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-rw-r--r--src/output.zig40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/output.zig b/src/output.zig
index b60cd9e..44fa5c4 100644
--- a/src/output.zig
+++ b/src/output.zig
@@ -130,12 +130,12 @@ pub const Output = struct {
// and need to render that buffer until the transaction is complete.
if (view.stashed_buffer) |buffer| {
const border_width = view.root.border_width;
- const inner_gap_width = view.root.inner_gap_width;
+ const view_padding = view.root.view_padding;
var box = c.wlr_box{
- .x = view.current_box.x + @intCast(i32, border_width + inner_gap_width),
- .y = view.current_box.y + @intCast(i32, border_width + inner_gap_width),
- .width = @intCast(c_int, view.current_box.width - border_width * 2 - inner_gap_width * 2),
- .height = @intCast(c_int, view.current_box.height - border_width * 2 - inner_gap_width * 2),
+ .x = view.current_box.x + @intCast(i32, border_width + view_padding),
+ .y = view.current_box.y + @intCast(i32, border_width + view_padding),
+ .width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2),
+ .height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2),
};
// Scale the box to the output's current scaling factor
@@ -196,9 +196,9 @@ pub const Output = struct {
var box = c.wlr_box{
.x = @floatToInt(c_int, rdata.ox) + view.current_box.x + sx +
- @intCast(c_int, view.root.border_width + view.root.inner_gap_width),
+ @intCast(c_int, view.root.border_width + view.root.view_padding),
.y = @floatToInt(c_int, rdata.oy) + view.current_box.y + sy +
- @intCast(c_int, view.root.border_width + view.root.inner_gap_width),
+ @intCast(c_int, view.root.border_width + view.root.view_padding),
.width = surface.current.width,
.height = surface.current.height,
};
@@ -230,13 +230,13 @@ pub const Output = struct {
else
[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
const border_width = self.root.border_width;
- const inner_gap_width = self.root.inner_gap_width;
+ const view_padding = self.root.view_padding;
// left border
- border.x = @floatToInt(c_int, ox) + view.current_box.x + @intCast(c_int, inner_gap_width);
- border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, inner_gap_width);
+ border.x = @floatToInt(c_int, ox) + view.current_box.x + @intCast(c_int, view_padding);
+ border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, view_padding);
border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - inner_gap_width * 2);
+ border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
scaleBox(&border, self.wlr_output.scale);
c.wlr_render_rect(
self.root.server.wlr_renderer,
@@ -247,10 +247,10 @@ pub const Output = struct {
// right border
border.x = @floatToInt(c_int, ox) + view.current_box.x +
- @intCast(c_int, view.current_box.width - border_width - inner_gap_width);
- border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, inner_gap_width);
+ @intCast(c_int, view.current_box.width - border_width - view_padding);
+ border.y = @floatToInt(c_int, oy) + view.current_box.y + @intCast(c_int, view_padding);
border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - inner_gap_width * 2);
+ border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
scaleBox(&border, self.wlr_output.scale);
c.wlr_render_rect(
self.root.server.wlr_renderer,
@@ -261,11 +261,11 @@ pub const Output = struct {
// top border
border.x = @floatToInt(c_int, ox) + view.current_box.x +
- @intCast(c_int, border_width + inner_gap_width);
+ @intCast(c_int, border_width + view_padding);
border.y = @floatToInt(c_int, oy) + view.current_box.y +
- @intCast(c_int, inner_gap_width);
+ @intCast(c_int, view_padding);
border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - inner_gap_width * 2);
+ border_width * 2 - view_padding * 2);
border.height = @intCast(c_int, border_width);
scaleBox(&border, self.wlr_output.scale);
c.wlr_render_rect(
@@ -277,11 +277,11 @@ pub const Output = struct {
// bottom border
border.x = @floatToInt(c_int, ox) + view.current_box.x +
- @intCast(c_int, border_width + inner_gap_width);
+ @intCast(c_int, border_width + view_padding);
border.y = @floatToInt(c_int, oy) + view.current_box.y +
- @intCast(c_int, view.current_box.height - border_width - inner_gap_width);
+ @intCast(c_int, view.current_box.height - border_width - view_padding);
border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - inner_gap_width * 2);
+ border_width * 2 - view_padding * 2);
border.height = @intCast(c_int, border_width);
scaleBox(&border, self.wlr_output.scale);
c.wlr_render_rect(