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+// This file is part of river, a dynamic tiling wayland compositor.
+//
+// Copyright 2020 Isaac Freund
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+const std = @import("std");
+
+const c = @import("c.zig");
+
+const Log = @import("log.zig").Log;
+const Server = @import("Server.zig");
+
+pub fn main() !void {
+ Log.init(Log.Debug);
+ c.wlr_log_init(.WLR_ERROR, null);
+
+ Log.Info.log("Initializing server", .{});
+
+ var server: Server = undefined;
+ try server.init(std.heap.c_allocator);
+ defer server.deinit();
+
+ try server.start();
+
+ Log.Info.log("Running server...", .{});
+
+ server.run();
+
+ Log.Info.log("Shutting down server", .{});
+}