aboutsummaryrefslogtreecommitdiff
path: root/src/output.zig
diff options
context:
space:
mode:
Diffstat (limited to 'src/output.zig')
-rw-r--r--src/output.zig41
1 files changed, 36 insertions, 5 deletions
diff --git a/src/output.zig b/src/output.zig
index 4baf8a8..c8c4e44 100644
--- a/src/output.zig
+++ b/src/output.zig
@@ -228,27 +228,58 @@ pub const Output = struct {
// This box is modified as exclusive zones are applied
var usable_box = full_box;
- const layers = [_]usize{
+ const layer_idxs = [_]usize{
c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
};
- for (layers) |layer| {
+ // Arrange all layer surfaces with exclusive zones, applying them to the
+ // usable box along the way.
+ for (layer_idxs) |layer| {
self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
}
- if (self.usable_box.width != usable_box.width or self.usable_box.height != usable_box.height) {
+ // If the the usable_box has changed, we need to rearrange the output
+ if (!std.meta.eql(self.usable_box, usable_box)) {
self.usable_box = usable_box;
self.root.arrange();
}
- for (layers) |layer| {
+ // Arrange the layers without exclusive zones
+ for (layer_idxs) |layer| {
self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
}
- // TODO: handle seat focus
+ // If there is any layer surface in the top or overlay layers which requests
+ // keyboard interactivity, give it focus.
+ const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
+ // Iterate in reverse order since the last layer is rendered on top
+ var it = self.layers[layer].last;
+ while (it) |node| : (it = node.prev) {
+ const layer_surface = &node.data;
+ if (layer_surface.wlr_layer_surface.current.keyboard_interactive) {
+ break :outer layer_surface;
+ }
+ }
+ } else null;
+
+ var it = self.root.server.input_manager.seats.first;
+ while (it) |node| : (it = node.next) {
+ const seat = &node.data;
+ if (topmost_surface) |to_focus| {
+ // If we found a surface that requires focus, grab the focus of all
+ // seats.
+ seat.focusLayer(to_focus);
+ } else if (seat.focused_layer) |current_focus| {
+ // If the seat is currently focusing a layer without keyboard
+ // interactivity, clear the focused layer.
+ if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
+ seat.focusLayer(null);
+ }
+ }
+ }
}
/// Arrange the layer surfaces of a given layer