diff options
Diffstat (limited to 'src/output.zig')
| -rw-r--r-- | src/output.zig | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/output.zig b/src/output.zig index b60cd9e..44fa5c4 100644 --- a/src/output.zig +++ b/src/output.zig @@ -130,12 +130,12 @@ pub const Output = struct { // and need to render that buffer until the transaction is complete. if (view.stashed_buffer) |buffer| { const border_width = view.root.border_width; - const inner_gap_width = view.root.inner_gap_width; + const view_padding = view.root.view_padding; var box = c.wlr_box{ - .x = view.current_box.x + @intCast(i32, border_width + inner_gap_width), - .y = view.current_box.y + @intCast(i32, border_width + inner_gap_width), - .width = @intCast(c_int, view.current_box.width - border_width * 2 - inner_gap_width * 2), - .height = @intCast(c_int, view.current_box.height - border_width * 2 - inner_gap_width * 2), + .x = view.current_box.x + @intCast(i32, border_width + view_padding), + .y = view.current_box.y + @intCast(i32, border_width + view_padding), + .width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2), + .height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2), }; // Scale the box to the output's current scaling factor @@ -196,9 +196,9 @@ pub const Output = struct { var box = c.wlr_box{ .x = @floatToInt(c_int, rdata.ox) + view.current_box.x + sx + - @intCast(c_int, view.root.border_width + view.root.inner_gap_width), + @intCast(c_int, view.root.border_width + view.root.view_padding), .y = @floatToInt(c_int, rdata.oy) + view.current_box.y + sy + - @intCast(c_int, view.root.border_width + view.root.inner_gap_width), + @intCast(c_int, view.root.border_width + view.root.view_padding), .width = surface.current.width, .height = surface.current.height, }; @@ -230,13 +230,13 @@ pub const Output = struct { else [_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01 const border_width = self.root.border_width; - const inner_gap_width = self.root.inner_gap_width; + const view_padding = self.root.view_padding; // left border - border.x = @floatToInt(c_int, ox) + view.current_box.x + @intCast(c_int, inner_gap_width); - border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, inner_gap_width); + border.x = @floatToInt(c_int, ox) + view.current_box.x + @intCast(c_int, view_padding); + border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, view_padding); border.width = @intCast(c_int, border_width); - border.height = @intCast(c_int, view.current_box.height - inner_gap_width * 2); + border.height = @intCast(c_int, view.current_box.height - view_padding * 2); scaleBox(&border, self.wlr_output.scale); c.wlr_render_rect( self.root.server.wlr_renderer, @@ -247,10 +247,10 @@ pub const Output = struct { // right border border.x = @floatToInt(c_int, ox) + view.current_box.x + - @intCast(c_int, view.current_box.width - border_width - inner_gap_width); - border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, inner_gap_width); + @intCast(c_int, view.current_box.width - border_width - view_padding); + border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, view_padding); border.width = @intCast(c_int, border_width); - border.height = @intCast(c_int, view.current_box.height - inner_gap_width * 2); + border.height = @intCast(c_int, view.current_box.height - view_padding * 2); scaleBox(&border, self.wlr_output.scale); c.wlr_render_rect( self.root.server.wlr_renderer, @@ -261,11 +261,11 @@ pub const Output = struct { // top border border.x = @floatToInt(c_int, ox) + view.current_box.x + - @intCast(c_int, border_width + inner_gap_width); + @intCast(c_int, border_width + view_padding); border.y = @floatToInt(c_int, oy) + view.current_box.y + - @intCast(c_int, inner_gap_width); + @intCast(c_int, view_padding); border.width = @intCast(c_int, view.current_box.width - - border_width * 2 - inner_gap_width * 2); + border_width * 2 - view_padding * 2); border.height = @intCast(c_int, border_width); scaleBox(&border, self.wlr_output.scale); c.wlr_render_rect( @@ -277,11 +277,11 @@ pub const Output = struct { // bottom border border.x = @floatToInt(c_int, ox) + view.current_box.x + - @intCast(c_int, border_width + inner_gap_width); + @intCast(c_int, border_width + view_padding); border.y = @floatToInt(c_int, oy) + view.current_box.y + - @intCast(c_int, view.current_box.height - border_width - inner_gap_width); + @intCast(c_int, view.current_box.height - border_width - view_padding); border.width = @intCast(c_int, view.current_box.width - - border_width * 2 - inner_gap_width * 2); + border_width * 2 - view_padding * 2); border.height = @intCast(c_int, border_width); scaleBox(&border, self.wlr_output.scale); c.wlr_render_rect( |
