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Diffstat (limited to 'src/InputManager.zig')
| -rw-r--r-- | src/InputManager.zig | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/InputManager.zig b/src/InputManager.zig new file mode 100644 index 0000000..3a95346 --- /dev/null +++ b/src/InputManager.zig @@ -0,0 +1,146 @@ +// This file is part of river, a dynamic tiling wayland compositor. +// +// Copyright 2020 Isaac Freund +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +const Self = @This(); + +const std = @import("std"); + +const c = @import("c.zig"); + +const Log = @import("log.zig").Log; +const Seat = @import("Seat.zig"); +const Server = @import("Server.zig"); + +const default_seat_name = "default"; + +server: *Server, + +wlr_input_inhibit_manager: *c.wlr_input_inhibit_manager, + +seats: std.TailQueue(Seat), +default_seat: *Seat, + +exclusive_client: ?*c.wl_client, + +listen_inhibit_activate: c.wl_listener, +listen_inhibit_deactivate: c.wl_listener, +listen_new_input: c.wl_listener, + +pub fn init(self: *Self, server: *Server) !void { + self.server = server; + + // This is automatically freed when the display is destroyed + self.wlr_input_inhibit_manager = + c.wlr_input_inhibit_manager_create(server.wl_display) orelse + return error.CantCreateInputInhibitManager; + + self.seats = std.TailQueue(Seat).init(); + + const seat_node = try server.allocator.create(std.TailQueue(Seat).Node); + try seat_node.data.init(self, default_seat_name); + self.default_seat = &seat_node.data; + self.seats.prepend(seat_node); + + self.exclusive_client = null; + + // Set up all listeners + self.listen_inhibit_activate.notify = handleInhibitActivate; + c.wl_signal_add( + &self.wlr_input_inhibit_manager.events.activate, + &self.listen_inhibit_activate, + ); + + self.listen_inhibit_deactivate.notify = handleInhibitDeactivate; + c.wl_signal_add( + &self.wlr_input_inhibit_manager.events.deactivate, + &self.listen_inhibit_deactivate, + ); + + self.listen_new_input.notify = handleNewInput; + c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input); +} + +pub fn deinit(self: *Self) void { + while (self.seats.pop()) |seat_node| { + seat_node.data.deinit(); + self.server.allocator.destroy(seat_node); + } +} + +/// Must be called whenever a view is unmapped. +pub fn handleViewUnmap(self: Self, view: *View) void { + var it = self.seats.first; + while (it) |node| : (it = node.next) { + const seat = &node.data; + seat.handleViewUnmap(view); + } +} + +/// Returns true if input is currently allowed on the passed surface. +pub fn inputAllowed(self: Self, wlr_surface: *c.wlr_surface) bool { + return if (self.exclusive_client) |exclusive_client| + exclusive_client == c.wl_resource_get_client(wlr_surface.resource) + else + true; +} + +fn handleInhibitActivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { + const self = @fieldParentPtr(Self, "listen_inhibit_activate", listener.?); + + Log.Debug.log("Input inhibitor activated", .{}); + + // Clear focus of all seats + var seat_it = self.seats.first; + while (seat_it) |seat_node| : (seat_it = seat_node.next) { + seat_node.data.setFocusRaw(.{ .none = {} }); + } + + self.exclusive_client = self.wlr_input_inhibit_manager.active_client; +} + +fn handleInhibitDeactivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { + const self = @fieldParentPtr(Self, "listen_inhibit_deactivate", listener.?); + + Log.Debug.log("Input inhibitor deactivated", .{}); + + self.exclusive_client = null; + + // Calling arrangeLayers() like this ensures that any top or overlay, + // keyboard-interactive surfaces will re-grab focus. + var output_it = self.server.root.outputs.first; + while (output_it) |output_node| : (output_it = output_node.next) { + output_node.data.arrangeLayers(); + } + + // After ensuring that any possible layer surface focus grab has occured, + // have each Seat handle focus. + var seat_it = self.seats.first; + while (seat_it) |seat_node| : (seat_it = seat_node.next) { + seat_node.data.focus(null); + } +} + +/// This event is raised by the backend when a new input device becomes available. +fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { + const self = @fieldParentPtr(Self, "listen_new_input", listener.?); + const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data)); + + // TODO: suport multiple seats + if (self.seats.first) |seat_node| { + seat_node.data.addDevice(device) catch unreachable; + } +} |
