diff options
Diffstat (limited to 'src/seat.zig')
| -rw-r--r-- | src/seat.zig | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/seat.zig b/src/seat.zig index 646945c..34cdbfa 100644 --- a/src/seat.zig +++ b/src/seat.zig @@ -2,8 +2,11 @@ const std = @import("std"); const c = @import("c.zig"); const Cursor = @import("cursor.zig").Cursor; +const Log = @import("log.zig").Log; const InputManager = @import("input_manager.zig").InputManager; const Keyboard = @import("keyboard.zig").Keyboard; +const View = @import("view.zig").View; +const ViewStack = @import("view_stack.zig").ViewStack; pub const Seat = struct { const Self = @This(); @@ -17,6 +20,13 @@ pub const Seat = struct { /// Mulitple keyboards are handled separately keyboards: std.TailQueue(Keyboard), + /// Currently focused view if any + focused_view: ?*View, + + /// Stack of views in most recently focused order + /// If there is a currently focused view, it is on top. + focus_stack: ViewStack(*View), + pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void { self.input_manager = input_manager; @@ -28,12 +38,98 @@ pub const Seat = struct { errdefer self.cursor.destroy(); self.keyboards = std.TailQueue(Keyboard).init(); + + self.focused_view = null; + + self.focus_stack.init(); } pub fn destroy(self: Self) void { self.cursor.destroy(); } + /// Set the current focus. If a visible view is passed it will be focused. + /// If null is passed, the first visible view in the focus stack will be focused. + pub fn focus(self: *Self, _view: ?*View) void { + var view = _view; + + // If view is null or not currently visible + if (if (view) |v| v.current_tags & v.output.current_focused_tags == 0 else true) { + // Set view to the first currently visible view in the focus stack if any + view = if (ViewStack(*View).iterator( + self.focus_stack.first, + self.input_manager.server.root.focusedOutput().current_focused_tags, + ).next()) |node| node.view else null; + } + + if (self.focused_view) |current_focus| { + // Don't refocus the currently focused view + if (if (view) |v| current_focus == v else false) { + return; + } + // Deactivate the currently focused view + current_focus.setActivated(false); + } + + if (view) |to_focus| { + // Find or allocate a new node in the focus stack for the target view + var it = self.focus_stack.first; + while (it) |node| : (it = node.next) { + // If the view is found, move it to the top of the stack + if (node.view == to_focus) { + const new_focus_node = self.focus_stack.remove(node); + self.focus_stack.push(node); + break; + } + } else { + // The view is not in the stack, so allocate a new node and prepend it + const new_focus_node = self.input_manager.server.allocator.create( + ViewStack(*View).Node, + ) catch unreachable; + new_focus_node.view = to_focus; + self.focus_stack.push(new_focus_node); + } + + // The target view is now at the top of the focus stack, so activate it + to_focus.setActivated(true); + + // Tell the seat to have the keyboard enter this surface. wlroots will keep + // track of this and automatically send key events to the appropriate + // clients without additional work on your part. + const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat); + c.wlr_seat_keyboard_notify_enter( + self.wlr_seat, + to_focus.wlr_xdg_surface.surface, + &keyboard.keycodes, + keyboard.num_keycodes, + &keyboard.modifiers, + ); + } + + self.focused_view = view; + } + + /// Handle the unmapping of a view, removing it from the focus stack and + /// setting the focus if needed. + pub fn handleViewUnmap(self: *Self, view: *View) void { + // Remove the node from the focus stack and destroy it. + var it = self.focus_stack.first; + while (it) |node| : (it = node.next) { + if (node.view == view) { + self.focus_stack.remove(node); + self.input_manager.server.allocator.destroy(node); + break; + } + } + + // If the unmapped view is focused, choose a new focus + if (self.focused_view) |current_focus| { + if (current_focus == view) { + self.focus(null); + } + } + } + /// Handle any user-defined keybinding for the passed keysym and modifiers /// Returns true if the key was handled pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool { |
