diff options
Diffstat (limited to 'src/output.zig')
| -rw-r--r-- | src/output.zig | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/output.zig b/src/output.zig new file mode 100644 index 0000000..1e0d421 --- /dev/null +++ b/src/output.zig @@ -0,0 +1,110 @@ +const std = @import("std"); +const c = @import("c.zig").c; + +const Output = struct { + server: *Server, + wlr_output: *c.wlr_output, + frame: c.wl_listener, +}; + +fn output_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { + // This function is called every time an output is ready to display a frame, + // generally at the output's refresh rate (e.g. 60Hz). + var output = @fieldParentPtr(Output, "frame", listener); + var renderer = output.*.server.*.renderer; + + var now: c.struct_timespec = undefined; + _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now); + + // wlr_output_attach_render makes the OpenGL context current. + if (!c.wlr_output_attach_render(output.*.wlr_output, null)) { + return; + } + // The "effective" resolution can change if you rotate your outputs. + var width: c_int = undefined; + var height: c_int = undefined; + c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height); + // Begin the renderer (calls glViewport and some other GL sanity checks) + c.wlr_renderer_begin(renderer, width, height); + + const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 }; + c.wlr_renderer_clear(renderer, &color); + + // Each subsequent window we render is rendered on top of the last. Because + // our view list is ordered front-to-back, we iterate over it backwards. + for (output.*.server.views.span()) |*view| { + if (!view.*.mapped) { + // An unmapped view should not be rendered. + continue; + } + var rdata = RenderData{ + .output = output.*.wlr_output, + .view = view, + .renderer = renderer, + .when = &now, + }; + // This calls our render_surface function for each surface among the + // xdg_surface's toplevel and popups. + c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata); + } + + // Hardware cursors are rendered by the GPU on a separate plane, and can be + // moved around without re-rendering what's beneath them - which is more + // efficient. However, not all hardware supports hardware cursors. For this + // reason, wlroots provides a software fallback, which we ask it to render + // here. wlr_cursor handles configuring hardware vs software cursors for you, + // and this function is a no-op when hardware cursors are in use. + c.wlr_output_render_software_cursors(output.*.wlr_output, null); + + // Conclude rendering and swap the buffers, showing the final frame + // on-screen. + c.wlr_renderer_end(renderer); + // TODO: handle failure + _ = c.wlr_output_commit(output.*.wlr_output); +} + +fn server_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { + var server = @fieldParentPtr(Server, "new_output", listener); + var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data)); + + // Some backends don't have modes. DRM+KMS does, and we need to set a mode + // before we can use the output. The mode is a tuple of (width, height, + // refresh rate), and each monitor supports only a specific set of modes. We + // just pick the monitor's preferred mode, a more sophisticated compositor + // would let the user configure it. + + // if not empty + if (c.wl_list_empty(&wlr_output.*.modes) == 0) { + var mode = c.wlr_output_preferred_mode(wlr_output); + c.wlr_output_set_mode(wlr_output, mode); + c.wlr_output_enable(wlr_output, true); + if (!c.wlr_output_commit(wlr_output)) { + return; + } + } + + // Allocates and configures our state for this output + server.*.outputs.append(Output{ + .server = undefined, + .wlr_output = undefined, + .frame = undefined, + }) catch unreachable; + var output = &server.*.outputs.span()[server.*.outputs.span().len - 1]; + output.*.wlr_output = wlr_output; + output.*.server = server; + + // Sets up a listener for the frame notify event. + output.*.frame.notify = output_frame; + c.wl_signal_add(&wlr_output.*.events.frame, &output.*.frame); + + // Adds this to the output layout. The add_auto function arranges outputs + // from left-to-right in the order they appear. A more sophisticated + // compositor would let the user configure the arrangement of outputs in the + // layout. + c.wlr_output_layout_add_auto(server.*.output_layout, wlr_output); + + // Creating the global adds a wl_output global to the display, which Wayland + // clients can see to find out information about the output (such as + // DPI, scale factor, manufacturer, etc). + c.wlr_output_create_global(wlr_output); +} |
