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+// This file is part of river, a dynamic tiling wayland compositor.
+//
+// Copyright 2020 Isaac Freund
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+const Self = @This();
+
+const std = @import("std");
+
+const c = @import("c.zig");
+
+const Config = @import("Config.zig");
+const DecorationManager = @import("DecorationManager.zig");
+const InputManager = @import("InputManager.zig");
+const Log = @import("log.zig").Log;
+const Output = @import("Output.zig");
+const Root = @import("Root.zig");
+const View = @import("View.zig");
+const ViewStack = @import("view_stack.zig").ViewStack;
+
+allocator: *std.mem.Allocator,
+
+wl_display: *c.wl_display,
+wl_event_loop: *c.wl_event_loop,
+wlr_backend: *c.wlr_backend,
+noop_backend: *c.wlr_backend,
+wlr_renderer: *c.wlr_renderer,
+
+wlr_xdg_shell: *c.wlr_xdg_shell,
+wlr_layer_shell: *c.wlr_layer_shell_v1,
+
+decoration_manager: DecorationManager,
+input_manager: InputManager,
+root: Root,
+config: Config,
+
+listen_new_output: c.wl_listener,
+listen_new_xdg_surface: c.wl_listener,
+listen_new_layer_surface: c.wl_listener,
+
+pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
+ self.allocator = allocator;
+
+ // The Wayland display is managed by libwayland. It handles accepting
+ // clients from the Unix socket, managing Wayland globals, and so on.
+ self.wl_display = c.wl_display_create() orelse
+ return error.CantCreateWlDisplay;
+ errdefer c.wl_display_destroy(self.wl_display);
+
+ // Should never return null if the display was created successfully
+ self.wl_event_loop = c.wl_display_get_event_loop(self.wl_display) orelse
+ return error.CantGetEventLoop;
+
+ // The wlr_backend abstracts the input/output hardware. Autocreate chooses
+ // the best option based on the environment, for example DRM when run from
+ // a tty or wayland if WAYLAND_DISPLAY is set. This frees itself when the
+ // wl_display is destroyed.
+ self.wlr_backend = c.river_wlr_backend_autocreate(self.wl_display) orelse
+ return error.CantCreateWlrBackend;
+
+ // This backend is used to create a noop output for use when no actual
+ // outputs are available. This frees itself when the wl_display is destroyed.
+ self.noop_backend = c.river_wlr_noop_backend_create(self.wl_display) orelse
+ return error.CantCreateNoopBackend;
+
+ // If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
+ // The renderer is responsible for defining the various pixel formats it
+ // supports for shared memory, this configures that for clients.
+ self.wlr_renderer = c.river_wlr_backend_get_renderer(self.wlr_backend) orelse
+ return error.CantGetWlrRenderer;
+ // TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
+ c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
+ // return error.CantInitWlDisplay;
+
+ self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
+ return error.CantCreateWlrXdgShell;
+
+ self.wlr_layer_shell = c.wlr_layer_shell_v1_create(self.wl_display) orelse
+ return error.CantCreateWlrLayerShell;
+
+ try self.decoration_manager.init(self);
+ try self.root.init(self);
+ // Must be called after root is initialized
+ try self.input_manager.init(self);
+ try self.config.init(self.allocator);
+
+ // These all free themselves when the wl_display is destroyed
+ _ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
+ return error.CantCreateWlrCompositor;
+ _ = c.wlr_data_device_manager_create(self.wl_display) orelse
+ return error.CantCreateWlrDataDeviceManager;
+ _ = c.wlr_screencopy_manager_v1_create(self.wl_display) orelse
+ return error.CantCreateWlrScreencopyManager;
+ _ = c.wlr_xdg_output_manager_v1_create(self.wl_display, self.root.wlr_output_layout) orelse
+ return error.CantCreateWlrOutputManager;
+
+ // Register listeners for events on our globals
+ self.listen_new_output.notify = handleNewOutput;
+ c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
+
+ self.listen_new_xdg_surface.notify = handleNewXdgSurface;
+ c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
+
+ self.listen_new_layer_surface.notify = handleNewLayerSurface;
+ c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
+}
+
+/// Free allocated memory and clean up
+pub fn deinit(self: *Self) void {
+ // Note: order is important here
+ c.wl_display_destroy_clients(self.wl_display);
+ c.wl_display_destroy(self.wl_display);
+ self.input_manager.deinit();
+ self.root.deinit();
+}
+
+/// Create the socket, set WAYLAND_DISPLAY, and start the backend
+pub fn start(self: Self) !void {
+ // Add a Unix socket to the Wayland display.
+ const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
+ return error.CantAddSocket;
+
+ // Start the backend. This will enumerate outputs and inputs, become the DRM
+ // master, etc
+ if (!c.river_wlr_backend_start(self.wlr_backend)) {
+ return error.CantStartBackend;
+ }
+
+ // Set the WAYLAND_DISPLAY environment variable to our socket
+ if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
+ return error.CantSetEnv;
+ }
+}
+
+/// Enter the wayland event loop and block until the compositor is exited
+pub fn run(self: Self) void {
+ c.wl_display_run(self.wl_display);
+}
+
+fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
+ const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
+ Log.Debug.log("New output {}", .{wlr_output.name});
+ self.root.addOutput(wlr_output);
+}
+
+fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This event is raised when wlr_xdg_shell receives a new xdg surface from a
+ // client, either a toplevel (application window) or popup.
+ const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
+ const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
+
+ if (wlr_xdg_surface.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
+ Log.Debug.log("New xdg_popup", .{});
+ return;
+ }
+
+ Log.Debug.log("New xdg_toplevel", .{});
+
+ self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
+}
+
+/// This event is raised when the layer_shell recieves a new surface from a client.
+fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
+ const wlr_layer_surface = @ptrCast(
+ *c.wlr_layer_surface_v1,
+ @alignCast(@alignOf(*c.wlr_layer_surface_v1), data),
+ );
+
+ Log.Debug.log(
+ "New layer surface: namespace {}, layer {}, anchor {}, size {}x{}, margin ({},{},{},{}), exclusive_zone {}",
+ .{
+ wlr_layer_surface.namespace,
+ wlr_layer_surface.client_pending.layer,
+ wlr_layer_surface.client_pending.anchor,
+ wlr_layer_surface.client_pending.desired_width,
+ wlr_layer_surface.client_pending.desired_height,
+ wlr_layer_surface.client_pending.margin.top,
+ wlr_layer_surface.client_pending.margin.right,
+ wlr_layer_surface.client_pending.margin.bottom,
+ wlr_layer_surface.client_pending.margin.left,
+ wlr_layer_surface.client_pending.exclusive_zone,
+ },
+ );
+
+ // If the new layer surface does not have an output assigned to it, use the
+ // first output or close the surface if none are available.
+ if (wlr_layer_surface.output == null) {
+ if (self.root.outputs.first) |node| {
+ const output = &node.data;
+ Log.Debug.log(
+ "New layer surface had null output, assigning it to output {}",
+ .{output.wlr_output.name},
+ );
+ wlr_layer_surface.output = output.wlr_output;
+ } else {
+ Log.Error.log(
+ "No output available for layer surface '{}'",
+ .{wlr_layer_surface.namespace},
+ );
+ c.wlr_layer_surface_v1_close(wlr_layer_surface);
+ return;
+ }
+ }
+
+ const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
+ output.addLayerSurface(wlr_layer_surface) catch unreachable;
+}