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-// This file is part of river, a dynamic tiling wayland compositor.
-//
-// Copyright 2020 Isaac Freund
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-const Self = @This();
-
-const std = @import("std");
-
-const c = @import("c.zig");
-const render = @import("render.zig");
-
-const Box = @import("Box.zig");
-const LayerSurface = @import("LayerSurface.zig");
-const Log = @import("log.zig").Log;
-const Root = @import("Root.zig");
-const View = @import("View.zig");
-const ViewStack = @import("view_stack.zig").ViewStack;
-
-root: *Root,
-wlr_output: *c.wlr_output,
-
-/// All layer surfaces on the output, indexed by the layer enum.
-layers: [4]std.TailQueue(LayerSurface),
-
-/// The area left for views and other layer surfaces after applying the
-/// exclusive zones of exclusive layer surfaces.
-usable_box: Box,
-
-/// The top of the stack is the "most important" view.
-views: ViewStack(View),
-
-/// A bit field of focused tags
-current_focused_tags: u32,
-pending_focused_tags: ?u32,
-
-/// Number of views in "master" section of the screen.
-master_count: u32,
-
-/// Percentage of the total screen that the master section takes up.
-master_factor: f64,
-
-/// Current layout of the output.
-layout: Layout,
-
-// All listeners for this output, in alphabetical order
-listen_destroy: c.wl_listener,
-listen_frame: c.wl_listener,
-listen_mode: c.wl_listener,
-
-// All possible layouts.
-pub const Layout = enum {
- TopMaster,
- RightMaster,
- BottomMaster,
- LeftMaster,
- Full,
-};
-
-const LayoutName = struct {
- name: []const u8,
- layout: Layout,
-};
-
-// zig fmt: off
-const layout_names = [_]LayoutName {
- .{ .name = "TopMaster", .layout = Layout.TopMaster, },
- .{ .name = "RightMaster", .layout = Layout.RightMaster, },
- .{ .name = "BottomMaster", .layout = Layout.BottomMaster, },
- .{ .name = "LeftMaster", .layout = Layout.LeftMaster, },
- .{ .name = "Full", .layout = Layout.Full, },
-};
-// zig fmt: on
-
-pub fn getLayoutByName(self: Self, name: []const u8) Layout {
- for (layout_names) |current| {
- if (std.mem.eql(u8, name, current.name)) {
- return current.layout;
- }
- }
- Log.Error.log("Layout '{}' does not exist", .{name});
- // In case of error default to LeftMaster
- return Layout.LeftMaster;
-}
-
-pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
- // Some backends don't have modes. DRM+KMS does, and we need to set a mode
- // before we can use the output. The mode is a tuple of (width, height,
- // refresh rate), and each monitor supports only a specific set of modes. We
- // just pick the monitor's preferred mode, a more sophisticated compositor
- // would let the user configure it.
-
- // if not empty
- if (c.wl_list_empty(&wlr_output.modes) == 0) {
- // TODO: handle failure
- const mode = c.wlr_output_preferred_mode(wlr_output);
- c.wlr_output_set_mode(wlr_output, mode);
- c.wlr_output_enable(wlr_output, true);
- if (!c.wlr_output_commit(wlr_output)) {
- return error.CantCommitWlrOutputMode;
- }
- }
-
- self.root = root;
- self.wlr_output = wlr_output;
- wlr_output.data = self;
-
- for (self.layers) |*layer| {
- layer.* = std.TailQueue(LayerSurface).init();
- }
-
- self.views.init();
-
- self.current_focused_tags = 1 << 0;
- self.pending_focused_tags = null;
-
- self.master_count = 1;
-
- self.master_factor = 0.6;
-
- // LeftMaster is the default layout for all outputs
- self.layout = Layout.LeftMaster;
-
- // Set up listeners
- self.listen_destroy.notify = handleDestroy;
- c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
-
- self.listen_frame.notify = handleFrame;
- c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
-
- self.listen_mode.notify = handleMode;
- c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
-
- if (c.river_wlr_output_is_noop(wlr_output)) {
- // A noop output is always 0 x 0
- self.usable_box = .{
- .x = 0,
- .y = 0,
- .width = 0,
- .height = 0,
- };
- } else {
- // Add the new output to the layout. The add_auto function arranges outputs
- // from left-to-right in the order they appear. A more sophisticated
- // compositor would let the user configure the arrangement of outputs in the
- // layout. This automatically creates an output global on the wl_display.
- c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
-
- var width: c_int = undefined;
- var height: c_int = undefined;
- c.wlr_output_effective_resolution(wlr_output, &width, &height);
- self.usable_box = .{
- .x = 0,
- .y = 0,
- .width = @intCast(u32, width),
- .height = @intCast(u32, height),
- };
- }
-}
-
-pub fn deinit(self: *Self) void {
- for (self.layers) |*layer| {
- while (layer.pop()) |layer_surface_node| {
- self.root.server.allocator.destroy(layer_surface_node);
- }
- }
-
- while (self.views.first) |node| {
- node.view.deinit();
- self.views.remove(node);
- self.root.server.allocator.destroy(node);
- }
-}
-
-pub fn getRenderer(self: Self) *c.wlr_renderer {
- return c.river_wlr_backend_get_renderer(self.wlr_output.backend);
-}
-
-const MasterPosition = enum {
- Top,
- Right,
- Bottom,
- Left,
-};
-
-/// Default layout of master-stack and slave-stack.
-pub fn layoutMasterStack(self: *Self, visible_count: u32, output_tags: u32, position: MasterPosition) void {
- const master_count = std.math.min(self.master_count, visible_count);
- const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
-
- const border_width = self.root.server.config.border_width;
- const view_padding = self.root.server.config.view_padding;
- const outer_padding = self.root.server.config.outer_padding;
-
- const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
- const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
-
- // Depending on position of the master area,
- // the *_stack_size is either width or height
- var master_stack_size: u32 = undefined;
- var slave_stack_size: u32 = undefined;
- if (master_count > 0 and slave_count > 0) {
- // If both master and slave views are present
- if (position == MasterPosition.Right or position == MasterPosition.Left) {
- master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
- slave_stack_size = layout_width - master_stack_size;
- } else {
- master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_height) * self.master_factor));
- slave_stack_size = layout_height - master_stack_size;
- }
- } else if (master_count > 0) {
- if (position == MasterPosition.Right or position == MasterPosition.Left) {
- master_stack_size = layout_width;
- } else {
- master_stack_size = layout_height;
- }
- slave_stack_size = 0;
- } else {
- if (position == MasterPosition.Right or position == MasterPosition.Left) {
- slave_stack_size = layout_width;
- } else {
- slave_stack_size = layout_height;
- }
- master_stack_size = 0;
- }
-
- var i: u32 = 0;
- var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
- while (it.next()) |node| {
- const view = &node.view;
-
- if (view.floating) {
- continue;
- }
-
- var new_box: Box = undefined;
-
- // Add the remainder to the first master/slave to ensure every
- // pixel of height is used
- if (i < master_count) {
- if (position == MasterPosition.Top) { // Top master
- const master_width = @divTrunc(layout_width, master_count);
- const master_width_rem = layout_width % master_count;
- new_box = .{
- .x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0),
- .y = 0,
- .width = master_width + if (i == 0) master_width_rem else 0,
- .height = master_stack_size,
- };
- } else if (position == MasterPosition.Right) { // Right master
- const master_height = @divTrunc(layout_height, master_count);
- const master_height_rem = layout_height % master_count;
- new_box = .{
- .x = @intCast(i32, slave_stack_size),
- .y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0),
- .width = master_stack_size,
- .height = master_height + if (i == 0) master_height_rem else 0,
- };
- } else if (position == MasterPosition.Bottom) { // Bottom master
- const master_width = @divTrunc(layout_width, master_count);
- const master_width_rem = layout_width % master_count;
- new_box = .{
- .x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0),
- .y = @intCast(i32, slave_stack_size),
- .width = master_width + if (i == 0) master_width_rem else 0,
- .height = master_stack_size,
- };
- } else { // Left master
- const master_height = @divTrunc(layout_height, master_count);
- const master_height_rem = layout_height % master_count;
- new_box = .{
- .x = 0,
- .y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0),
- .width = master_stack_size,
- .height = master_height + if (i == 0) master_height_rem else 0,
- };
- }
- } else {
- if (position == MasterPosition.Top) { // Top master
- const slave_width = @divTrunc(layout_width, slave_count);
- const slave_width_rem = layout_width % slave_count;
- new_box = .{
- .x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0),
- .y = @intCast(i32, master_stack_size),
- .width = slave_width + if (i == master_count) slave_width_rem else 0,
- .height = slave_stack_size,
- };
- } else if (position == MasterPosition.Right) { // Right master
- const slave_height = @divTrunc(layout_height, slave_count);
- const slave_height_rem = layout_height % slave_count;
- new_box = .{
- .x = 0,
- .y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0),
- .width = slave_stack_size,
- .height = slave_height + if (i == master_count) slave_height_rem else 0,
- };
- } else if (position == MasterPosition.Bottom) { // Bottom master
- const slave_width = @divTrunc(layout_width, slave_count);
- const slave_width_rem = layout_width % slave_count;
- new_box = .{
- .x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0),
- .y = 0,
- .width = slave_width + if (i == master_count) slave_width_rem else 0,
- .height = slave_stack_size,
- };
- } else { // Left master
- const slave_height = @divTrunc(layout_height, slave_count);
- const slave_height_rem = layout_height % slave_count;
- new_box = .{
- .x = @intCast(i32, master_stack_size),
- .y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0),
- .width = slave_stack_size,
- .height = slave_height + if (i == master_count) slave_height_rem else 0,
- };
- }
- }
-
- // Apply offsets from borders and padding
- const xy_offset = @intCast(i32, border_width + outer_padding + view_padding);
- new_box.x += self.usable_box.x + xy_offset;
- new_box.y += self.usable_box.y + xy_offset;
-
- // Reduce size to allow space for borders/padding
- const delta_size = (border_width + view_padding) * 2;
- new_box.width -= delta_size;
- new_box.height -= delta_size;
-
- // Set the view's pending box to the new dimensions
- view.pending_box = new_box;
-
- i += 1;
- }
-}
-
-/// Wrapper for default layout with master area on the top
-pub fn layoutTopMaster(self: *Self, visible_count: u32, output_tags: u32) void {
- layoutMasterStack(self, visible_count, output_tags, MasterPosition.Top);
-}
-
-/// Wrapper for default layout with master area on the right
-pub fn layoutRightMaster(self: *Self, visible_count: u32, output_tags: u32) void {
- layoutMasterStack(self, visible_count, output_tags, MasterPosition.Right);
-}
-
-/// Wrapper for default layout with master area on the bottom
-pub fn layoutBottomMaster(self: *Self, visible_count: u32, output_tags: u32) void {
- layoutMasterStack(self, visible_count, output_tags, MasterPosition.Bottom);
-}
-
-/// Wrapper for default layout with master area on the left
-pub fn layoutLeftMaster(self: *Self, visible_count: u32, output_tags: u32) void {
- layoutMasterStack(self, visible_count, output_tags, MasterPosition.Left);
-}
-
-/// A layout in which every window uses the maximum available space.
-pub fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
- const border_width = self.root.server.config.border_width;
- const view_padding = self.root.server.config.view_padding;
- const outer_padding = self.root.server.config.outer_padding;
-
- const layout_width = @intCast(u32, self.usable_box.width) -
- (outer_padding * 2) - (border_width * 2) - (view_padding * 2);
- const layout_height = @intCast(u32, self.usable_box.height) -
- (outer_padding * 2) - (border_width * 2) - (view_padding * 2);
- const x_offset = self.usable_box.x + @intCast(i32, outer_padding + border_width + view_padding);
- const y_offset = self.usable_box.y + @intCast(i32, outer_padding + border_width + view_padding);
-
- var i: u32 = 0;
- var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
- while (it.next()) |node| {
- const view = &node.view;
-
- if (view.floating) {
- continue;
- }
-
- var new_box: Box = undefined;
- new_box = .{
- .x = x_offset,
- .y = y_offset,
- .width = layout_width,
- .height = layout_height,
- };
-
- view.pending_box = new_box;
-
- i += 1;
- }
-}
-
-/// Arrange all views on the output for the current layout. Modifies only
-/// pending state, the changes are not appplied until a transaction is started
-/// and completed.
-pub fn arrangeViews(self: *Self) void {
- // If the output has a zero dimension, trying to arrange would cause
- // underflow and is pointless anyway
- if (self.usable_box.width == 0 or self.usable_box.height == 0) {
- return;
- }
-
- const output_tags = if (self.pending_focused_tags) |tags|
- tags
- else
- self.current_focused_tags;
-
- const visible_count = blk: {
- var count: u32 = 0;
- var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
- while (it.next()) |node| {
- if (node.view.floating) {
- continue;
- }
- count += 1;
- }
- break :blk count;
- };
-
- // A single view should always use the maximum available space. This is
- // implemented via the "full" layout to remove the need of every single
- // layout to explicitly handle this edge case or the other edge case of
- // no visible views.
- if (visible_count <= 1) {
- layoutFull(self, visible_count, output_tags);
- return;
- }
-
- switch (self.layout) {
- .Full => layoutFull(self, visible_count, output_tags),
- .TopMaster => layoutTopMaster(self, visible_count, output_tags),
- .RightMaster => layoutRightMaster(self, visible_count, output_tags),
- .BottomMaster => layoutBottomMaster(self, visible_count, output_tags),
- .LeftMaster => layoutLeftMaster(self, visible_count, output_tags),
- }
-}
-
-/// Arrange all layer surfaces of this output and addjust the usable aread
-pub fn arrangeLayers(self: *Self) void {
- const full_box = blk: {
- var width: c_int = undefined;
- var height: c_int = undefined;
- c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
- break :blk Box{
- .x = 0,
- .y = 0,
- .width = @intCast(u32, width),
- .height = @intCast(u32, height),
- };
- };
-
- // This box is modified as exclusive zones are applied
- var usable_box = full_box;
-
- const layer_idxs = [_]usize{
- c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
- c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
- c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
- c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
- };
-
- // Arrange all layer surfaces with exclusive zones, applying them to the
- // usable box along the way.
- for (layer_idxs) |layer| {
- self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
- }
-
- // If the the usable_box has changed, we need to rearrange the output
- if (!std.meta.eql(self.usable_box, usable_box)) {
- self.usable_box = usable_box;
- self.root.arrange();
- }
-
- // Arrange the layers without exclusive zones
- for (layer_idxs) |layer| {
- self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
- }
-
- // Find the topmost layer surface in the top or overlay layers which
- // requests keyboard interactivity if any.
- const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
- // Iterate in reverse order since the last layer is rendered on top
- var it = self.layers[layer].last;
- while (it) |node| : (it = node.prev) {
- const layer_surface = &node.data;
- if (layer_surface.wlr_layer_surface.current.keyboard_interactive) {
- break :outer layer_surface;
- }
- }
- } else null;
-
- var it = self.root.server.input_manager.seats.first;
- while (it) |node| : (it = node.next) {
- const seat = &node.data;
-
- // Only grab focus of seats which have the output focused
- if (seat.focused_output != self) {
- continue;
- }
-
- if (topmost_surface) |to_focus| {
- // If we found a surface that requires focus, grab the focus of all
- // seats.
- seat.setFocusRaw(.{ .layer = to_focus });
- } else if (seat.focused_layer) |current_focus| {
- // If the seat is currently focusing a layer without keyboard
- // interactivity, clear the focused layer.
- if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
- seat.setFocusRaw(.{ .none = {} });
- seat.focus(null);
- }
- }
- }
-}
-
-/// Arrange the layer surfaces of a given layer
-fn arrangeLayer(
- self: *Self,
- layer: std.TailQueue(LayerSurface),
- full_box: Box,
- usable_box: *Box,
- exclusive: bool,
-) void {
- var it = layer.first;
- while (it) |node| : (it = node.next) {
- const layer_surface = &node.data;
- const current_state = layer_surface.wlr_layer_surface.current;
-
- // If the value of exclusive_zone is greater than zero, then it exclusivly
- // occupies some area of the screen.
- if (exclusive != (current_state.exclusive_zone > 0)) {
- continue;
- }
-
- // If the exclusive zone is set to -1, this means the the client would like
- // to ignore any exclusive zones and use the full area of the output.
- const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
-
- var new_box: Box = undefined;
-
- // Horizontal alignment
- const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
- const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
- if (current_state.desired_width == 0) {
- const anchor_left_right = anchor_left | anchor_right;
- if (current_state.anchor & anchor_left_right == anchor_left_right) {
- new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
- new_box.width = bounds.width -
- (current_state.margin.left + current_state.margin.right);
- } else {
- Log.Error.log(
- "Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.",
- .{layer_surface.wlr_layer_surface.namespace},
- );
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- continue;
- }
- } else if (current_state.anchor & anchor_left != 0) {
- new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
- new_box.width = current_state.desired_width;
- } else if (current_state.anchor & anchor_right != 0) {
- new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
- current_state.margin.right);
- new_box.width = current_state.desired_width;
- } else {
- new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
- new_box.width = current_state.desired_width;
- }
-
- // Vertical alignment
- const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
- const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
- if (current_state.desired_height == 0) {
- const anchor_top_bottom = anchor_top | anchor_bottom;
- if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
- new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
- new_box.height = bounds.height -
- (current_state.margin.top + current_state.margin.bottom);
- } else {
- Log.Error.log(
- "Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.",
- .{layer_surface.wlr_layer_surface.namespace},
- );
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- continue;
- }
- } else if (current_state.anchor & anchor_top != 0) {
- new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
- new_box.height = current_state.desired_height;
- } else if (current_state.anchor & anchor_bottom != 0) {
- new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
- current_state.margin.bottom);
- new_box.height = current_state.desired_height;
- } else {
- new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
- new_box.height = current_state.desired_height;
- }
-
- layer_surface.box = new_box;
-
- // Apply the exclusive zone to the current bounds
- const edges = [4]struct {
- anchors: u32,
- to_increase: ?*i32,
- to_decrease: ?*u32,
- margin: u32,
- }{
- .{
- .anchors = anchor_left | anchor_right | anchor_top,
- .to_increase = &usable_box.y,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.top,
- },
- .{
- .anchors = anchor_left | anchor_right | anchor_bottom,
- .to_increase = null,
- .to_decrease = &usable_box.height,
- .margin = current_state.margin.bottom,
- },
- .{
- .anchors = anchor_left | anchor_top | anchor_bottom,
- .to_increase = &usable_box.x,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.left,
- },
- .{
- .anchors = anchor_right | anchor_top | anchor_bottom,
- .to_increase = null,
- .to_decrease = &usable_box.width,
- .margin = current_state.margin.right,
- },
- };
-
- for (edges) |edge| {
- if (current_state.anchor & edge.anchors == edge.anchors and
- current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
- {
- const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
- if (edge.to_increase) |value| {
- value.* += delta;
- }
- if (edge.to_decrease) |value| {
- value.* -= @intCast(u32, delta);
- }
- }
- }
-
- // Tell the client to assume the new size
- Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
- c.wlr_layer_surface_v1_configure(
- layer_surface.wlr_layer_surface,
- layer_surface.box.width,
- layer_surface.box.height,
- );
- }
-}
-
-/// Called when the output is destroyed. Evacuate all views from the output
-/// and then remove it from the list of outputs.
-fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
- const root = self.root;
-
- Log.Debug.log("Output {} destroyed", .{self.wlr_output.name});
-
- // Use the first output in the list that is not the one being destroyed.
- // If there is no other real output, use the noop output.
- var output_it = root.outputs.first;
- const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
- if (&output_node.data != self) {
- break &output_node.data;
- }
- } else &root.noop_output;
-
- // Move all views from the destroyed output to the fallback one
- while (self.views.last) |node| {
- const view = &node.view;
- view.sendToOutput(fallback_output);
- }
-
- // Close all layer surfaces on the destroyed output
- for (self.layers) |*layer, layer_idx| {
- while (layer.pop()) |node| {
- const layer_surface = &node.data;
- // We need to move the closing layer surface to the noop output
- // since it may not be immediately destoryed. This just a request
- // to close which will trigger unmap and destroy events in
- // response, and the LayerSurface needs a valid output to
- // handle them.
- root.noop_output.layers[layer_idx].prepend(node);
- layer_surface.output = &root.noop_output;
- c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
- }
- }
-
- // If any seat has the destroyed output focused, focus the fallback one
- var seat_it = root.server.input_manager.seats.first;
- while (seat_it) |seat_node| : (seat_it = seat_node.next) {
- const seat = &seat_node.data;
- if (seat.focused_output == self) {
- seat.focused_output = fallback_output;
- seat.focus(null);
- }
- }
-
- // Remove all listeners
- c.wl_list_remove(&self.listen_destroy.link);
- c.wl_list_remove(&self.listen_frame.link);
- c.wl_list_remove(&self.listen_mode.link);
-
- // Clean up the wlr_output
- self.wlr_output.data = null;
-
- // Remove the destroyed output from the list
- const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
- root.outputs.remove(node);
- root.server.allocator.destroy(node);
-
- // Arrange the root in case evacuated views affect the layout
- root.arrange();
-}
-
-fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- // This function is called every time an output is ready to display a frame,
- // generally at the output's refresh rate (e.g. 60Hz).
- const self = @fieldParentPtr(Self, "listen_frame", listener.?);
- render.renderOutput(self);
-}
-
-fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- const self = @fieldParentPtr(Self, "listen_mode", listener.?);
- self.arrangeLayers();
- self.root.arrange();
-}