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-rw-r--r--src/seat.zig35
1 files changed, 21 insertions, 14 deletions
diff --git a/src/seat.zig b/src/seat.zig
index 10e6ec2..df54684 100644
--- a/src/seat.zig
+++ b/src/seat.zig
@@ -8,41 +8,48 @@ const Server = @import("server.zig").Server;
// TODO: InputManager and multi-seat support
pub const Seat = struct {
server: *Server,
-
wlr_seat: *c.wlr_seat,
listen_new_input: c.wl_listener,
// Multiple mice are handled by the same Cursor
cursor: Cursor,
// Mulitple keyboards are handled separately
- keyboards: std.ArrayList(Keyboard),
+ keyboards: std.TailQueue(Keyboard),
- pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
+ pub fn create(server: *Server) !@This() {
var seat = @This(){
.server = server,
- // This seems to be the default seat name used by compositors
- .wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0"),
- .cursor = undefined,
- .keyboards = std.ArrayList(Keyboard).init(allocator),
-
+ .wlr_seat = undefined,
.listen_new_input = c.wl_listener{
.link = undefined,
.notify = handle_new_input,
},
+ .cursor = undefined,
+ .keyboards = std.TailQueue(Keyboard).init(),
};
- seat.cursor = try Cursor.init(&seat);
+ // This seems to be the default seat name used by compositors
+ seat.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0") orelse
+ return error.CantCreateWlrSeat;
+
+ return seat;
+ }
+
+ pub fn init(self: *@This()) !void {
+ self.cursor = try Cursor.create(self);
+ self.cursor.init();
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
- c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
-
- return seat;
+ c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
- try self.keyboards.append(Keyboard.init(self, device));
c.wlr_seat_set_keyboard(self.wlr_seat, device);
+
+ var node = try self.keyboards.allocateNode(self.server.allocator);
+ try node.data.init(self, device);
+ self.keyboards.append(node);
}
fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
@@ -69,7 +76,7 @@ pub const Seat = struct {
// there are no pointer devices, so we always include that capability.
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
- if (seat.keyboards.span().len > 0) {
+ if (seat.keyboards.len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(seat.wlr_seat, caps);