seat_node.data;
- self.seats.prepend(seat_node);
-
- self.exclusive_client = null;
-
- // Set up all listeners
- self.listen_inhibit_activate.notify = handleInhibitActivate;
- c.wl_signal_add(
- &self.wlr_input_inhibit_manager.events.activate,
- &self.listen_inhibit_activate,
- );
-
- self.listen_inhibit_deactivate.notify = handleInhibitDeactivate;
- c.wl_signal_add(
- &self.wlr_input_inhibit_manager.events.deactivate,
- &self.listen_inhibit_deactivate,
- );
-
- self.listen_new_input.notify = handleNewInput;
- c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
-}
-
-pub fn deinit(self: *Self) void {
- while (self.seats.pop()) |seat_node| {
- seat_node.data.deinit();
- self.server.allocator.destroy(seat_node);
- }
-}
-
-/// Must be called whenever a view is unmapped.
-pub fn handleViewUnmap(self: Self, view: *View) void {
- var it = self.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
- seat.handleViewUnmap(view);
- }
-}
-
-/// Returns true if input is currently allowed on the passed surface.
-pub fn inputAllowed(self: Self, wlr_surface: *c.wlr_surface) bool {
- return if (self.exclusive_client) |exclusive_client|
- exclusive_client == c.wl_resource_get_client(wlr_surface.resource)
- else
- true;
-}
-
-fn handleInhibitActivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_inhibit_activate", listener.?);
-
- Log.Debug.log("Input inhibitor activated", .{});
-
- // Clear focus of all seats
- var seat_it = self.seats.first;
- while (seat_it) |seat_node| : (seat_it = seat_node.next) {
- seat_node.data.setFocusRaw(.{ .none = {} });
- }
-
- self.exclusive_client = self.wlr_input_inhibit_manager.active_client;
-}
-
-fn handleInhibitDeactivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_inhibit_deactivate", listener.?);
-
- Log.Debug.log("Input inhibitor deactivated", .{});
-
- self.exclusive_client = null;
-
- // Calling arrangeLayers() like this ensures that any top or overlay,
- // keyboard-interactive surfaces will re-grab focus.
- var output_it = self.server.root.outputs.first;
- while (output_it) |output_node| : (output_it = output_node.next) {
- output_node.data.arrangeLayers();
- }
-
- // After ensuring that any possible layer surface focus grab has occured,
- // have each Seat handle focus.
- var seat_it = self.seats.first;
- while (seat_it) |seat_node| : (seat_it = seat_node.next) {
- seat_node.data.focus(null);
- }
-}
-
-/// This event is raised by the backend when a new input device becomes available.
-fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_new_input", listener.?);
- const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
-
- // TODO: suport multiple seats
- if (self.seats.first) |seat_node| {
- seat_node.data.addDevice(device) catch unreachable;
- }
-}