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-rw-r--r--src/seat.zig96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/seat.zig b/src/seat.zig
index 646945c..34cdbfa 100644
--- a/src/seat.zig
+++ b/src/seat.zig
@@ -2,8 +2,11 @@ const std = @import("std");
const c = @import("c.zig");
const Cursor = @import("cursor.zig").Cursor;
+const Log = @import("log.zig").Log;
const InputManager = @import("input_manager.zig").InputManager;
const Keyboard = @import("keyboard.zig").Keyboard;
+const View = @import("view.zig").View;
+const ViewStack = @import("view_stack.zig").ViewStack;
pub const Seat = struct {
const Self = @This();
@@ -17,6 +20,13 @@ pub const Seat = struct {
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
+ /// Currently focused view if any
+ focused_view: ?*View,
+
+ /// Stack of views in most recently focused order
+ /// If there is a currently focused view, it is on top.
+ focus_stack: ViewStack(*View),
+
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
@@ -28,12 +38,98 @@ pub const Seat = struct {
errdefer self.cursor.destroy();
self.keyboards = std.TailQueue(Keyboard).init();
+
+ self.focused_view = null;
+
+ self.focus_stack.init();
}
pub fn destroy(self: Self) void {
self.cursor.destroy();
}
+ /// Set the current focus. If a visible view is passed it will be focused.
+ /// If null is passed, the first visible view in the focus stack will be focused.
+ pub fn focus(self: *Self, _view: ?*View) void {
+ var view = _view;
+
+ // If view is null or not currently visible
+ if (if (view) |v| v.current_tags & v.output.current_focused_tags == 0 else true) {
+ // Set view to the first currently visible view in the focus stack if any
+ view = if (ViewStack(*View).iterator(
+ self.focus_stack.first,
+ self.input_manager.server.root.focusedOutput().current_focused_tags,
+ ).next()) |node| node.view else null;
+ }
+
+ if (self.focused_view) |current_focus| {
+ // Don't refocus the currently focused view
+ if (if (view) |v| current_focus == v else false) {
+ return;
+ }
+ // Deactivate the currently focused view
+ current_focus.setActivated(false);
+ }
+
+ if (view) |to_focus| {
+ // Find or allocate a new node in the focus stack for the target view
+ var it = self.focus_stack.first;
+ while (it) |node| : (it = node.next) {
+ // If the view is found, move it to the top of the stack
+ if (node.view == to_focus) {
+ const new_focus_node = self.focus_stack.remove(node);
+ self.focus_stack.push(node);
+ break;
+ }
+ } else {
+ // The view is not in the stack, so allocate a new node and prepend it
+ const new_focus_node = self.input_manager.server.allocator.create(
+ ViewStack(*View).Node,
+ ) catch unreachable;
+ new_focus_node.view = to_focus;
+ self.focus_stack.push(new_focus_node);
+ }
+
+ // The target view is now at the top of the focus stack, so activate it
+ to_focus.setActivated(true);
+
+ // Tell the seat to have the keyboard enter this surface. wlroots will keep
+ // track of this and automatically send key events to the appropriate
+ // clients without additional work on your part.
+ const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
+ c.wlr_seat_keyboard_notify_enter(
+ self.wlr_seat,
+ to_focus.wlr_xdg_surface.surface,
+ &keyboard.keycodes,
+ keyboard.num_keycodes,
+ &keyboard.modifiers,
+ );
+ }
+
+ self.focused_view = view;
+ }
+
+ /// Handle the unmapping of a view, removing it from the focus stack and
+ /// setting the focus if needed.
+ pub fn handleViewUnmap(self: *Self, view: *View) void {
+ // Remove the node from the focus stack and destroy it.
+ var it = self.focus_stack.first;
+ while (it) |node| : (it = node.next) {
+ if (node.view == view) {
+ self.focus_stack.remove(node);
+ self.input_manager.server.allocator.destroy(node);
+ break;
+ }
+ }
+
+ // If the unmapped view is focused, choose a new focus
+ if (self.focused_view) |current_focus| {
+ if (current_focus == view) {
+ self.focus(null);
+ }
+ }
+ }
+
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {