diff options
Diffstat (limited to 'src/output.zig')
| -rw-r--r-- | src/output.zig | 41 |
1 files changed, 36 insertions, 5 deletions
diff --git a/src/output.zig b/src/output.zig index 4baf8a8..c8c4e44 100644 --- a/src/output.zig +++ b/src/output.zig @@ -228,27 +228,58 @@ pub const Output = struct { // This box is modified as exclusive zones are applied var usable_box = full_box; - const layers = [_]usize{ + const layer_idxs = [_]usize{ c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, c.ZWLR_LAYER_SHELL_V1_LAYER_TOP, c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM, c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, }; - for (layers) |layer| { + // Arrange all layer surfaces with exclusive zones, applying them to the + // usable box along the way. + for (layer_idxs) |layer| { self.arrangeLayer(self.layers[layer], full_box, &usable_box, true); } - if (self.usable_box.width != usable_box.width or self.usable_box.height != usable_box.height) { + // If the the usable_box has changed, we need to rearrange the output + if (!std.meta.eql(self.usable_box, usable_box)) { self.usable_box = usable_box; self.root.arrange(); } - for (layers) |layer| { + // Arrange the layers without exclusive zones + for (layer_idxs) |layer| { self.arrangeLayer(self.layers[layer], full_box, &usable_box, false); } - // TODO: handle seat focus + // If there is any layer surface in the top or overlay layers which requests + // keyboard interactivity, give it focus. + const topmost_surface = outer: for (layer_idxs[0..2]) |layer| { + // Iterate in reverse order since the last layer is rendered on top + var it = self.layers[layer].last; + while (it) |node| : (it = node.prev) { + const layer_surface = &node.data; + if (layer_surface.wlr_layer_surface.current.keyboard_interactive) { + break :outer layer_surface; + } + } + } else null; + + var it = self.root.server.input_manager.seats.first; + while (it) |node| : (it = node.next) { + const seat = &node.data; + if (topmost_surface) |to_focus| { + // If we found a surface that requires focus, grab the focus of all + // seats. + seat.focusLayer(to_focus); + } else if (seat.focused_layer) |current_focus| { + // If the seat is currently focusing a layer without keyboard + // interactivity, clear the focused layer. + if (!current_focus.wlr_layer_surface.current.keyboard_interactive) { + seat.focusLayer(null); + } + } + } } /// Arrange the layer surfaces of a given layer |
