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diff --git a/src/output.zig b/src/output.zig
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+const std = @import("std");
+const c = @import("c.zig").c;
+
+const Output = struct {
+ server: *Server,
+ wlr_output: *c.wlr_output,
+ frame: c.wl_listener,
+};
+
+fn output_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ // This function is called every time an output is ready to display a frame,
+ // generally at the output's refresh rate (e.g. 60Hz).
+ var output = @fieldParentPtr(Output, "frame", listener);
+ var renderer = output.*.server.*.renderer;
+
+ var now: c.struct_timespec = undefined;
+ _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
+
+ // wlr_output_attach_render makes the OpenGL context current.
+ if (!c.wlr_output_attach_render(output.*.wlr_output, null)) {
+ return;
+ }
+ // The "effective" resolution can change if you rotate your outputs.
+ var width: c_int = undefined;
+ var height: c_int = undefined;
+ c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height);
+ // Begin the renderer (calls glViewport and some other GL sanity checks)
+ c.wlr_renderer_begin(renderer, width, height);
+
+ const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 };
+ c.wlr_renderer_clear(renderer, &color);
+
+ // Each subsequent window we render is rendered on top of the last. Because
+ // our view list is ordered front-to-back, we iterate over it backwards.
+ for (output.*.server.views.span()) |*view| {
+ if (!view.*.mapped) {
+ // An unmapped view should not be rendered.
+ continue;
+ }
+ var rdata = RenderData{
+ .output = output.*.wlr_output,
+ .view = view,
+ .renderer = renderer,
+ .when = &now,
+ };
+ // This calls our render_surface function for each surface among the
+ // xdg_surface's toplevel and popups.
+ c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
+ }
+
+ // Hardware cursors are rendered by the GPU on a separate plane, and can be
+ // moved around without re-rendering what's beneath them - which is more
+ // efficient. However, not all hardware supports hardware cursors. For this
+ // reason, wlroots provides a software fallback, which we ask it to render
+ // here. wlr_cursor handles configuring hardware vs software cursors for you,
+ // and this function is a no-op when hardware cursors are in use.
+ c.wlr_output_render_software_cursors(output.*.wlr_output, null);
+
+ // Conclude rendering and swap the buffers, showing the final frame
+ // on-screen.
+ c.wlr_renderer_end(renderer);
+ // TODO: handle failure
+ _ = c.wlr_output_commit(output.*.wlr_output);
+}
+
+fn server_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
+ var server = @fieldParentPtr(Server, "new_output", listener);
+ var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
+
+ // Some backends don't have modes. DRM+KMS does, and we need to set a mode
+ // before we can use the output. The mode is a tuple of (width, height,
+ // refresh rate), and each monitor supports only a specific set of modes. We
+ // just pick the monitor's preferred mode, a more sophisticated compositor
+ // would let the user configure it.
+
+ // if not empty
+ if (c.wl_list_empty(&wlr_output.*.modes) == 0) {
+ var mode = c.wlr_output_preferred_mode(wlr_output);
+ c.wlr_output_set_mode(wlr_output, mode);
+ c.wlr_output_enable(wlr_output, true);
+ if (!c.wlr_output_commit(wlr_output)) {
+ return;
+ }
+ }
+
+ // Allocates and configures our state for this output
+ server.*.outputs.append(Output{
+ .server = undefined,
+ .wlr_output = undefined,
+ .frame = undefined,
+ }) catch unreachable;
+ var output = &server.*.outputs.span()[server.*.outputs.span().len - 1];
+ output.*.wlr_output = wlr_output;
+ output.*.server = server;
+
+ // Sets up a listener for the frame notify event.
+ output.*.frame.notify = output_frame;
+ c.wl_signal_add(&wlr_output.*.events.frame, &output.*.frame);
+
+ // Adds this to the output layout. The add_auto function arranges outputs
+ // from left-to-right in the order they appear. A more sophisticated
+ // compositor would let the user configure the arrangement of outputs in the
+ // layout.
+ c.wlr_output_layout_add_auto(server.*.output_layout, wlr_output);
+
+ // Creating the global adds a wl_output global to the display, which Wayland
+ // clients can see to find out information about the output (such as
+ // DPI, scale factor, manufacturer, etc).
+ c.wlr_output_create_global(wlr_output);
+}