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Diffstat (limited to 'src/Output.zig')
| -rw-r--r-- | src/Output.zig | 744 |
1 files changed, 0 insertions, 744 deletions
diff --git a/src/Output.zig b/src/Output.zig deleted file mode 100644 index a32c000..0000000 --- a/src/Output.zig +++ /dev/null @@ -1,744 +0,0 @@ -// This file is part of river, a dynamic tiling wayland compositor. -// -// Copyright 2020 Isaac Freund -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. - -const Self = @This(); - -const std = @import("std"); - -const c = @import("c.zig"); -const render = @import("render.zig"); - -const Box = @import("Box.zig"); -const LayerSurface = @import("LayerSurface.zig"); -const Log = @import("log.zig").Log; -const Root = @import("Root.zig"); -const View = @import("View.zig"); -const ViewStack = @import("view_stack.zig").ViewStack; - -root: *Root, -wlr_output: *c.wlr_output, - -/// All layer surfaces on the output, indexed by the layer enum. -layers: [4]std.TailQueue(LayerSurface), - -/// The area left for views and other layer surfaces after applying the -/// exclusive zones of exclusive layer surfaces. -usable_box: Box, - -/// The top of the stack is the "most important" view. -views: ViewStack(View), - -/// A bit field of focused tags -current_focused_tags: u32, -pending_focused_tags: ?u32, - -/// Number of views in "master" section of the screen. -master_count: u32, - -/// Percentage of the total screen that the master section takes up. -master_factor: f64, - -/// Current layout of the output. -layout: Layout, - -// All listeners for this output, in alphabetical order -listen_destroy: c.wl_listener, -listen_frame: c.wl_listener, -listen_mode: c.wl_listener, - -// All possible layouts. -pub const Layout = enum { - TopMaster, - RightMaster, - BottomMaster, - LeftMaster, - Full, -}; - -const LayoutName = struct { - name: []const u8, - layout: Layout, -}; - -// zig fmt: off -const layout_names = [_]LayoutName { - .{ .name = "TopMaster", .layout = Layout.TopMaster, }, - .{ .name = "RightMaster", .layout = Layout.RightMaster, }, - .{ .name = "BottomMaster", .layout = Layout.BottomMaster, }, - .{ .name = "LeftMaster", .layout = Layout.LeftMaster, }, - .{ .name = "Full", .layout = Layout.Full, }, -}; -// zig fmt: on - -pub fn getLayoutByName(self: Self, name: []const u8) Layout { - for (layout_names) |current| { - if (std.mem.eql(u8, name, current.name)) { - return current.layout; - } - } - Log.Error.log("Layout '{}' does not exist", .{name}); - // In case of error default to LeftMaster - return Layout.LeftMaster; -} - -pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void { - // Some backends don't have modes. DRM+KMS does, and we need to set a mode - // before we can use the output. The mode is a tuple of (width, height, - // refresh rate), and each monitor supports only a specific set of modes. We - // just pick the monitor's preferred mode, a more sophisticated compositor - // would let the user configure it. - - // if not empty - if (c.wl_list_empty(&wlr_output.modes) == 0) { - // TODO: handle failure - const mode = c.wlr_output_preferred_mode(wlr_output); - c.wlr_output_set_mode(wlr_output, mode); - c.wlr_output_enable(wlr_output, true); - if (!c.wlr_output_commit(wlr_output)) { - return error.CantCommitWlrOutputMode; - } - } - - self.root = root; - self.wlr_output = wlr_output; - wlr_output.data = self; - - for (self.layers) |*layer| { - layer.* = std.TailQueue(LayerSurface).init(); - } - - self.views.init(); - - self.current_focused_tags = 1 << 0; - self.pending_focused_tags = null; - - self.master_count = 1; - - self.master_factor = 0.6; - - // LeftMaster is the default layout for all outputs - self.layout = Layout.LeftMaster; - - // Set up listeners - self.listen_destroy.notify = handleDestroy; - c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy); - - self.listen_frame.notify = handleFrame; - c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame); - - self.listen_mode.notify = handleMode; - c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode); - - if (c.river_wlr_output_is_noop(wlr_output)) { - // A noop output is always 0 x 0 - self.usable_box = .{ - .x = 0, - .y = 0, - .width = 0, - .height = 0, - }; - } else { - // Add the new output to the layout. The add_auto function arranges outputs - // from left-to-right in the order they appear. A more sophisticated - // compositor would let the user configure the arrangement of outputs in the - // layout. This automatically creates an output global on the wl_display. - c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output); - - var width: c_int = undefined; - var height: c_int = undefined; - c.wlr_output_effective_resolution(wlr_output, &width, &height); - self.usable_box = .{ - .x = 0, - .y = 0, - .width = @intCast(u32, width), - .height = @intCast(u32, height), - }; - } -} - -pub fn deinit(self: *Self) void { - for (self.layers) |*layer| { - while (layer.pop()) |layer_surface_node| { - self.root.server.allocator.destroy(layer_surface_node); - } - } - - while (self.views.first) |node| { - node.view.deinit(); - self.views.remove(node); - self.root.server.allocator.destroy(node); - } -} - -pub fn getRenderer(self: Self) *c.wlr_renderer { - return c.river_wlr_backend_get_renderer(self.wlr_output.backend); -} - -const MasterPosition = enum { - Top, - Right, - Bottom, - Left, -}; - -/// Default layout of master-stack and slave-stack. -pub fn layoutMasterStack(self: *Self, visible_count: u32, output_tags: u32, position: MasterPosition) void { - const master_count = std.math.min(self.master_count, visible_count); - const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count; - - const border_width = self.root.server.config.border_width; - const view_padding = self.root.server.config.view_padding; - const outer_padding = self.root.server.config.outer_padding; - - const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2; - const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2; - - // Depending on position of the master area, - // the *_stack_size is either width or height - var master_stack_size: u32 = undefined; - var slave_stack_size: u32 = undefined; - if (master_count > 0 and slave_count > 0) { - // If both master and slave views are present - if (position == MasterPosition.Right or position == MasterPosition.Left) { - master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor)); - slave_stack_size = layout_width - master_stack_size; - } else { - master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_height) * self.master_factor)); - slave_stack_size = layout_height - master_stack_size; - } - } else if (master_count > 0) { - if (position == MasterPosition.Right or position == MasterPosition.Left) { - master_stack_size = layout_width; - } else { - master_stack_size = layout_height; - } - slave_stack_size = 0; - } else { - if (position == MasterPosition.Right or position == MasterPosition.Left) { - slave_stack_size = layout_width; - } else { - slave_stack_size = layout_height; - } - master_stack_size = 0; - } - - var i: u32 = 0; - var it = ViewStack(View).pendingIterator(self.views.first, output_tags); - while (it.next()) |node| { - const view = &node.view; - - if (view.floating) { - continue; - } - - var new_box: Box = undefined; - - // Add the remainder to the first master/slave to ensure every - // pixel of height is used - if (i < master_count) { - if (position == MasterPosition.Top) { // Top master - const master_width = @divTrunc(layout_width, master_count); - const master_width_rem = layout_width % master_count; - new_box = .{ - .x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0), - .y = 0, - .width = master_width + if (i == 0) master_width_rem else 0, - .height = master_stack_size, - }; - } else if (position == MasterPosition.Right) { // Right master - const master_height = @divTrunc(layout_height, master_count); - const master_height_rem = layout_height % master_count; - new_box = .{ - .x = @intCast(i32, slave_stack_size), - .y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0), - .width = master_stack_size, - .height = master_height + if (i == 0) master_height_rem else 0, - }; - } else if (position == MasterPosition.Bottom) { // Bottom master - const master_width = @divTrunc(layout_width, master_count); - const master_width_rem = layout_width % master_count; - new_box = .{ - .x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0), - .y = @intCast(i32, slave_stack_size), - .width = master_width + if (i == 0) master_width_rem else 0, - .height = master_stack_size, - }; - } else { // Left master - const master_height = @divTrunc(layout_height, master_count); - const master_height_rem = layout_height % master_count; - new_box = .{ - .x = 0, - .y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0), - .width = master_stack_size, - .height = master_height + if (i == 0) master_height_rem else 0, - }; - } - } else { - if (position == MasterPosition.Top) { // Top master - const slave_width = @divTrunc(layout_width, slave_count); - const slave_width_rem = layout_width % slave_count; - new_box = .{ - .x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0), - .y = @intCast(i32, master_stack_size), - .width = slave_width + if (i == master_count) slave_width_rem else 0, - .height = slave_stack_size, - }; - } else if (position == MasterPosition.Right) { // Right master - const slave_height = @divTrunc(layout_height, slave_count); - const slave_height_rem = layout_height % slave_count; - new_box = .{ - .x = 0, - .y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0), - .width = slave_stack_size, - .height = slave_height + if (i == master_count) slave_height_rem else 0, - }; - } else if (position == MasterPosition.Bottom) { // Bottom master - const slave_width = @divTrunc(layout_width, slave_count); - const slave_width_rem = layout_width % slave_count; - new_box = .{ - .x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0), - .y = 0, - .width = slave_width + if (i == master_count) slave_width_rem else 0, - .height = slave_stack_size, - }; - } else { // Left master - const slave_height = @divTrunc(layout_height, slave_count); - const slave_height_rem = layout_height % slave_count; - new_box = .{ - .x = @intCast(i32, master_stack_size), - .y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0), - .width = slave_stack_size, - .height = slave_height + if (i == master_count) slave_height_rem else 0, - }; - } - } - - // Apply offsets from borders and padding - const xy_offset = @intCast(i32, border_width + outer_padding + view_padding); - new_box.x += self.usable_box.x + xy_offset; - new_box.y += self.usable_box.y + xy_offset; - - // Reduce size to allow space for borders/padding - const delta_size = (border_width + view_padding) * 2; - new_box.width -= delta_size; - new_box.height -= delta_size; - - // Set the view's pending box to the new dimensions - view.pending_box = new_box; - - i += 1; - } -} - -/// Wrapper for default layout with master area on the top -pub fn layoutTopMaster(self: *Self, visible_count: u32, output_tags: u32) void { - layoutMasterStack(self, visible_count, output_tags, MasterPosition.Top); -} - -/// Wrapper for default layout with master area on the right -pub fn layoutRightMaster(self: *Self, visible_count: u32, output_tags: u32) void { - layoutMasterStack(self, visible_count, output_tags, MasterPosition.Right); -} - -/// Wrapper for default layout with master area on the bottom -pub fn layoutBottomMaster(self: *Self, visible_count: u32, output_tags: u32) void { - layoutMasterStack(self, visible_count, output_tags, MasterPosition.Bottom); -} - -/// Wrapper for default layout with master area on the left -pub fn layoutLeftMaster(self: *Self, visible_count: u32, output_tags: u32) void { - layoutMasterStack(self, visible_count, output_tags, MasterPosition.Left); -} - -/// A layout in which every window uses the maximum available space. -pub fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void { - const border_width = self.root.server.config.border_width; - const view_padding = self.root.server.config.view_padding; - const outer_padding = self.root.server.config.outer_padding; - - const layout_width = @intCast(u32, self.usable_box.width) - - (outer_padding * 2) - (border_width * 2) - (view_padding * 2); - const layout_height = @intCast(u32, self.usable_box.height) - - (outer_padding * 2) - (border_width * 2) - (view_padding * 2); - const x_offset = self.usable_box.x + @intCast(i32, outer_padding + border_width + view_padding); - const y_offset = self.usable_box.y + @intCast(i32, outer_padding + border_width + view_padding); - - var i: u32 = 0; - var it = ViewStack(View).pendingIterator(self.views.first, output_tags); - while (it.next()) |node| { - const view = &node.view; - - if (view.floating) { - continue; - } - - var new_box: Box = undefined; - new_box = .{ - .x = x_offset, - .y = y_offset, - .width = layout_width, - .height = layout_height, - }; - - view.pending_box = new_box; - - i += 1; - } -} - -/// Arrange all views on the output for the current layout. Modifies only -/// pending state, the changes are not appplied until a transaction is started -/// and completed. -pub fn arrangeViews(self: *Self) void { - // If the output has a zero dimension, trying to arrange would cause - // underflow and is pointless anyway - if (self.usable_box.width == 0 or self.usable_box.height == 0) { - return; - } - - const output_tags = if (self.pending_focused_tags) |tags| - tags - else - self.current_focused_tags; - - const visible_count = blk: { - var count: u32 = 0; - var it = ViewStack(View).pendingIterator(self.views.first, output_tags); - while (it.next()) |node| { - if (node.view.floating) { - continue; - } - count += 1; - } - break :blk count; - }; - - // A single view should always use the maximum available space. This is - // implemented via the "full" layout to remove the need of every single - // layout to explicitly handle this edge case or the other edge case of - // no visible views. - if (visible_count <= 1) { - layoutFull(self, visible_count, output_tags); - return; - } - - switch (self.layout) { - .Full => layoutFull(self, visible_count, output_tags), - .TopMaster => layoutTopMaster(self, visible_count, output_tags), - .RightMaster => layoutRightMaster(self, visible_count, output_tags), - .BottomMaster => layoutBottomMaster(self, visible_count, output_tags), - .LeftMaster => layoutLeftMaster(self, visible_count, output_tags), - } -} - -/// Arrange all layer surfaces of this output and addjust the usable aread -pub fn arrangeLayers(self: *Self) void { - const full_box = blk: { - var width: c_int = undefined; - var height: c_int = undefined; - c.wlr_output_effective_resolution(self.wlr_output, &width, &height); - break :blk Box{ - .x = 0, - .y = 0, - .width = @intCast(u32, width), - .height = @intCast(u32, height), - }; - }; - - // This box is modified as exclusive zones are applied - var usable_box = full_box; - - const layer_idxs = [_]usize{ - c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, - c.ZWLR_LAYER_SHELL_V1_LAYER_TOP, - c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM, - c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, - }; - - // Arrange all layer surfaces with exclusive zones, applying them to the - // usable box along the way. - for (layer_idxs) |layer| { - self.arrangeLayer(self.layers[layer], full_box, &usable_box, true); - } - - // If the the usable_box has changed, we need to rearrange the output - if (!std.meta.eql(self.usable_box, usable_box)) { - self.usable_box = usable_box; - self.root.arrange(); - } - - // Arrange the layers without exclusive zones - for (layer_idxs) |layer| { - self.arrangeLayer(self.layers[layer], full_box, &usable_box, false); - } - - // Find the topmost layer surface in the top or overlay layers which - // requests keyboard interactivity if any. - const topmost_surface = outer: for (layer_idxs[0..2]) |layer| { - // Iterate in reverse order since the last layer is rendered on top - var it = self.layers[layer].last; - while (it) |node| : (it = node.prev) { - const layer_surface = &node.data; - if (layer_surface.wlr_layer_surface.current.keyboard_interactive) { - break :outer layer_surface; - } - } - } else null; - - var it = self.root.server.input_manager.seats.first; - while (it) |node| : (it = node.next) { - const seat = &node.data; - - // Only grab focus of seats which have the output focused - if (seat.focused_output != self) { - continue; - } - - if (topmost_surface) |to_focus| { - // If we found a surface that requires focus, grab the focus of all - // seats. - seat.setFocusRaw(.{ .layer = to_focus }); - } else if (seat.focused_layer) |current_focus| { - // If the seat is currently focusing a layer without keyboard - // interactivity, clear the focused layer. - if (!current_focus.wlr_layer_surface.current.keyboard_interactive) { - seat.setFocusRaw(.{ .none = {} }); - seat.focus(null); - } - } - } -} - -/// Arrange the layer surfaces of a given layer -fn arrangeLayer( - self: *Self, - layer: std.TailQueue(LayerSurface), - full_box: Box, - usable_box: *Box, - exclusive: bool, -) void { - var it = layer.first; - while (it) |node| : (it = node.next) { - const layer_surface = &node.data; - const current_state = layer_surface.wlr_layer_surface.current; - - // If the value of exclusive_zone is greater than zero, then it exclusivly - // occupies some area of the screen. - if (exclusive != (current_state.exclusive_zone > 0)) { - continue; - } - - // If the exclusive zone is set to -1, this means the the client would like - // to ignore any exclusive zones and use the full area of the output. - const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box; - - var new_box: Box = undefined; - - // Horizontal alignment - const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT); - const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT); - if (current_state.desired_width == 0) { - const anchor_left_right = anchor_left | anchor_right; - if (current_state.anchor & anchor_left_right == anchor_left_right) { - new_box.x = bounds.x + @intCast(i32, current_state.margin.left); - new_box.width = bounds.width - - (current_state.margin.left + current_state.margin.right); - } else { - Log.Error.log( - "Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.", - .{layer_surface.wlr_layer_surface.namespace}, - ); - c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface); - continue; - } - } else if (current_state.anchor & anchor_left != 0) { - new_box.x = bounds.x + @intCast(i32, current_state.margin.left); - new_box.width = current_state.desired_width; - } else if (current_state.anchor & anchor_right != 0) { - new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width - - current_state.margin.right); - new_box.width = current_state.desired_width; - } else { - new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2); - new_box.width = current_state.desired_width; - } - - // Vertical alignment - const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP); - const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM); - if (current_state.desired_height == 0) { - const anchor_top_bottom = anchor_top | anchor_bottom; - if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) { - new_box.y = bounds.y + @intCast(i32, current_state.margin.top); - new_box.height = bounds.height - - (current_state.margin.top + current_state.margin.bottom); - } else { - Log.Error.log( - "Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.", - .{layer_surface.wlr_layer_surface.namespace}, - ); - c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface); - continue; - } - } else if (current_state.anchor & anchor_top != 0) { - new_box.y = bounds.y + @intCast(i32, current_state.margin.top); - new_box.height = current_state.desired_height; - } else if (current_state.anchor & anchor_bottom != 0) { - new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height - - current_state.margin.bottom); - new_box.height = current_state.desired_height; - } else { - new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2); - new_box.height = current_state.desired_height; - } - - layer_surface.box = new_box; - - // Apply the exclusive zone to the current bounds - const edges = [4]struct { - anchors: u32, - to_increase: ?*i32, - to_decrease: ?*u32, - margin: u32, - }{ - .{ - .anchors = anchor_left | anchor_right | anchor_top, - .to_increase = &usable_box.y, - .to_decrease = &usable_box.height, - .margin = current_state.margin.top, - }, - .{ - .anchors = anchor_left | anchor_right | anchor_bottom, - .to_increase = null, - .to_decrease = &usable_box.height, - .margin = current_state.margin.bottom, - }, - .{ - .anchors = anchor_left | anchor_top | anchor_bottom, - .to_increase = &usable_box.x, - .to_decrease = &usable_box.width, - .margin = current_state.margin.left, - }, - .{ - .anchors = anchor_right | anchor_top | anchor_bottom, - .to_increase = null, - .to_decrease = &usable_box.width, - .margin = current_state.margin.right, - }, - }; - - for (edges) |edge| { - if (current_state.anchor & edge.anchors == edge.anchors and - current_state.exclusive_zone + @intCast(i32, edge.margin) > 0) - { - const delta = current_state.exclusive_zone + @intCast(i32, edge.margin); - if (edge.to_increase) |value| { - value.* += delta; - } - if (edge.to_decrease) |value| { - value.* -= @intCast(u32, delta); - } - } - } - - // Tell the client to assume the new size - Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height }); - c.wlr_layer_surface_v1_configure( - layer_surface.wlr_layer_surface, - layer_surface.box.width, - layer_surface.box.height, - ); - } -} - -/// Called when the output is destroyed. Evacuate all views from the output -/// and then remove it from the list of outputs. -fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { - const self = @fieldParentPtr(Self, "listen_destroy", listener.?); - const root = self.root; - - Log.Debug.log("Output {} destroyed", .{self.wlr_output.name}); - - // Use the first output in the list that is not the one being destroyed. - // If there is no other real output, use the noop output. - var output_it = root.outputs.first; - const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) { - if (&output_node.data != self) { - break &output_node.data; - } - } else &root.noop_output; - - // Move all views from the destroyed output to the fallback one - while (self.views.last) |node| { - const view = &node.view; - view.sendToOutput(fallback_output); - } - - // Close all layer surfaces on the destroyed output - for (self.layers) |*layer, layer_idx| { - while (layer.pop()) |node| { - const layer_surface = &node.data; - // We need to move the closing layer surface to the noop output - // since it may not be immediately destoryed. This just a request - // to close which will trigger unmap and destroy events in - // response, and the LayerSurface needs a valid output to - // handle them. - root.noop_output.layers[layer_idx].prepend(node); - layer_surface.output = &root.noop_output; - c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface); - } - } - - // If any seat has the destroyed output focused, focus the fallback one - var seat_it = root.server.input_manager.seats.first; - while (seat_it) |seat_node| : (seat_it = seat_node.next) { - const seat = &seat_node.data; - if (seat.focused_output == self) { - seat.focused_output = fallback_output; - seat.focus(null); - } - } - - // Remove all listeners - c.wl_list_remove(&self.listen_destroy.link); - c.wl_list_remove(&self.listen_frame.link); - c.wl_list_remove(&self.listen_mode.link); - - // Clean up the wlr_output - self.wlr_output.data = null; - - // Remove the destroyed output from the list - const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); - root.outputs.remove(node); - root.server.allocator.destroy(node); - - // Arrange the root in case evacuated views affect the layout - root.arrange(); -} - -fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { - // This function is called every time an output is ready to display a frame, - // generally at the output's refresh rate (e.g. 60Hz). - const self = @fieldParentPtr(Self, "listen_frame", listener.?); - render.renderOutput(self); -} - -fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { - const self = @fieldParentPtr(Self, "listen_mode", listener.?); - self.arrangeLayers(); - self.root.arrange(); -} |
