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-rw-r--r--src/input_manager.zig68
1 files changed, 66 insertions, 2 deletions
diff --git a/src/input_manager.zig b/src/input_manager.zig
index d2c11db..8cb0aa6 100644
--- a/src/input_manager.zig
+++ b/src/input_manager.zig
@@ -11,14 +11,25 @@ pub const InputManager = struct {
server: *Server,
+ wlr_input_inhibit_manager: *c.wlr_input_inhibit_manager,
+
seats: std.TailQueue(Seat),
default_seat: *Seat,
+ exclusive_client: ?*c.wl_client,
+
+ listen_inhibit_activate: c.wl_listener,
+ listen_inhibit_deactivate: c.wl_listener,
listen_new_input: c.wl_listener,
pub fn init(self: *Self, server: *Server) !void {
self.server = server;
+ // This is automatically freed when the display is destroyed
+ self.wlr_input_inhibit_manager =
+ c.wlr_input_inhibit_manager_create(server.wl_display) orelse
+ return error.CantCreateInputInhibitManager;
+
self.seats = std.TailQueue(Seat).init();
const seat_node = try server.allocator.create(std.TailQueue(Seat).Node);
@@ -26,8 +37,21 @@ pub const InputManager = struct {
self.default_seat = &seat_node.data;
self.seats.prepend(seat_node);
- // Set up handler for all new input devices made available. This
- // includes keyboards, pointers, touch, etc.
+ self.exclusive_client = null;
+
+ // Set up all listeners
+ self.listen_inhibit_activate.notify = handleInhibitActivate;
+ c.wl_signal_add(
+ &self.wlr_input_inhibit_manager.events.activate,
+ &self.listen_inhibit_activate,
+ );
+
+ self.listen_inhibit_deactivate.notify = handleInhibitDeactivate;
+ c.wl_signal_add(
+ &self.wlr_input_inhibit_manager.events.deactivate,
+ &self.listen_inhibit_deactivate,
+ );
+
self.listen_new_input.notify = handleNewInput;
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
@@ -48,6 +72,46 @@ pub const InputManager = struct {
}
}
+ /// Returns true if input is currently allowed on the passed surface.
+ pub fn inputAllowed(self: Self, wlr_surface: *c.wlr_surface) bool {
+ return if (self.exclusive_client) |exclusive_client|
+ exclusive_client == c.wl_resource_get_client(wlr_surface.resource)
+ else
+ true;
+ }
+
+ fn handleInhibitActivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_inhibit_activate", listener.?);
+
+ // Clear focus of all seats
+ var seat_it = self.seats.first;
+ while (seat_it) |seat_node| : (seat_it = seat_node.next) {
+ seat_node.data.setFocusRaw(.{ .none = {} });
+ }
+
+ self.exclusive_client = self.wlr_input_inhibit_manager.active_client;
+ }
+
+ fn handleInhibitDeactivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
+ const self = @fieldParentPtr(Self, "listen_inhibit_deactivate", listener.?);
+
+ self.exclusive_client = null;
+
+ // Calling arrangeLayers() like this ensures that any top or overlay,
+ // keyboard-interactive surfaces will re-grab focus.
+ var output_it = self.server.root.outputs.first;
+ while (output_it) |output_node| : (output_it = output_node.next) {
+ output_node.data.arrangeLayers();
+ }
+
+ // After ensuring that any possible layer surface focus grab has occured,
+ // have each Seat handle focus.
+ var seat_it = self.seats.first;
+ while (seat_it) |seat_node| : (seat_it = seat_node.next) {
+ seat_node.data.focus(null);
+ }
+ }
+
/// This event is raised by the backend when a new input device becomes available.
fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const input_manager = @fieldParentPtr(InputManager, "listen_new_input", listener.?);